Merge pull request 'Chunker size to uint8 and Rectangular Doodads' (#84) from file-format-optimization into master
Reviewed-on: #84
This commit is contained in:
commit
0d8933513e
26
Changes.md
26
Changes.md
|
@ -2,6 +2,22 @@
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## v0.13.2 (TBD)
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Some new features:
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* **Doodads can be non-square!** You can now set a rectangular canvas size
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for your doodads. Many of the game's built-in doodads that used to be
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off-center before (doors, creatures) because their sprites were not squares
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now have correct rectangular shapes.
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* A **Cheats Menu** has been added which enables you to enter many of the
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game's cheat codes by clicking on buttons instead. Enable it through the
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"Experimental" tab of the Settings, and the cheats menu can be opened from
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the Help menu bar during gameplay.
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Other miscellaneous changes:
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* The default Author name on your new drawings will prefer to use your
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license registration name (if the game is registered) before falling back
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on your operating system's $USER name like before.
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* In the level editor, you can now use the Pan Tool to access the actor
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properties of doodads you've dropped into your level. Similar to the
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Actor Tool, when you mouse-over an actor on your level it will highlight
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@ -12,6 +28,16 @@
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on your level as might happen with the Actor Tool!
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* Start distributing AppImage releases for GNU/Linux (64-bit and 32-bit)
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Some technical changes:
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* Chunk sizes in levels/doodads is now a uint8 type, meaning the maximum
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chunk size is 255x255 pixels. The game's default has always been 128x128
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but now there is a limit. This takes a step towards optimizing the game's
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file formats: large world coordinates (64-bit) are mapped to a chunk
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coordinate, and if each chunk only needs to worry about the 255 pixels
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in its territory, space can be saved in memory without chunks needing to
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theoretically support 64-bit sizes of pixels!
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## v0.13.1 (Oct 10 2022)
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This release brings a handful of minor new features to the game.
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|
|
13
bootstrap.py
13
bootstrap.py
|
@ -70,23 +70,22 @@ def main(fast=False):
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def install_deps(fast):
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"""Install system dependencies."""
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if fast:
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fast = " -y"
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fast = " -y" if fast else ""
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if shell("which rpm") == 0 and shell("which dnf") == 0:
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# Fedora-like.
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if shell("rpm -q {}".format(' '.join(dep_fedora))) != 0:
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must_shell("sudo dnf install {}{}".format(' '.join(dep_fedora)), fast)
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must_shell("sudo dnf install {}{}".format(' '.join(dep_fedora), fast))
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elif shell("which brew") == 0:
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# MacOS, as Catalina has an apt command now??
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must_shell("brew install {} {}".format(' '.join(dep_macos)), fast)
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must_shell("brew install {} {}".format(' '.join(dep_macos), fast))
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elif shell("which apt") == 0:
|
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# Debian-like.
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if shell("dpkg-query -l {}".format(' '.join(dep_debian))) != 0:
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must_shell("sudo apt update && sudo apt install {}{}".format(' '.join(dep_debian)), fast)
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must_shell("sudo apt update && sudo apt install {}{}".format(' '.join(dep_debian), fast))
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elif shell("which pacman") == 0:
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# Arch-like.
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must_shell("sudo pacman -S{} {}{}".format(fast, ' '.join(dep_arch)))
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must_shell("sudo pacman -S{} {}".format(fast, ' '.join(dep_arch)))
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else:
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print("Warning: didn't detect your package manager to install SDL2 and other dependencies")
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|
@ -152,7 +151,7 @@ def must_shell(cmd):
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if __name__ == "__main__":
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parser = argparse.ArgumentParser("doodle bootstrap")
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parser.add_argument("fast", "f",
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parser.add_argument("--fast", "-f",
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action="store_true",
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help="Run the script non-interactively (yes to your package manager, git clone over https)",
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)
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|
|
|
@ -15,6 +15,7 @@ import (
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"git.kirsle.net/SketchyMaze/doodle/pkg/doodads"
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"git.kirsle.net/SketchyMaze/doodle/pkg/level"
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"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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"git.kirsle.net/SketchyMaze/doodle/pkg/native"
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"git.kirsle.net/go/render"
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"github.com/urfave/cli/v2"
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"golang.org/x/image/bmp"
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|
@ -104,7 +105,8 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
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// Read the source images. Ensure they all have the same boundaries.
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var (
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imageBounds image.Point
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chunkSize int // the square shape for the Doodad chunk size
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width int // dimensions of the incoming image
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height int
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images []image.Image
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)
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|
@ -129,11 +131,8 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
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// Validate all images are the same size.
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if i == 0 {
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imageBounds = imageSize
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if imageSize.X > imageSize.Y {
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chunkSize = imageSize.X
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} else {
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chunkSize = imageSize.Y
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}
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width = imageSize.X
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height = imageSize.Y
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} else if imageSize != imageBounds {
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return cli.Exit("your source images are not all the same dimensions", 1)
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}
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|
@ -150,17 +149,18 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
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// Generate the output drawing file.
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switch strings.ToLower(filepath.Ext(outputFile)) {
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case extDoodad:
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log.Info("Output is a Doodad file (chunk size %d): %s", chunkSize, outputFile)
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doodad := doodads.New(chunkSize)
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doodad := doodads.New(width, height)
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doodad.GameVersion = branding.Version
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doodad.Title = c.String("title")
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if doodad.Title == "" {
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doodad.Title = "Converted Doodad"
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}
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doodad.Author = os.Getenv("USER")
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doodad.Author = native.DefaultAuthor()
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// Write the first layer and gather its palette.
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log.Info("Converting first layer to drawing and getting the palette")
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var chunkSize = doodad.ChunkSize8()
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log.Info("Output is a Doodad file (%dx%d): %s", width, height, outputFile)
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palette, layer0 := imageToChunker(images[0], chroma, nil, chunkSize)
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doodad.Palette = palette
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doodad.Layers[0].Chunker = layer0
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|
@ -188,11 +188,14 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
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lvl := level.New()
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lvl.GameVersion = branding.Version
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lvl.MaxWidth = int64(width)
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lvl.MaxHeight = int64(height)
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lvl.PageType = level.Bounded
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lvl.Title = c.String("title")
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if lvl.Title == "" {
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lvl.Title = "Converted Level"
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}
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lvl.Author = os.Getenv("USER")
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lvl.Author = native.DefaultAuthor()
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palette, chunker := imageToChunker(images[0], chroma, nil, lvl.Chunker.Size)
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lvl.Palette = palette
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lvl.Chunker = chunker
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|
@ -288,7 +291,7 @@ func drawingToImage(c *cli.Context, chroma render.Color, inputFiles []string, ou
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//
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// img: input image like a PNG
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// chroma: transparent color
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func imageToChunker(img image.Image, chroma render.Color, palette *level.Palette, chunkSize int) (*level.Palette, *level.Chunker) {
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func imageToChunker(img image.Image, chroma render.Color, palette *level.Palette, chunkSize uint8) (*level.Palette, *level.Chunker) {
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var (
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chunker = level.NewChunker(chunkSize)
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bounds = img.Bounds()
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|
|
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@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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|
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"git.kirsle.net/SketchyMaze/doodle/pkg/balance"
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"git.kirsle.net/SketchyMaze/doodle/pkg/level"
|
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"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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"git.kirsle.net/go/render"
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|
@ -220,7 +221,13 @@ func editLevel(c *cli.Context, filename string) error {
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// Handles the deep operation of re-copying the old level into a new level
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// at the new chunk size.
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func rechunkLevel(c *cli.Context, filename string, lvl *level.Level) error {
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var chunkSize = c.Int("resize")
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var chunkSize = balance.ChunkSize
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if v := c.Int("resize"); v != 0 {
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if v > 255 {
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return errors.New("chunk size must be a uint8 <= 255")
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}
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chunkSize = uint8(v)
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}
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log.Info("Resizing the level's chunk size.")
