2018-10-20 22:42:49 +00:00
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package doodle
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// XXX REFACTOR XXX
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// This function only uses EditorUI and not Doodle and is a candidate for
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// refactor into a subpackage if EditorUI itself can ever be decoupled.
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import (
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"fmt"
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2019-04-10 00:35:44 +00:00
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/apps/doodle/lib/ui"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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2019-07-05 23:04:36 +00:00
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"git.kirsle.net/apps/doodle/pkg/level"
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2019-04-10 00:35:44 +00:00
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/uix"
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2018-10-20 22:42:49 +00:00
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)
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// DraggableActor is a Doodad being dragged from the Doodad palette.
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type DraggableActor struct {
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canvas *uix.Canvas
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doodad *doodads.Doodad // if a new one from the palette
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actor *level.Actor // if a level actor
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2018-10-20 22:42:49 +00:00
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}
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2018-10-21 00:08:20 +00:00
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// startDragActor begins the drag event for a Doodad onto a level.
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2019-07-05 23:04:36 +00:00
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// actor may be nil (if you drag a new doodad from the palette) or otherwise
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// is an existing actor from the level.
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func (u *EditorUI) startDragActor(doodad *doodads.Doodad, actor *level.Actor) {
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2018-10-21 00:08:20 +00:00
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u.Supervisor.DragStart()
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2019-07-05 23:04:36 +00:00
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if doodad == nil {
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if actor != nil {
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obj, err := doodads.LoadFile(actor.Filename)
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if err != nil {
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log.Error("startDragExistingActor: actor doodad name %s not found: %s", actor.Filename, err)
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return
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}
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doodad = obj
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} else {
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panic("EditorUI.startDragActor: doodad AND/OR actor is required, but neither were given")
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}
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}
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2018-10-21 00:08:20 +00:00
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// Create the canvas to render on the mouse cursor.
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drawing := uix.NewCanvas(doodad.Layers[0].Chunker.Size, false)
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drawing.LoadDoodad(doodad)
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drawing.Resize(doodad.Rect())
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drawing.SetBackground(render.RGBA(0, 0, 1, 0)) // TODO: invisible becomes white
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drawing.MaskColor = balance.DragColor // blueprint effect
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u.DraggableActor = &DraggableActor{
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canvas: drawing,
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doodad: doodad,
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actor: actor,
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2018-10-21 00:08:20 +00:00
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}
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}
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2018-10-20 22:42:49 +00:00
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// setupDoodadFrame configures the Doodad Palette tab for Edit Mode.
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// This is a subroutine of editor_ui.go#SetupPalette()
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//
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// Can return an error if userdir.ListDoodads() returns an error (like directory
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// not found), but it will *ALWAYS* return a valid ui.Frame -- it will just be
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// empty and uninitialized.
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func (u *EditorUI) setupDoodadFrame(e render.Engine, window *ui.Window) (*ui.Frame, error) {
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var (
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frame = ui.NewFrame("Doodad Tab")
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perRow = balance.UIDoodadsPerRow
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)
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2019-06-09 00:02:28 +00:00
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// Pager buttons on top of the doodad list.
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pager := ui.NewFrame("Doodad Pager")
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2019-06-23 23:15:09 +00:00
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pager.SetBackground(render.RGBA(255, 0, 0, 20)) // TODO: if I don't set a background color,
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// this frame will light up the same color as the Link button on mouse
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// over. somewhere some memory might be shared between the recent widgets
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{
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leftBtn := ui.NewButton("Prev Page", ui.NewLabel(ui.Label{
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Text: "<",
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Font: balance.MenuFont,
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}))
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leftBtn.Handle(ui.Click, func(p render.Point) {
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u.scrollDoodadFrame(-1)
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})
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u.Supervisor.Add(leftBtn)
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pager.Pack(leftBtn, ui.Pack{
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Anchor: ui.W,
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})
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2019-07-04 04:55:15 +00:00
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scroller := ui.NewFrame("Doodad Scroll Progressbar")
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scroller.Configure(ui.Config{
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Width: 20,
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Height: 20,
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Background: render.RGBA(128, 128, 128, 128),
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})
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pager.Pack(scroller, ui.Pack{
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Anchor: ui.W,
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})
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u.doodadScroller = scroller
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rightBtn := ui.NewButton("Next Page", ui.NewLabel(ui.Label{
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Text: ">",
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Font: balance.MenuFont,
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}))
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rightBtn.Handle(ui.Click, func(p render.Point) {
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u.scrollDoodadFrame(1)
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})
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u.Supervisor.Add(rightBtn)
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pager.Pack(rightBtn, ui.Pack{
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Anchor: ui.E,
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})
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}
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u.doodadPager = pager
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frame.Pack(pager, ui.Pack{
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Anchor: ui.N,
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Fill: true,
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PadY: 5,
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2019-06-09 00:02:28 +00:00
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})
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2019-05-05 22:12:15 +00:00
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doodadsAvailable, err := doodads.ListDoodads()
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2018-10-20 22:42:49 +00:00
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if err != nil {
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return frame, fmt.Errorf(
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2019-05-05 22:12:15 +00:00
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"setupDoodadFrame: doodads.ListDoodads: %s",
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err,
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)
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}
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var buttonSize = (paletteWidth - window.BoxThickness(2)) / int32(perRow)
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u.doodadButtonSize = buttonSize
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2018-10-20 22:42:49 +00:00
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// Draw the doodad buttons in a grid `perRow` buttons wide.
