Commit Graph

14 Commits (864156da532df9d992041c0160234e709d2a0719)

Author SHA1 Message Date
Noah dce32ea14b Diverge Free vs. Paid Features
* Free (shareware) versions of the game will not be able to Publish
  Levels (attach custom doodads to the level file) and they will not be
  able to load a level which relies on embedded doodads.
* The UI for the Publish Level window is still available, but clicking
  on the confirm button will just open the Register (License) window.
* When loading a level containing embedded doodads: if some can't load
  because they're embedded and you're using the free version of the
  game, the error message is customized to reflect that.
2021-06-16 22:35:01 -07:00
Noah 0449737607 License Key Registration with ECDSA JWT Tokens
* New command-line tool: doodle-admin for signing license keys for
  users. Includes functions to initialize a keypair, sign license keys
  and validate existing keys.
* The Main Menu screen shows a blue "Register Game" button in the bottom
  right corner of the screen, for unregistered users only.
* In Edit Mode, there is a "Help -> Register" menu item that opens the
  License Window.
* The License UI Window lets the user select the license.key file to
  register the game with. If registered, a copy of the key is placed in
  Doodle's profile directory and the licensee name/email is shown in the
  License UI window.
* Unregistered games will show the word "(shareware)" next to the title
  screen version number and Edit Mode status bar.
* No restrictions are yet placed on free versions of the game.
2021-06-16 21:56:30 -07:00
Noah eb24858830 Brush Pattern Textures
Palette swatches gain a new property: Pattern.

Patterns are grayscale textures that the swatch color will sample
against when drawing pixels to the level, by taking the world coordinate
modulo a value inside the texture.

A few algorithms were tried (Screen, Overlay), this branch lands on one
that tries to cast the color from grayscale which comes out rather dark;
to get a patterned color to look black while still seeing the pattern,
the color needs to be as bright as #777 to get the effect.
2021-06-09 22:36:32 -07:00
Noah 3d8eedce35 Choice of palette when creating a new level
* In the "New Level" dialog, a "Palette:" option shows a MenuButton
  drop-down with options: Default, Colored Pencil, and Blueprint. These
  control the set of colors the new level starts with.
2021-06-05 20:51:20 -07:00
Noah 76b7dfa4f8 Various updates
New doodad interactions:
* Sticky Buttons will emit a "sticky:down" event to linked doodads, with
  a boolean value showing the Sticky Button's state.
* Normal Buttons will listen for "sticky:down" -- when a linked Sticky
  Button is pressed, the normal Button presses in as well, and stays
  pressed while the sticky:down signal is true.
* When the Sticky Button is released (e.g. because it received power
  from another doodad), any linked buttons which were sticky:down
  release as well.
* Switch doodads emit a new "switch:toggle" event JUST BEFORE sending
  the "power" event. Sensitive Doodads can listen for switches in
  particular this way.
* The Electric Door listens for switch:toggle; if a Switch is activated,
  the Electric Door always flips its current state (open to close, or
  vice versa) and ignores the immediately following power event. This
  allows doors to toggle on/off regardless of sync with a Switch.

Other changes:
* When the player character dies by fire, instead of the message saying
  "Watch out for fire!" it will use the name of the fire swatch that
  hurt the player. This way levels could make it say "Watch out for
  spikes!" or "lava" or whatever they want. The "Fire" attribute now
  just means "instantly kills the player."
* Level Editor: You can now edit the Title and Author name of your level
  in the Page Settings window.
* Bugfix: only the player character ends the game by dying in fire.
  Other mobile doodads just turn dark but don't end the game.
* Increase the size of Trapdoor doodad sprites by 150% as they were a
  bit small for the player character.
* Rename the game from "Project: Doodle" to "Sketchy Maze"
2021-03-30 23:40:41 -07:00
Noah 6cd5f17e9b Prepare v0.4.0 for release 2020-11-19 20:51:02 -08:00
Noah 6241bfe415 Prepare v0.3.0 for release 2020-09-18 22:52:05 -07:00
Noah dabf88dff8 Prepare v0.2.0-alpha for release 2020-06-06 20:52:29 -07:00
Noah 2c032f1df7 Menu Bar Update
* Integrate the new ui.MenuBar into the Editor Scene.
  * File: New Level/Doodad, Save [as], Open, Close, Exit
  * Edit: Undo, Redo, Level options
  * Level: Playtest
  * Tools: Debug overlay, Command shell
  * Help: User Manual, About
* Add an About dialog accessible from the Help menu.
2020-06-04 21:55:54 -07:00
Noah 44788e8032 Prepare v0.1.0-alpha for release 2020-04-12 17:23:04 -07:00
Noah cd31868a13 Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
Noah 3634577f19 Prepare v0.0.10-alpha for release 2019-07-17 18:22:59 -07:00
Noah 0126c288b2 Minor Build Script Updates, Mac OS Support
* Update the Makefile to choose MacOS friendly `date` formats.
* Build the Windows doodle.exe binary as a GUI application to skip the
  console window.
* Added Mac OS build instructions.
2019-07-08 18:16:45 -07:00
Noah 1150d6d3e9 Add Branding Module for Centralized Game Info
* Moves the game's Title, Summary and Version into pkg/branding where it
  is centrally controlled.
2019-06-23 17:52:48 -07:00