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log.Info("Current chunk size: %d", lvl.Chunker.Size)
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log.Info("Target chunk size: %d", chunkSize)
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|
|
|
@ -205,6 +205,7 @@ func showDoodad(c *cli.Context, filename string) error {
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fmt.Printf(" Game version: %s\n", dd.GameVersion)
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fmt.Printf(" Doodad title: %s\n", dd.Title)
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fmt.Printf(" Author: %s\n", dd.Author)
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fmt.Printf(" Dimensions: %s\n", dd.Size)
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fmt.Printf(" Hitbox: %s\n", dd.Hitbox)
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fmt.Printf(" Locked: %+v\n", dd.Locked)
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fmt.Printf(" Hidden: %+v\n", dd.Hidden)
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|
@ -256,9 +257,12 @@ func showPalette(pal *level.Palette) {
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}
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func showChunker(c *cli.Context, ch *level.Chunker) {
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var worldSize = ch.WorldSize()
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var width = worldSize.W - worldSize.X
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var height = worldSize.H - worldSize.Y
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var (
|
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worldSize = ch.WorldSize()
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chunkSize = int(ch.Size)
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width = worldSize.W - worldSize.X
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height = worldSize.H - worldSize.Y
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)
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fmt.Println("Chunks:")
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fmt.Printf(" Pixels Per Chunk: %d^2\n", ch.Size)
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fmt.Printf(" Number Generated: %d\n", len(ch.Chunks))
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|
@ -277,10 +281,10 @@ func showChunker(c *cli.Context, ch *level.Chunker) {
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fmt.Printf(" - Coord: %s\n", point)
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fmt.Printf(" Type: %s\n", chunkTypeToName(chunk.Type))
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fmt.Printf(" Range: (%d,%d) ... (%d,%d)\n",
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int(point.X)*ch.Size,
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int(point.Y)*ch.Size,
|
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(int(point.X)*ch.Size)+ch.Size,
|
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(int(point.Y)*ch.Size)+ch.Size,
|
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int(point.X)*chunkSize,
|
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int(point.Y)*chunkSize,
|
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(int(point.X)*chunkSize)+chunkSize,
|
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(int(point.Y)*chunkSize)+chunkSize,
|
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)
|
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}
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} else {
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|
|
|
@ -43,7 +43,7 @@ var (
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|||
|
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// Actor replacement cheats
|
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var CheatActors = map[string]string{
|
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"pinocchio": "boy",
|
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"pinocchio": PlayerCharacterDoodad,
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"the cell": "azu-blu",
|
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"super azulian": "azu-red",
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"hyper azulian": "azu-white",
|
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|
|
|
@ -55,7 +55,7 @@ var (
|
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FollowPlayerFirstTicks uint64 = 60
|
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|
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// Default chunk size for canvases.
|
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ChunkSize = 128
|
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ChunkSize uint8 = 128
|
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|
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// Default size for a new Doodad.
|
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DoodadSize = 100
|
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|
|
|
@ -36,10 +36,15 @@ func (d *Doodle) MakeCheatsWindow(supervisor *ui.Supervisor) *ui.Window {
|
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return d.Scene.Name()
|
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},
|
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RunCommand: func(command string) {
|
||||
// If we are in Play Mode, every command out of here is cheating.
|
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if playScene, ok := d.Scene.(*PlayScene); ok {
|
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playScene.SetCheated()
|
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}
|
||||
d.shell.Execute(command)
|
||||
},
|
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OnSetPlayerCharacter: func(doodad string) {
|
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if scene, ok := d.Scene.(*PlayScene); ok {
|
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scene.SetCheated()
|
||||
scene.SetPlayerCharacter(doodad)
|
||||
} else {
|
||||
shmem.FlashError("This only works during Play Mode.")
|
||||
|
|
|
@ -14,6 +14,7 @@ type Doodad struct {
|
|||
Filename string `json:"-"` // used internally, not saved in json
|
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Hidden bool `json:"hidden,omitempty"`
|
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Palette *level.Palette `json:"palette"`
|
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Size render.Rect `json:"size"` // doodad dimensions
|
||||
Script string `json:"script"`
|
||||
Hitbox render.Rect `json:"hitbox"`
|
||||
Layers []Layer `json:"layers"`
|
||||
|
@ -30,10 +31,47 @@ type Layer struct {
|
|||
Chunker *level.Chunker `json:"chunks"`
|
||||
}
|
||||
|
||||
// New creates a new Doodad.
|
||||
func New(size int) *Doodad {
|
||||
/*
|
||||
New creates a new Doodad.
|
||||
|
||||
You can give it one or two values for dimensions:
|
||||
|
||||
- New(size int) creates a square doodad (classic)
|
||||
- New(width, height int) lets you have a different width x height.
|
||||
*/
|
||||
func New(dimensions ...int) *Doodad {
|
||||
var (
|
||||
// Defaults
|
||||
size int
|
||||
chunkSize uint8
|
||||
width int
|
||||
height int
|
||||
)
|
||||
|
||||
switch len(dimensions) {
|
||||
case 1:
|
||||
width, height = dimensions[0], dimensions[0]
|
||||
case 2:
|
||||
width, height = dimensions[0], dimensions[1]
|
||||
}
|
||||
|
||||
// Set the desired chunkSize to be the largest dimension.
|
||||
if width > height {
|
||||
size = width
|
||||
} else {
|
||||
size = height
|
||||
}
|
||||
|
||||
// If no size at all, fall back on the default.
|
||||
if size == 0 {
|
||||
size = balance.DoodadSize
|
||||
size = int(balance.ChunkSize)
|
||||
}
|
||||
|
||||
// Pick an optimal chunk size - if our doodad size
|
||||
// is under 256 use only one chunk per layer by matching
|
||||
// that size.
|
||||
if size <= 255 {
|
||||
chunkSize = uint8(size)
|
||||
}
|
||||
|
||||
return &Doodad{
|
||||
|
@ -41,11 +79,12 @@ func New(size int) *Doodad {
|
|||
Version: 1,
|
||||
},
|
||||
Palette: level.DefaultPalette(),
|
||||
Hitbox: render.NewRect(size, size),
|
||||
Hitbox: render.NewRect(width, height),
|
||||
Size: render.NewRect(width, height),
|
||||
Layers: []Layer{
|
||||
{
|
||||
Name: "main",
|
||||
Chunker: level.NewChunker(size),
|
||||
Chunker: level.NewChunker(chunkSize),
|
||||
},
|
||||
},
|
||||
Tags: map[string]string{},
|
||||
|
@ -59,7 +98,7 @@ func New(size int) *Doodad {
|
|||
// is optional - pass nil and a new blank chunker is created.
|
||||
func (d *Doodad) AddLayer(name string, chunker *level.Chunker) Layer {
|
||||
if chunker == nil {
|
||||
chunker = level.NewChunker(d.ChunkSize())
|
||||
chunker = level.NewChunker(d.ChunkSize8())
|
||||
}
|
||||
|
||||
layer := Layer{
|
||||
|
@ -107,12 +146,17 @@ func (d *Doodad) Tag(name string) string {
|
|||
|
||||
// ChunkSize returns the chunk size of the Doodad's first layer.
|
||||
func (d *Doodad) ChunkSize() int {
|
||||
return int(d.Layers[0].Chunker.Size)
|
||||
}
|
||||
|
||||
// ChunkSize8 returns the chunk size of the Doodad's first layer as its actual uint8 value.
|
||||
func (d *Doodad) ChunkSize8() uint8 {
|
||||
return d.Layers[0].Chunker.Size
|
||||
}
|
||||
|
||||
// Rect returns a rect of the ChunkSize for scaling a Canvas widget.
