Chunker size to uint8 and Rectangular Doodads #84
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Reference: SketchyMaze/doodle#84
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Convert the Chunker size to a uint8 so chunk sizes are limited to 255px. This
means that inside of a chunk, uint8's can track the relative pixel coordinates
and result in a great memory savings since all of these uint8's are currently
64-bits wide apiece.
WIP on rectangular shaped doodads:
instead of getting the proper doodad.Size rect.
instead of a square - the full drawing appears and in gameplay its hitbox
(assuming the same large rectangle size) works correctly in-game.
of the screen! This old gnarly bug has come back. For some reason square
canvas doodads draw correctly but rectangular ones have the drawing scroll
just a bit - how far it scrolls is proportional to how big the doodad is,
with the Start Flag only scrolling a few pixels before it stops.
WIP: Chunker size to uint8 and Rectangular Doodadsto Chunker size to uint8 and Rectangular Doodads