Commit Graph

12 Commits (f76ba6fbb7e0820d26c64183bdb56555d2be2101)

Author SHA1 Message Date
Noah f76ba6fbb7 WIP: MsgPack stubs, Level Filesystem Module
* Add some encoding/decoding functions for binary msgpack format for
  levels and doodads. Currently it writes msgpack files that can be
  decoded and printed by Python (mp2json.py) but it can't re-read from
  the binary format. For now, levels will continue to write in JSON
  format.
* Add filesystem abstraction functions to the balance/ package to search
  multiple paths to find Levels and Doodads, to make way for
  system-level doodads.
2019-05-06 12:41:46 -07:00
Noah af35703df0 Add Azulian doodad sprites and build script 2019-05-01 18:27:20 -07:00
Noah 693664db6c Shareware Build Flags
* Build the app with -tags="shareware" to compile the free/shareware
  build of the game.
* `make build-free` compiles both binaries to the bin/ folder in
  shareware mode.
* The constant balance.FreeVersion is true in the shareware build and
  all functionality related to the Doodad Editor UI mode is disabled
  in this build mode.
2019-04-19 17:23:37 -07:00
Noah 5c08577214 Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
Noah 2b42a072a0 Code Layout Refactor
* All private Doodle source code into the pkg/ folder.
* Potentially public code into the lib/ folder.
* Centralize the logger into a subpackage.
2019-04-09 17:35:44 -07:00
Noah d0ff137b04 Windows Executable Cross-Compile with MinGW
* Added Windows build instructions to Building.md and added a
  "make mingw" command to cross-compile the Windows binary into
  the bin/ folder.
* Fix a bug in the Wallpaper texture loader where it would error out
  when caching textures to disk the first time.
2019-04-06 19:30:25 -07:00
Noah 569e67bf9e Fedora Dockerfile for building 2019-04-05 13:16:33 -07:00
Noah 92847fc3b7 Docker Build Scripts for Debian and Ubuntu 2019-02-28 18:32:44 -08:00
Noah 5bf7d554f7 Add doodad.exe binary and PNG to Drawing Converter
Adds the `doodad` binary which will be a command line tool to work with
Doodads and Levels and assist with development.

The `doodad` binary has subcommands like git and the first command is
`convert` which converts between image files (PNG or BMP) and Doodle
drawing files (Level or Doodad). You can "screenshot" a level into a PNG
or you can initialize a new drawing from a PNG.
2018-10-16 12:26:41 -07:00
Noah f18dcf9c2c Move Editor Canvas Into UI + UI Improvements
* Increase the default window size from 800x600 to 1024x768.
* Move the drawing canvas in EditorMode to inside the EditorUI where it can
  be better managed with the other widgets it shares the screen with.
* Slightly fix Frame packing bug (with East orientation) that was causing
  right-aligned statusbar items to be partially cropped off-screen. Moved a
  couple statusbar labels in EditorMode to the right.
* Add `Parent()` and `Adopt()` methods to widgets for when they're managed
  by containers like the Frame.
* Add utility functions to UI toolkit for computing a widget's Absolute
  Position and Absolute Rect, by crawling all parent widgets and summing
  them up.
* Add `lib/debugging` package with useful stack tracing utilities.
* Add `make guitest` to launch the program into the GUI Test.
  The command line flag is: `doodle -guitest`
* Console: add a `close` command which returns to the MainScene.
* Initialize the font cache directory (~/.cache/doodle/fonts) but don't
  extract the fonts there yet.
2018-10-08 10:38:49 -07:00
Noah 33e8cff79f Some initial pixel drawing with the mouse 2017-10-26 19:26:54 -07:00
Noah 8c884d4cab Initial commit 2017-10-26 18:03:11 -07:00