|
||||
func (d *Doodad) Rect() render.Rect {
|
||||
var size = d.ChunkSize()
|
||||
var size = int(d.ChunkSize())
|
||||
return render.Rect{
|
||||
W: size,
|
||||
H: size,
|
||||
|
|
|
@ -6,8 +6,8 @@ import (
|
|||
"encoding/json"
|
||||
"fmt"
|
||||
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/balance"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
|
||||
"git.kirsle.net/go/render"
|
||||
)
|
||||
|
||||
// ToZipfile serializes the doodad into zipfile format.
|
||||
|
@ -63,7 +63,7 @@ func (d *Doodad) ToZipfile() ([]byte, error) {
|
|||
// FromZipfile reads a doodad from zipfile format.
|
||||
func FromZipfile(data []byte) (*Doodad, error) {
|
||||
var (
|
||||
doodad = New(balance.DoodadSize)
|
||||
doodad = New(0)
|
||||
err = doodad.populateFromZipfile(data)
|
||||
)
|
||||
return doodad, err
|
||||
|
@ -109,6 +109,13 @@ func (d *Doodad) populateFromZipfile(data []byte) error {
|
|||
// Re-inflate data after saving a new zipfile.
|
||||
d.Inflate()
|
||||
|
||||
// If we are a legacy doodad and don't have a Size (width x height),
|
||||
// set it from the chunk size.
|
||||
if d.Size.IsZero() {
|
||||
var size = d.ChunkSize()
|
||||
d.Size = render.NewRect(size, size)
|
||||
}
|
||||
|
||||
return err
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@ package doodle
|
|||
import (
|
||||
"fmt"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
|
@ -291,32 +290,16 @@ func (d *Doodle) NewMap() {
|
|||
|
||||
// NewDoodad loads a new Doodad in Edit Mode.
|
||||
// If size is zero, it prompts the user to select a size or accept the default size.
|
||||
func (d *Doodle) NewDoodad(size int) {
|
||||
if size == 0 {
|
||||
d.Prompt(fmt.Sprintf("Doodad size or %d>", balance.DoodadSize), func(answer string) {
|
||||
size := balance.DoodadSize
|
||||
if answer != "" {
|
||||
i, err := strconv.Atoi(answer)
|
||||
if err != nil {
|
||||
d.FlashError("Error: Doodad size must be a number.")
|
||||
return
|
||||
}
|
||||
size = i
|
||||
}
|
||||
|
||||
// Recurse with the proper answer.
|
||||
if size <= 0 {
|
||||
d.FlashError("Error: Doodad size must be a positive number.")
|
||||
}
|
||||
d.NewDoodad(size)
|
||||
})
|
||||
return
|
||||
func (d *Doodle) NewDoodad(width, height int) {
|
||||
if width+height == 0 {
|
||||
width = balance.DoodadSize
|
||||
height = width
|
||||
}
|
||||
|
||||
log.Info("Starting a new doodad")
|
||||
scene := &EditorScene{
|
||||
DrawingType: enum.DoodadDrawing,
|
||||
DoodadSize: size,
|
||||
DoodadSize: render.NewRect(width, height),
|
||||
}
|
||||
d.Goto(scene)
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@ package doodle
|
|||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"os"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
|
@ -19,6 +18,7 @@ import (
|
|||
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/modal"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/modal/loadscreen"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/native"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/usercfg"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/userdir"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/windows"
|
||||
|
@ -32,7 +32,7 @@ type EditorScene struct {
|
|||
DrawingType enum.DrawingType
|
||||
OpenFile bool
|
||||
Filename string
|
||||
DoodadSize int
|
||||
DoodadSize render.Rect
|
||||
RememberScrollPosition render.Point // Play mode remembers it for us
|
||||
|
||||
UI *EditorUI
|
||||
|
@ -195,7 +195,7 @@ func (s *EditorScene) setupAsync(d *Doodle) error {
|
|||
// No Doodad?
|
||||
if s.Doodad == nil {
|
||||
log.Debug("EditorScene.Setup: initializing a new Doodad")
|
||||
s.Doodad = doodads.New(s.DoodadSize)
|
||||
s.Doodad = doodads.New(s.DoodadSize.W, s.DoodadSize.H)
|
||||
s.UI.Canvas.LoadDoodad(s.Doodad)
|
||||
}
|
||||
|
||||
|
@ -206,7 +206,7 @@ func (s *EditorScene) setupAsync(d *Doodle) error {
|
|||
)
|
||||
|
||||
// TODO: move inside the UI. Just an approximate position for now.
|
||||
s.UI.Canvas.Resize(render.NewRect(s.DoodadSize, s.DoodadSize))
|
||||
s.UI.Canvas.Resize(s.DoodadSize)
|
||||
s.UI.Canvas.ScrollTo(render.Origin)
|
||||
s.UI.Canvas.Scrollable = false
|
||||
s.UI.Workspace.Compute(d.Engine)
|
||||
|
@ -512,7 +512,7 @@ func (s *EditorScene) SaveLevel(filename string) error {
|
|||
m.Title = "Alpha"
|
||||
}
|
||||
if m.Author == "" {
|
||||
m.Author = os.Getenv("USER")
|
||||
m.Author = native.DefaultAuthor()
|
||||
}
|
||||
|
||||
m.Palette = s.UI.Canvas.Palette
|
||||
|
@ -574,7 +574,7 @@ func (s *EditorScene) LoadDoodad(filename string) error {
|
|||
|
||||
s.DrawingType = enum.DoodadDrawing
|
||||
s.Doodad = doodad
|
||||
s.DoodadSize = doodad.Layers[0].Chunker.Size
|
||||
s.DoodadSize = doodad.Size
|
||||
s.UI.Canvas.LoadDoodad(s.Doodad)
|
||||
return nil
|
||||
}
|
||||
|
@ -595,7 +595,7 @@ func (s *EditorScene) SaveDoodad(filename string) error {
|
|||
d.Title = "Untitled Doodad"
|
||||
}
|
||||
if d.Author == "" {
|
||||
d.Author = os.Getenv("USER")
|
||||
d.Author = native.DefaultAuthor()
|
||||
}
|
||||
|
||||
// TODO: is this copying necessary?
|
||||
|
|
|
@ -46,7 +46,7 @@ func (u *EditorUI) startDragActor(doodad *doodads.Doodad, actor *level.Actor) {
|
|||
}
|
||||
|
||||
// Size and scale this doodad according to the zoom level.
|
||||
size := doodad.Rect()
|
||||
size := doodad.Size
|
||||
size.W = u.Canvas.ZoomMultiply(size.W)
|
||||
size.H = u.Canvas.ZoomMultiply(size.H)
|
||||
|
||||
|
|
|
@ -52,12 +52,7 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
|
|||
// File menu
|
||||
fileMenu := menu.AddMenu("File")
|
||||
fileMenu.AddItemAccel("New level", "Ctrl-N", u.Scene.MenuNewLevel)
|
||||
fileMenu.AddItem("New doodad", func() {
|
||||
u.Scene.ConfirmUnload(func() {
|
||||
// New doodad size with prompt.
|
||||
d.NewDoodad(0)
|
||||
})
|
||||
})
|
||||
fileMenu.AddItem("New doodad", u.Scene.MenuNewDoodad)
|
||||
fileMenu.AddItemAccel("Save", "Ctrl-S", u.Scene.MenuSave(false))
|
||||
fileMenu.AddItemAccel("Save as...", "Shift-Ctrl-S", func() {
|
||||
d.Prompt("Save as filename>", func(answer string) {
|
||||
|
@ -285,6 +280,13 @@ func (s *EditorScene) MenuNewLevel() {
|
|||
})
|
||||
}
|
||||
|
||||
func (s *EditorScene) MenuNewDoodad() {
|
||||
s.ConfirmUnload(func() {
|
||||
// New doodad size with prompt.
