Noah Petherbridge
0e3a30e633
* Recent collision update caused a regression where the player would get "stuck" while standing on top of a solid doodad, unable to walk left or right. * When deciding if the actor is on top of a doodad, use the doodad's Hitbox (if available) instead of the bounding box. This fixes the upside-down trapdoor acting solid when landed on from the top, since its Hitbox Y coordinate is not the same as the top of its sprite. * Cheats: when using the noclip cheat in Play Mode, you can hold down the Shift key while moving to only move one pixel at a time. |
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actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_cursor.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas.go |