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var (
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row *ui.Frame
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rowCount int // for labeling the ui.Frame for each row
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btnRows = []*ui.Frame{} // Collect the row frames for the buttons.
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2018-10-20 22:42:49 +00:00
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)
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for i, filename := range doodadsAvailable {
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2019-07-04 04:55:15 +00:00
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filename := filename
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2018-10-20 22:42:49 +00:00
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if row == nil || i%perRow == 0 {
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rowCount++
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row = ui.NewFrame(fmt.Sprintf("Doodad Row %d", rowCount))
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row.SetBackground(balance.WindowBackground)
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btnRows = append(btnRows, row)
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frame.Pack(row, ui.Pack{
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Anchor: ui.N,
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Fill: true,
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})
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}
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2019-07-04 04:55:15 +00:00
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doodad, err := doodads.LoadFile(filename)
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if err != nil {
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log.Error(err.Error())
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doodad = doodads.New(balance.DoodadSize)
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}
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2018-10-20 22:42:49 +00:00
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2019-07-04 04:55:15 +00:00
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can := uix.NewCanvas(int(buttonSize), true)
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can.Name = filename
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can.SetBackground(render.White)
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can.LoadDoodad(doodad)
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btn := ui.NewButton(filename, can)
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btn.Resize(render.NewRect(
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buttonSize-2, // TODO: without the -2 the button border
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buttonSize-2, // rests on top of the window border.
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))
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row.Pack(btn, ui.Pack{
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Anchor: ui.W,
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})
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// Begin the drag event to grab this Doodad.
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// NOTE: The drag target is the EditorUI.Canvas in
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// editor_ui.go#SetupCanvas()
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btn.Handle(ui.MouseDown, func(e render.Point) {
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log.Warn("MouseDown on doodad %s (%s)", doodad.Filename, doodad.Title)
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2019-07-05 23:04:36 +00:00
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u.startDragActor(doodad, nil)
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})
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u.Supervisor.Add(btn)
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// Resize the canvas to fill the button interior.
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btnSize := btn.Size()
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can.Resize(render.NewRect(
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btnSize.W-btn.BoxThickness(2),
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btnSize.H-btn.BoxThickness(2),
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),
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)
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btn.Compute(e)
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2018-10-20 22:42:49 +00:00
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}
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2019-07-04 04:55:15 +00:00
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u.doodadRows = btnRows
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u.scrollDoodadFrame(0)
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2018-10-20 22:42:49 +00:00
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return frame, nil
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}
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2019-07-04 04:55:15 +00:00
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// scrollDoodadFrame handles the Page Up/Down buttons to adjust the number of
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// Doodads visible on screen.
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//
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// rows is the number of rows to scroll. Positive values mean scroll *down*
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// the list.
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func (u *EditorUI) scrollDoodadFrame(rows int) {
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u.doodadSkip += rows
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if u.doodadSkip < 0 {
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u.doodadSkip = 0
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}
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log.Info("scrollDoodadFrame(%d): skip=%d", rows, u.doodadSkip)
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// Calculate about how many rows we can see given our current window size.
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var (
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maxVisibleHeight = int32(u.d.height - 86)
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calculatedHeight int32
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rowsBefore int // count of rows hidden before
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rowsVisible int
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rowsAfter int // count of rows hidden after
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rowsEstimated = maxVisibleHeight / u.doodadButtonSize // estimated number rows shown
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maxSkip = ((len(u.doodadRows) * int(u.doodadButtonSize)) - int(u.doodadButtonSize*rowsEstimated)) / int(u.doodadButtonSize)
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)
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if maxSkip < 0 {
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maxSkip = 0
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}
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log.Info("maxSkip = (%d * %d) - (%d * %d) = %d", len(u.doodadRows), u.doodadButtonSize, u.doodadButtonSize, rowsEstimated, maxSkip)
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// log.Info("maxSkip: estimate=%d rows=%d - visible=%d => %d", rowsEstimated, len(u.doodadRows), rowsVisible, maxSkip)
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if u.doodadSkip > maxSkip {
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u.doodadSkip = maxSkip
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}
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// If the window is big enough to encompass all the doodads, don't show
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// the pager toolbar, its just confusing.
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if maxSkip == 0 {
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u.doodadPager.Hide()
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} else {
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u.doodadPager.Show()
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}
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// Comb through the doodads and show/hide the relevant buttons.
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for i, row := range u.doodadRows {
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if i < u.doodadSkip {
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row.Hide()
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rowsBefore++
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continue
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}
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calculatedHeight += u.doodadButtonSize
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if calculatedHeight > maxVisibleHeight {
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row.Hide()
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rowsAfter++
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} else {
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row.Show()
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rowsVisible++
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}
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}
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var viewPercent = float64(rowsBefore+rowsVisible) / float64(len(u.doodadRows))
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u.doodadScroller.Configure(ui.Config{
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Width: int32(float64(paletteWidth-50) * viewPercent), // TODO: hacky magic number
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})
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log.Info("v%% = (%d + %d) / %d = %f", rowsBefore, rowsVisible, len(u.doodadRows), viewPercent)
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}
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