|
||||
s.d.GotoNewDoodadMenu()
|
||||
})
|
||||
}
|
||||
|
||||
// File->Open, or Ctrl-O
|
||||
func (s *EditorScene) MenuOpen() {
|
||||
s.ConfirmUnload(func() {
|
||||
|
|
|
@ -83,11 +83,11 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
|
|||
if u.Canvas != nil && u.Canvas.Palette != nil {
|
||||
for i, swatch := range u.Canvas.Palette.Swatches {
|
||||
swatch := swatch
|
||||
var width = buttonSize
|
||||
var width = uint8(buttonSize) // TODO: dangerous - buttonSize must be small
|
||||
|
||||
// Drawing buttons in two-column mode? (default right-side palette layout)
|
||||
if twoColumn {
|
||||
width = buttonSize / 2
|
||||
width /= 2
|
||||
if row == nil || i%2 == 0 {
|
||||
row = ui.NewFrame(fmt.Sprintf("Swatch(%s) Button Frame", swatch.Name))
|
||||
frame.Pack(row, packConfig)
|
||||
|
@ -101,7 +101,8 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
|
|||
var (
|
||||
colorbox = uix.NewCanvas(width, false)
|
||||
chunker = level.NewChunker(width)
|
||||
size = render.NewRect(width, width)
|
||||
iw = int(width)
|
||||
size = render.NewRect(iw, iw)
|
||||
)
|
||||
chunker.SetRect(size, swatch)
|
||||
colorbox.Resize(size)
|
||||
|
|
|
@ -27,7 +27,7 @@ type Chunk struct {
|
|||
|
||||
// Values told to it from higher up, not stored in JSON.
|
||||
Point render.Point
|
||||
Size int
|
||||
Size uint8
|
||||
|
||||
// Texture cache properties so we don't redraw pixel-by-pixel every frame.
|
||||
uuid uuid.UUID
|
||||
|
@ -157,14 +157,17 @@ func (c *Chunk) generateTexture(mask render.Color) (render.Texturer, error) {
|
|||
// want a cached bitmap image that only generates itself once, and
|
||||
// again when marked dirty.
|
||||
func (c *Chunk) ToBitmap(mask render.Color) image.Image {
|
||||
canvas := c.SizePositive()
|
||||
imgSize := image.Rectangle{
|
||||
Min: image.Point{},
|
||||
Max: image.Point{
|
||||
X: c.Size,
|
||||
Y: c.Size,
|
||||
},
|
||||
}
|
||||
var (
|
||||
size = int(c.Size)
|
||||
canvas = c.SizePositive()
|
||||
imgSize = image.Rectangle{
|
||||
Min: image.Point{},
|
||||
Max: image.Point{
|
||||
X: size,
|
||||
Y: size,
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
if imgSize.Max.X == 0 {
|
||||
imgSize.Max.X = int(canvas.W)
|
||||
|
@ -186,8 +189,8 @@ func (c *Chunk) ToBitmap(mask render.Color) image.Image {
|
|||
// Pixel coordinate offset to map the Chunk World Position to the
|
||||
// smaller image boundaries.
|
||||
pointOffset := render.Point{
|
||||
X: c.Point.X * c.Size,
|
||||
Y: c.Point.Y * c.Size,
|
||||
X: c.Point.X * size,
|
||||
Y: c.Point.Y * size,
|
||||
}
|
||||
|
||||
// Blot all the pixels onto it.
|
||||
|
|
|
@ -20,8 +20,8 @@ type Chunker struct {
|
|||
// Layer is optional for the caller, levels use only 0 and
|
||||
// doodads use them for frames. When chunks are exported to
|
||||
// zipfile the Layer keeps them from overlapping.
|
||||
Layer int `json:"-"` // internal use only
|
||||
Size int `json:"size"`
|
||||
Layer int `json:"-"` // internal use only
|
||||
Size uint8 `json:"size"`
|
||||
|
||||
// A Zipfile reference for new-style levels and doodads which
|
||||
// keep their chunks in external parts of a zip file.
|
||||
|
@ -51,7 +51,7 @@ type Chunker struct {
|
|||
}
|
||||
|
||||
// NewChunker creates a new chunk manager with a given chunk size.
|
||||
func NewChunker(size int) *Chunker {
|
||||
func NewChunker(size uint8) *Chunker {
|
||||
return &Chunker{
|
||||
Size: size,
|
||||
Chunks: ChunkMap{},
|
||||
|
@ -186,10 +186,13 @@ func (c *Chunker) IterCachedChunks() <-chan *Chunk {
|
|||
func (c *Chunker) IterViewportChunks(viewport render.Rect) <-chan render.Point {
|
||||
pipe := make(chan render.Point)
|
||||
go func() {
|
||||
sent := make(map[render.Point]interface{})
|
||||
var (
|
||||
sent = make(map[render.Point]interface{})
|
||||
size = int(c.Size)
|
||||
)
|
||||
|
||||
for x := viewport.X; x < viewport.W; x += (c.Size / 4) {
|
||||
for y := viewport.Y; y < viewport.H; y += (c.Size / 4) {
|
||||
for x := viewport.X; x < viewport.W; x += (size / 4) {
|
||||
for y := viewport.Y; y < viewport.H; y += (size / 4) {
|
||||
|
||||
// Constrain this chunksize step to a point within the bounds
|
||||
// of the viewport. This can yield partial chunks on the edges
|
||||
|
@ -243,12 +246,16 @@ func (c *Chunker) IterPixels() <-chan Pixel {
|
|||
// manage: the lowest pixels from the lowest chunks to the highest pixels of
|
||||
// the highest chunks.
|
||||
func (c *Chunker) WorldSize() render.Rect {
|
||||
chunkLowest, chunkHighest := c.Bounds()
|
||||
var (
|
||||
size = int(c.Size)
|
||||
chunkLowest, chunkHighest = c.Bounds()
|
||||
)
|
||||
|
||||
return render.Rect{
|
||||
X: chunkLowest.X * c.Size,
|
||||
Y: chunkLowest.Y * c.Size,
|
||||
W: (chunkHighest.X * c.Size) + (c.Size - 1),
|
||||
H: (chunkHighest.Y * c.Size) + (c.Size - 1),
|
||||
X: chunkLowest.X * size,
|
||||
Y: chunkLowest.Y * size,
|
||||
W: (chunkHighest.X * size) + (size - 1),
|
||||
H: (chunkHighest.Y * size) + (size - 1),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ func GiantScreenshot(lvl *level.Level) (image.Image, error) {
|
|||
// How big will our image be?
|
||||
var (
|
||||
size = lvl.Chunker.WorldSizePositive()
|
||||
chunkSize = lvl.Chunker.Size
|
||||
chunkSize = int(lvl.Chunker.Size)
|
||||
chunkLow, chunkHigh = lvl.Chunker.Bounds()
|
||||
worldSize = render.Rect{
|
||||
X: chunkLow.X,
|
||||
|
|
|
@ -4,12 +4,12 @@ import (
|
|||
"archive/zip"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"os"
|
||||
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/balance"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/drawtool"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/enum"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/native"
|
||||
"git.kirsle.net/go/render"
|
||||
)
|
||||
|
||||
|
@ -83,7 +83,7 @@ func New() *Level {
|
|||
Base: Base{
|
||||
Version: 1,
|
||||
Title: "Untitled",
|
||||
Author: os.Getenv("USER"),
|
||||
Author: native.DefaultAuthor(),
|
||||
Files: NewFileSystem(),
|
||||
},
|
||||
Chunker: NewChunker(balance.ChunkSize),
|
||||
|
|
|
@ -24,6 +24,7 @@ on the MainScene or elsewhere as wanted.
|
|||
type MenuScene struct {
|
||||
// Configuration.
|
||||
StartupMenu string
|
||||
NewDoodad bool
|
||||
|
||||
Supervisor *ui.Supervisor
|
||||
|
||||
|
@ -60,6 +61,17 @@ func (d *Doodle) GotoNewMenu() {
|
|||
d.Goto(scene)
|
||||
}
|
||||
|
||||
// GotoNewDoodadMenu loads the MenuScene and shows the "New" window,
|
||||
// but selected on the Doodad tab by default.
