doodle/pkg/balance
Noah Petherbridge 0ec259b171 Crosshair Option + Doodad Editor crash fix
* The level scroll logic was getting a null pointer crash if you open a
  doodad rather than a level file.
* Add a crosshair option to the level editor, configurable in the Game
  Settings window.
2021-10-11 15:57:33 -07:00
..
boolprops.go Gzip Compression for Levels and Doodads 2021-07-13 20:06:57 -07:00
debug.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
feature_flags.go Actor Zoom + Experimental Settings GUI 2021-09-11 21:18:22 -07:00
flag_free.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
flag_paid.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
numbers.go Various minor tweaks and changes 2021-10-07 20:50:24 -07:00
README.md Code Layout Refactor 2019-04-09 17:35:44 -07:00
runtime.go Menu Bar Update 2020-06-04 21:55:54 -07:00
shell.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
theme.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
workarounds.go WASM Event Queue 2019-06-26 20:33:24 -07:00

balance

Constants and settings for the Doodle app.

Environment Variables

Some runtime settings can be configured in the environment. Here they are with their default values.

Most colors work with alpha channels; just provide an 8 hex character code, like #FF00FF99 for 153 ($99) on the alpha channel.

  • Application Windw Size (ints):
    • DOODLE_W=1024
    • DOODLE_H=768
  • Shell settings:
    • D_SHELL_BG=#001428C8: shell background color.
    • D_SHELL_FG=#0099FF: shell text color.
    • D_SHELL_PC=#FFFFFF: shell prompt color.
    • D_SHELL_LN=8: shell history line count (how tall the shell is in lines)
    • D_SHELL_FS=16: font size for both the shell and on-screen flashed messages.
  • Debug Colors and Hitboxes (default invisible=off):
    • DOODLE_DEBUG_ALL=false: turn on all debug colors and hitboxes to their default colors and settings.
    • DEBUG_CHUNK_COLOR=#FFFFFF: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.
    • DEBUG_CANVAS_BORDER: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.
    • DEBUG_CANVAS_LABEL=false: draw a label in the corner of every Canvas with details about the Canvas.
  • Tuning constants (may not be available in production builds):
    • D_SCROLL_SPEED=8: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.
    • D_DOODAD_SIZE=100: Default size when creating a new Doodad.

Development booleans for unit tests (set to any non-empty value):

  • T_WALLPAPER_PNG for pkg/wallpaper to output PNG images.