|
||||
func (d *Doodle) GotoNewDoodadMenu() {
|
||||
log.Info("Loading the MenuScene to the New window")
|
||||
scene := &MenuScene{
|
||||
StartupMenu: "new",
|
||||
NewDoodad: true,
|
||||
}
|
||||
d.Goto(scene)
|
||||
}
|
||||
|
||||
// GotoLoadMenu loads the MenuScene and shows the "Load" window.
|
||||
func (d *Doodle) GotoLoadMenu() {
|
||||
log.Info("Loading the MenuScene to the Load window for Edit Mode")
|
||||
|
@ -152,6 +164,7 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
|
|||
window := windows.NewAddEditLevel(windows.AddEditLevel{
|
||||
Supervisor: s.Supervisor,
|
||||
Engine: d.Engine,
|
||||
NewDoodad: s.NewDoodad,
|
||||
OnChangePageTypeAndWallpaper: func(pageType level.PageType, wallpaper string) {
|
||||
log.Info("OnChangePageTypeAndWallpaper called: %+v, %+v", pageType, wallpaper)
|
||||
s.canvas.Destroy() // clean up old textures
|
||||
|
@ -163,8 +176,8 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
|
|||
Level: lvl,
|
||||
})
|
||||
},
|
||||
OnCreateNewDoodad: func(size int) {
|
||||
d.NewDoodad(size)
|
||||
OnCreateNewDoodad: func(width, height int) {
|
||||
d.NewDoodad(width, height)
|
||||
},
|
||||
OnCancel: func() {
|
||||
d.Goto(&MainScene{})
|
||||
|
|
29
pkg/native/username.go
Normal file
29
pkg/native/username.go
Normal file
|
@ -0,0 +1,29 @@
|
|||
package native
|
||||
|
||||
import (
|
||||
"os"
|
||||
|
||||
"git.kirsle.net/SketchyMaze/doodle/pkg/license"
|
||||
)
|
||||
|
||||
var USER string = os.Getenv("USER")
|
||||
|
||||
/*
|
||||
DefaultAuthor will return the local user's name to be the default Author
|
||||
for levels and doodads they create.
|
||||
|
||||
If they have registered the game, use the name from their license JWT token.
|
||||
|
||||
Otherwise fall back to their native operating system user.
|
||||
*/
|
||||
func DefaultAuthor() string {
|
||||
// Are we registered?
|
||||
if license.IsRegistered() {
|
||||
if reg, err := license.GetRegistration(); err == nil {
|
||||
return reg.Name
|
||||
}
|
||||
}
|
||||
|
||||
// Return OS username
|
||||
return os.Getenv("USER")
|
||||
}
|
|
@ -69,7 +69,7 @@ func (s *PlayScene) computeInventory() {
|
|||
continue
|
||||
}
|
||||
|
||||
canvas := uix.NewCanvas(doodad.ChunkSize(), false)
|
||||
canvas := uix.NewCanvas(doodad.ChunkSize8(), false)
|
||||
canvas.SetBackground(render.RGBA(1, 0, 0, 0))
|
||||
canvas.LoadDoodad(doodad)
|
||||
canvas.Resize(render.NewRect(
|
||||
|
|
|
@ -348,6 +348,11 @@ func (s *PlayScene) PlaceResizeCanvas() {
|
|||
})
|
||||
}
|
||||
|
||||
// Canvas returns the main level canvas - useful to call from the debug console as `d.Scene.Canvas()`
|
||||
func (s *PlayScene) Canvas() *uix.Canvas {
|
||||
return s.drawing
|
||||
}
|
||||
|
||||
// SetPlayerCharacter changes the doodad used for the player, by destroying the
|
||||
// current player character and making it from scratch.
|
||||
func (s *PlayScene) SetPlayerCharacter(filename string) {
|
||||
|
@ -471,10 +476,10 @@ func (s *PlayScene) installPlayerDoodad(filename string, spawn render.Point, cen
|
|||
// Center the player within the box of the doodad, for the Start Flag especially.
|
||||
if !centerIn.IsZero() {
|
||||
spawn = render.NewPoint(
|
||||
spawn.X+(centerIn.W/2)-(player.Layers[0].Chunker.Size/2),
|
||||
spawn.X+(centerIn.W/2)-(player.ChunkSize()/2),
|
||||
|
||||
// Y: the bottom of the flag, 4 pixels from the floor.
|
||||
spawn.Y+centerIn.H-4-(player.Layers[0].Chunker.Size),
|
||||
spawn.Y+centerIn.H-4-(player.ChunkSize()),
|
||||
)
|
||||
} else if spawn.IsZero() && !s.SpawnPoint.IsZero() {
|
||||
spawn = s.SpawnPoint
|
||||
|
@ -638,6 +643,11 @@ func (s *PlayScene) GetCheated() bool {
|
|||
return s.cheated
|
||||
}
|
||||
|
||||
// GetPerfect gives read-only access to the perfectRun flag.
|
||||
func (s *PlayScene) GetPerfect() bool {
|
||||
return s.perfectRun
|
||||
}
|
||||
|
||||
// ShowEndLevelModal centralizes the EndLevel modal config.
|
||||
// This is the common handler function between easy methods such as
|
||||
// BeatLevel, FailLevel, and DieByFire.
|
||||
|
@ -828,6 +838,13 @@ func (s *PlayScene) Draw(d *Doodle) error {
|
|||
}
|
||||
}
|
||||
|
||||
// Bug: sometimes (especially after cheating) if you restart a level
|
||||
// properly, cheated=false perfectRun=true but the perfectRunIcon
|
||||
// would not be showing.
|
||||
if !s.cheated && s.perfectRun && s.timerPerfectImage.Hidden() {
|
||||
s.timerPerfectImage.Show()
|
||||
}
|
||||
|
||||
// Draw the UI screen and any widgets that attached to it.
|
||||
s.screen.Compute(d.Engine)
|
||||
s.screen.Present(d.Engine, render.Origin)
|
||||
|
|
|
@ -19,11 +19,11 @@ import (
|
|||
// Actor is an object that marries together the three things that make a
|
||||
// Doodad instance "tick" while inside a Canvas:
|
||||
//
|
||||
// - uix.Actor is a doodads.Drawing so it fulfills doodads.Actor to be a
|
||||
// dynamic object during gameplay.
|
||||
// - It has a pointer to the level.Actor indicating its static level data
|
||||
// as defined in the map: its spawn coordinate and configuration.
|
||||
// - A uix.Canvas that can present the actor's graphics to the screen.
|
||||
// - uix.Actor is a doodads.Drawing so it fulfills doodads.Actor to be a
|
||||
// dynamic object during gameplay.
|
||||
// - It has a pointer to the level.Actor indicating its static level data
|
||||
// as defined in the map: its spawn coordinate and configuration.
|
||||
// - A uix.Canvas that can present the actor's graphics to the screen.
|
||||
type Actor struct {
|
||||
Drawing *doodads.Drawing
|
||||
Actor *level.Actor
|
||||
|
@ -67,8 +67,8 @@ func NewActor(id string, levelActor *level.Actor, doodad *doodads.Doodad) *Actor
|
|||
id = uuid.Must(uuid.NewUUID()).String()
|
||||
}
|
||||
|
||||
size := doodad.Layers[0].Chunker.Size
|
||||
can := NewCanvas(int(size), false)
|
||||
size := doodad.ChunkSize()
|
||||
can := NewCanvas(uint8(size), false)
|
||||
can.Name = id
|
||||
|
||||
// TODO: if the Background is render.Invisible it gets defaulted to
|
||||
|
@ -76,7 +76,7 @@ func NewActor(id string, levelActor *level.Actor, doodad *doodads.Doodad) *Actor
|
|||
can.SetBackground(render.RGBA(0, 0, 1, 0))
|
||||
|
||||
can.LoadDoodad(doodad)
|
||||
can.Resize(render.NewRect(size, size))
|
||||
can.Resize(doodad.Size)
|
||||
|
||||
actor := &Actor{
|
||||
Drawing: doodads.NewDrawing(id, doodad),
|
||||
|
@ -164,7 +164,7 @@ func (a *Actor) SetWet(v bool) {
|
|||
|
||||
// Size returns the size of the actor, from the underlying doodads.Drawing.
|
||||
func (a *Actor) Size() render.Rect {
|
||||
return a.Drawing.Size()
|
||||
return a.Drawing.Doodad.Size
|
||||
}
|
||||
|
||||
// Velocity returns the actor's current velocity vector.
|
||||
|
|
|
@ -36,6 +36,11 @@ type Canvas struct {
|
|||
Scrollable bool // Cursor keys will scroll the viewport of this canvas.
|
||||
Zoom int // Zoom level on the canvas.
|
||||
|
||||
// Set this if your Canvas is a small fixed size (e.g. in doodad dropper),
|
||||
// so that doodads will crop their texture (if chunk size larger than your
|
||||
// Canvas) as to not overflow the canvas bounds. Not needed for Level canvases.
|
||||
CroppedSize bool
|
||||
|
||||
// Toogle for doodad canvases in the Level Editor to show their buttons.
|
||||
ShowDoodadButtons bool
|
||||
doodadButtonFrame ui.Widget // lazy init
|
||||
|
@ -132,15 +137,17 @@ type Canvas struct {
|
|||
|
||||
// NewCanvas initializes a Canvas widget.
|
||||
//
|
||||
// size is the Chunker size (uint8)
|
||||
//
|
||||
// If editable is true, Scrollable is also set to true, which means the arrow
|
||||
// keys will scroll the canvas viewport which is desirable in Edit Mode.
|
||||
func NewCanvas(size int, editable bool) *Canvas {
|
||||
func NewCanvas(size uint8, editable bool) *Canvas {
|
||||
w := &Canvas{
|
||||
Editable: editable,
|
||||
Scrollable: editable,
|
||||
Palette: level.NewPalette(),
|
||||
BrushSize: 1,
|
||||
chunks: level.NewChunker(size),
|
||||
chunks: level.NewChunker(uint8(size)),
|
||||
actors: make([]*Actor, 0),
|
||||
wallpaper: &Wallpaper{},
|
||||
|
||||
|
@ -372,7 +379,7 @@ func (w *Canvas) ViewportRelative() render.Rect {
|
|||
// levels under control.
|
||||
func (w *Canvas) LoadingViewport() render.Rect {
|
||||
var (
|
||||
chunkSize int
|
||||
chunkSize uint8
|
||||
vp = w.Viewport()
|
||||
margin = balance.LoadingViewportMarginChunks
|
||||
)
|
||||
|
@ -381,17 +388,18 @@ func (w *Canvas) LoadingViewport() render.Rect {
|
|||
if w.level != nil {
|
||||
chunkSize = w.level.Chunker.Size
|
||||
} else if w.doodad != nil {
|
||||
chunkSize = w.doodad.ChunkSize()
|
||||
chunkSize = w.doodad.ChunkSize8()
|
||||
} else {
|
||||
chunkSize = balance.ChunkSize
|
||||
log.Error("Canvas.LoadingViewport: no drawing to get chunk size from, default to %d", chunkSize)
|
||||
}
|
||||
|
||||
var size = int(chunkSize)
|
||||
return render.Rect{
|
||||
X: vp.X - chunkSize*margin.X,
|
||||
Y: vp.Y - chunkSize*margin.Y,
|
||||
W: vp.W + chunkSize*margin.X,
|
||||
H: vp.H + chunkSize*margin.Y,
|
||||
X: vp.X - size*margin.X,
|
||||
Y: vp.Y - size*margin.Y,
|
||||
W: vp.W + size*margin.X,
|
||||
H: vp.H + size*margin.Y,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -220,7 +220,7 @@ func (w *Canvas) drawActors(e render.Engine, p render.Point) {
|
|||
// Hitting the left edge. Cap the X coord and shrink the width.
|
||||
delta := p.X - drawAt.X // positive number
|
||||
drawAt.X = p.X
|
||||
// scrollTo.X -= delta / 2 // TODO
|
||||
scrollTo.X -= delta
|
||||
resizeTo.W -= delta
|
||||
}
|
||||
|
||||
|
@ -232,6 +232,7 @@ func (w *Canvas) drawActors(e render.Engine, p render.Point) {
|
|||
// Hitting the top edge. Cap the Y coord and shrink the height.
|
||||
delta := p.Y - drawAt.Y
|
||||
drawAt.Y = p.Y
|
||||
scrollTo.Y -= delta
|
||||
resizeTo.H -= delta
|
||||
}
|
||||
|
||||
|
|
26
pkg/uix/canvas_debug.go
Normal file
26
pkg/uix/canvas_debug.go
Normal file
|
@ -0,0 +1,26 @@
|
|||
package uix
|
||||
|
||||
import "strings"
|
||||
|
||||
// Some debugging functions for the Canvas reachable via dev console in-game.
|
||||
|
||||
// GetCanvasesByActorName searches a (level) canvas's installed actors and returns any of
|
||||
// them having this Title or Filename, with filename being more precise.
|
||||
func (c *Canvas) GetCanvasesByActorName(filename string) []*Canvas {
|
||||
var (
|
||||
byFilename = []*Canvas{}
|
||||
byTitle = []*Canvas{}
|
||||
lower = strings.ToLower(filename)
|
||||
)
|
||||
|
||||
for _, a := range c.actors {
|
||||
var doodad = a.Doodad()
|
||||
if doodad.Filename == filename {
|
||||
byFilename = append(byFilename, a.Canvas)
|
||||
} else if strings.ToLower(doodad.Title) == lower {
|
||||
byTitle = append(byTitle, a.Canvas)
|
||||
}
|
||||
}
|
||||
|
||||
return append(byFilename, byTitle...)
|
||||
}
|
|
@ -114,16 +114,21 @@ func (w *Canvas) Present(e render.Engine, p render.Point) {
|
|||
// into which it will render, cap the source width and height.
|
||||
// This is especially useful for Doodad buttons because the drawing
|
||||
// is bigger than the button.
|
||||
if src.W > S.W {
|
||||
src.W = S.W
|
||||
}
|
||||
if src.H > S.H {
|
||||
src.H = S.H
|
||||
if w.CroppedSize {
|
||||
// NOTE: this is a concern mainly for the Doodad Dropper so that
|
||||
// the doodads won't overflow the button size they appear in.
|
||||
if src.W > S.W {
|
||||
src.W = S.W
|
||||
}
|
||||
if src.H > S.H {
|
||||
src.H = S.H
|
||||
}
|
||||
}
|
||||
|
||||
var size = int(chunk.Size)
|
||||
dst := render.Rect{
|
||||
X: p.X + w.Scroll.X + w.BoxThickness(1) + w.ZoomMultiply(coord.X*chunk.Size),
|
||||
Y: p.Y + w.Scroll.Y + w.BoxThickness(1) + w.ZoomMultiply(coord.Y*chunk.Size),
|
||||
X: p.X + w.Scroll.X + w.BoxThickness(1) + w.ZoomMultiply(coord.X*size),
|
||||
Y: p.Y + w.Scroll.Y + w.BoxThickness(1) + w.ZoomMultiply(coord.Y*size),
|
||||
|
||||
// src.W and src.H will be AT MOST the full width and height of
|
||||
// a Canvas widget. Subtract the scroll offset to keep it bounded
|
||||
|
@ -134,62 +139,68 @@ func (w *Canvas) Present(e render.Engine, p render.Point) {
|
|||
|
||||
// TODO: all this shit is in TrimBox(), make it DRY
|
||||
|
||||
// If the destination width will cause it to overflow the widget
|
||||
// box, trim off the right edge of the destination rect.
|
||||
//
|
||||
// Keep in mind we're dealing with chunks here, and a chunk is
|
||||
// a small part of the image. Example:
|
||||
// - Canvas is 800x600 (S.W=800 S.H=600)
|
||||
// - Chunk wants to render at 790,0 width 100,100 or whatever
|
||||
// dst={790, 0, 100, 100}
|
||||
// - Chunk box would exceed 800px width (X=790 + W=100 == 890)
|
||||
// - Find the delta how much it exceeds as negative (800 - 890 == -90)
|
||||
// - Lower the Source and Dest rects by that delta size so they
|
||||
// stay proportional and don't scale or anything dumb.
|
||||
if dst.X+src.W > p.X+S.W+w.BoxThickness(1) {
|
||||
// NOTE: delta is a negative number,
|
||||
// so it will subtract from the width.
|
||||
delta := (p.X + S.W - w.BoxThickness(1)) - (dst.W + dst.X)
|
||||
src.W += delta
|
||||
dst.W += delta
|
||||
}
|
||||
if dst.Y+src.H > p.Y+S.H+w.BoxThickness(1) {
|
||||
// NOTE: delta is a negative number
|
||||
delta := (p.Y + S.H - w.BoxThickness(1)) - (dst.H + dst.Y)
|
||||
src.H += delta
|
||||
dst.H += delta
|
||||
}
|
||||
// wtf? don't need all this code anymore??
|
||||
_ = ParentPosition
|
||||
/*
|
||||
|
||||
// The same for the top left edge, so the drawings don't overlap
|
||||
// menu bars or left side toolbars.
|
||||
// - Canvas was placed 80px from the left of the screen.
|
||||
// Canvas.MoveTo(80, 0)
|
||||
// - A texture wants to draw at 60, 0 which would cause it to
|
||||
// overlap 20 pixels into the left toolbar. It needs to be cropped.
|
||||
// - The delta is: p.X=80 - dst.X=60 == 20
|
||||
// - Set destination X to p.X to constrain it there: 20
|
||||
// - Subtract the delta from destination W so we don't scale it.
|
||||
// - Add 20 to X of the source: the left edge of source is not visible
|
||||
//
|
||||
// Note: the +w.BoxThickness works around a bug if the Actor Canvas has
|
||||
// a border on it (e.g. in the Actor/Link Tool mouse-over or debug setting)
|
||||
if dst.X == ParentPosition.X+w.BoxThickness(1) {
|
||||
// NOTE: delta is a positive number,
|
||||
// so it will add to the destination coordinates.
|
||||
delta := texSizeOrig.W - src.W
|
||||
dst.X = p.X + w.BoxThickness(1)
|
||||
src.X += delta
|
||||
}
|
||||
if dst.Y == ParentPosition.Y+w.BoxThickness(1) {
|
||||
delta := texSizeOrig.H - src.H
|
||||
dst.Y = p.Y + w.BoxThickness(1)
|
||||
src.Y += delta
|
||||
}
|
||||
// If the destination width will cause it to overflow the widget
|
||||
// box, trim off the right edge of the destination rect.
|
||||
//
|
||||
// Keep in mind we're dealing with chunks here, and a chunk is
|
||||
// a small part of the image. Example:
|
||||
// - Canvas is 800x600 (S.W=800 S.H=600)
|
||||
// - Chunk wants to render at 790,0 width 100,100 or whatever
|
||||
// dst={790, 0, 100, 100}
|
||||
// - Chunk box would exceed 800px width (X=790 + W=100 == 890)
|
||||
// - Find the delta how much it exceeds as negative (800 - 890 == -90)
|
||||
// - Lower the Source and Dest rects by that delta size so they
|
||||
// stay proportional and don't scale or anything dumb.
|
||||
if dst.X+src.W > p.X+S.W+w.BoxThickness(1) {
|
||||
// NOTE: delta is a negative number,
|
||||
// so it will subtract from the width.
|
||||
delta := (p.X + S.W - w.BoxThickness(1)) - (dst.W + dst.X)
|
||||
src.W += delta
|
||||
dst.W += delta
|
||||
}
|
||||
if dst.Y+src.H > p.Y+S.H+w.BoxThickness(1) {
|
||||
// NOTE: delta is a negative number
|
||||
delta := (p.Y + S.H - w.BoxThickness(1)) - (dst.H + dst.Y)
|
||||
src.H += delta
|
||||
dst.H += delta
|
||||
}
|
||||
|
||||
// Trim the destination width so it doesn't overlap the Canvas border.
|
||||
if dst.W >= S.W-w.BoxThickness(1) {
|
||||
dst.W = S.W - w.BoxThickness(1)
|
||||
}
|
||||
// The same for the top left edge, so the drawings don't overlap
|
||||
// menu bars or left side toolbars.
|
||||
// - Canvas was placed 80px from the left of the screen.
|
||||
// Canvas.MoveTo(80, 0)
|
||||
// - A texture wants to draw at 60, 0 which would cause it to
|
||||
// overlap 20 pixels into the left toolbar. It needs to be cropped.
|
||||
// - The delta is: p.X=80 - dst.X=60 == 20
|
||||
// - Set destination X to p.X to constrain it there: 20
|
||||
// - Subtract the delta from destination W so we don't scale it.
|
||||
// - Add 20 to X of the source: the left edge of source is not visible
|
||||
//
|
||||
// Note: the +w.BoxThickness works around a bug if the Actor Canvas has
|
||||
// a border on it (e.g. in the Actor/Link Tool mouse-over or debug setting)
|
||||
if dst.X == ParentPosition.X+w.BoxThickness(1) {
|
||||
// NOTE: delta is a positive number,
|
||||
// so it will add to the destination coordinates.
|
||||
delta := texSizeOrig.W - src.W
|
||||
dst.X = p.X + w.BoxThickness(1)
|
||||
src.X += delta
|
||||
}
|
||||
if dst.Y == ParentPosition.Y+w.BoxThickness(1) {
|
||||
delta := texSizeOrig.H - src.H
|
||||
dst.Y = p.Y + w.BoxThickness(1)
|
||||
src.Y += delta
|
||||
}
|
||||
|
||||
// Trim the destination width so it doesn't overlap the Canvas border.
|
||||
if dst.W >= S.W-w.BoxThickness(1) {
|
||||
dst.W = S.W - w.BoxThickness(1)
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
// When zooming OUT, make sure the source rect is at least the
|
||||
// full size of the chunk texture; otherwise the ZoomMultiplies
|
||||
|
|
|
@ -398,6 +398,14 @@ func (form Form) Create(into *ui.Frame, fields []Field) {
|
|||
if row.OnSelect != nil {
|
||||
row.OnSelect(selection.Value)
|
||||
}
|
||||
|
||||
// Update bound variables.
|
||||
if v, ok := selection.Value.(int); ok && row.IntVariable != nil {
|
||||
*row.IntVariable = v
|
||||
}
|
||||
if v, ok := selection.Value.(string); ok && row.TextVariable != nil {
|
||||
*row.TextVariable = v
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
|
|
@ -26,10 +26,13 @@ type AddEditLevel struct {
|
|||
// Editing settings for an existing level?
|
||||
EditLevel *level.Level
|
||||
|
||||
// Show the "New Doodad" tab by default?
|
||||
NewDoodad bool
|
||||
|
||||
// Callback functions.
|
||||
OnChangePageTypeAndWallpaper func(pageType level.PageType, wallpaper string)
|
||||
OnCreateNewLevel func(*level.Level)
|
||||
OnCreateNewDoodad func(size int)
|
||||
OnCreateNewDoodad func(width, height int)
|
||||
OnReload func()
|
||||
OnCancel func()
|
||||
}
|
||||
|
@ -74,6 +77,11 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
|
|||
|
||||
tabframe.Supervise(config.Supervisor)
|
||||
|
||||
// Show the doodad tab?
|
||||
if config.NewDoodad {
|
||||
tabframe.SetTab("doodad")
|
||||
}
|
||||
|
||||
window.Hide()
|
||||
return window
|
||||
}
|
||||
|
@ -389,7 +397,8 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
|
|||
func (config AddEditLevel) setupDoodadFrame(tf *ui.TabFrame) {
|
||||
// Default options.
|
||||
var (
|
||||
doodadSize = 64
|
||||
doodadWidth = 64
|
||||
doodadHeight = doodadWidth
|
||||
)
|
||||
|
||||
frame := tf.AddTab("doodad", ui.NewLabel(ui.Label{
|
||||
|
@ -401,110 +410,89 @@ func (config AddEditLevel) setupDoodadFrame(tf *ui.TabFrame) {
|
|||
* Frame for selecting Page Type
|
||||
******************/
|
||||
|
||||
typeFrame := ui.NewFrame("Doodad Options Frame")
|
||||
frame.Pack(typeFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
label1 := ui.NewLabel(ui.Label{
|
||||
Text: "Doodad sprite size (square):",
|
||||
Font: balance.LabelFont,
|
||||
})
|
||||
typeFrame.Pack(label1, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
|
||||
// A selectbox to suggest some sizes or let the user enter a custom.
|
||||
sizeBtn := ui.NewSelectBox("Size Select", ui.Label{
|
||||
Font: ui.MenuFont,
|
||||
})
|
||||
typeFrame.Pack(sizeBtn, ui.Pack{
|
||||
Side: ui.W,
|
||||
Expand: true,
|
||||
})
|
||||
|
||||
for _, row := range []struct {
|
||||
Name string
|
||||
Value int
|
||||
}{
|
||||
{"32", 32},
|
||||
{"64", 64},
|
||||
{"96", 96},
|
||||
{"128", 128},
|
||||
{"200", 200},
|
||||
{"256", 256},
|
||||
{"Custom...", 0},
|
||||
} {
|
||||
row := row
|
||||
sizeBtn.AddItem(row.Name, row.Value, func() {})
|
||||
var sizeOptions = []magicform.Option{
|
||||
{Label: "32", Value: 32},
|
||||
{Label: "64", Value: 64},
|
||||
{Label: "96", Value: 96},
|
||||
{Label: "128", Value: 128},
|
||||
{Label: "200", Value: 200},
|
||||
{Label: "256", Value: 256},
|
||||
{Label: "Custom...", Value: 0},
|
||||
}
|
||||
|
||||
sizeBtn.SetValue(doodadSize)
|
||||
sizeBtn.Handle(ui.Change, func(ed ui.EventData) error {
|
||||
if selection, ok := sizeBtn.GetValue(); ok {
|
||||
if size, ok := selection.Value.(int); ok {
|
||||
if size == 0 {
|
||||
shmem.Prompt("Enter a custom size for the doodad width and height: ", func(answer string) {
|
||||
form := magicform.Form{
|
||||
Supervisor: config.Supervisor,
|
||||
Engine: config.Engine,
|
||||
Vertical: true,
|
||||
LabelWidth: 90,
|
||||
}
|
||||
form.Create(frame, []magicform.Field{
|
||||
{
|
||||
Label: "Width:",
|
||||
Font: balance.LabelFont,
|
||||
Type: magicform.Selectbox,
|
||||
IntVariable: &doodadWidth,
|
||||
Options: sizeOptions,
|
||||
OnSelect: func(v interface{}) {
|
||||
if v.(int) == 0 {
|
||||
shmem.Prompt("Enter a custom size for the doodad width: ", func(answer string) {
|
||||
if a, err := strconv.Atoi(answer); err == nil && a > 0 {
|
||||
doodadSize = a
|
||||
doodadWidth = a
|
||||
} else {
|
||||
shmem.FlashError("Doodad size should be a number greater than zero.")
|
||||
}
|
||||
})
|
||||
} else {
|
||||
doodadSize = size
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
},
|
||||
},
|
||||
{
|
||||
Label: "Height:",
|
||||
Font: balance.LabelFont,
|
||||
Type: magicform.Selectbox,
|
||||
IntVariable: &doodadHeight,
|
||||
Options: sizeOptions,
|
||||
OnSelect: func(v interface{}) {
|
||||
if v.(int) == 0 {
|
||||
shmem.Prompt("Enter a custom size for the doodad height: ", func(answer string) {
|
||||
if a, err := strconv.Atoi(answer); err == nil && a > 0 {
|
||||
doodadHeight = a
|
||||
} else {
|
||||
shmem.FlashError("Doodad size should be a number greater than zero.")
|
||||
}
|
||||
})
|
||||
}
|
||||
},
|
||||
},
|
||||
{
|
||||
Buttons: []magicform.Field{
|
||||
{
|
||||
Label: "Continue",
|
||||
Font: balance.UIFont,
|
||||
ButtonStyle: &balance.ButtonPrimary,
|
||||
OnClick: func() {
|
||||
if config.OnCreateNewDoodad != nil {
|
||||
config.OnCreateNewDoodad(doodadWidth, doodadHeight)
|
||||
} else {
|
||||
shmem.FlashError("OnCreateNewDoodad not attached")
|
||||
}
|
||||
},
|
||||
},
|
||||
{
|
||||
Label: "Cancel",
|
||||
Font: balance.UIFont,
|
||||
ButtonStyle: &balance.ButtonPrimary,
|
||||
OnClick: func() {
|
||||
if config.OnCancel != nil {
|
||||
config.OnCancel()
|
||||
} else {
|
||||
shmem.FlashError("OnCancel not attached")
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
sizeBtn.Supervise(config.Supervisor)
|
||||
config.Supervisor.Add(sizeBtn)
|
||||
|
||||
/******************
|
||||
* Confirm/cancel buttons.
|
||||
******************/
|
||||
|
||||
bottomFrame := ui.NewFrame("Button Frame")
|
||||
frame.Pack(bottomFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
PadY: 8,
|
||||
})
|
||||
|
||||
var buttons = []struct {
|
||||
Label string
|
||||
F func(ui.EventData) error
|
||||
}{
|
||||
{"Continue", func(ed ui.EventData) error {
|
||||
if config.OnCreateNewDoodad != nil {
|
||||
config.OnCreateNewDoodad(doodadSize)
|
||||
} else {
|
||||
shmem.FlashError("OnCreateNewDoodad not attached")
|
||||
}
|
||||
return nil
|
||||
}},
|
||||
|
||||
{"Cancel", func(ed ui.EventData) error {
|
||||
config.OnCancel()
|
||||
return nil
|
||||
}},
|
||||
}
|
||||
for _, t := range buttons {
|
||||
btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{
|
||||
Text: t.Label,
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
btn.Handle(ui.Click, t.F)
|
||||
config.Supervisor.Add(btn)
|
||||
bottomFrame.Pack(btn, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 4,
|
||||
PadY: 8,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Creates the Game Rules frame for existing level (set difficulty, etc.)
|
||||
|
|
|
@ -253,7 +253,7 @@ func makeDoodadTab(config DoodadDropper, frame *ui.Frame, size render.Rect, cate
|
|||
lastColumn = 0
|
||||
}
|
||||
|
||||
can := uix.NewCanvas(int(buttonSize), true)
|
||||
can := uix.NewCanvas(uint8(buttonSize), true) // TODO: dangerous - buttonSize must be small
|
||||
can.Name = doodad.Title
|
||||
can.SetBackground(balance.DoodadButtonBackground)
|
||||
can.LoadDoodad(doodad)
|
||||
|
@ -262,6 +262,7 @@ func makeDoodadTab(config DoodadDropper, frame *ui.Frame, size render.Rect, cate
|
|||
canvases = append(canvases, can)
|
||||
|
||||
btn := ui.NewButton(doodad.Title, can)
|
||||
can.CroppedSize = true
|
||||
btn.Resize(render.NewRect(
|
||||
buttonSize-2, // TODO: without the -2 the button border
|
||||
buttonSize-2, // rests on top of the window border
|
||||
|
|
Loading…
Reference in New Issue
Block a user