This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
4.5 KiB
sm64pc
OpenGL adaptation of n64decomp/sm64.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract-assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Features
- Native rendering. You can now play SM64 without the need of an emulator.
- Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
- Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
- True analog camera control is now available on our testing branch.
Building
On Linux
1. Copy baserom(s) for asset extraction
For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
./baserom.<version>.z64
for asset extraction.
2. Install build dependencies
The build system has the following package requirements:
- python3 >= 3.6
- libsdl2-dev
- audiofile
- libglew-dev
- git
Debian / Ubuntu - targeting 32 bits
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
Debian / Ubuntu - targeting 64 bits
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
Arch Linux
sudo pacman -S base-devel python audiofile sdl2 glew
Void Linux - targeting 64 bits
sudo xbps-install -S base-devel python3 audiofile-devel SDL2-devel glew-devel
Void Linux - targeting 32 bits
sudo xbps-install -S base-devel python3 audiofile-devel-32bit SDL2-devel-32bit glew-devel-32bit
3. Build the executable.
Run make
to build (defaults to VERSION=us
)
make VERSION=jp -j6 # build (J) version with 6 jobs
make VERSION=us WINDOWS_BUILD=1 # builds a (U) Windows executable (under Windows, compiling for Windows under Linux is not supported)
make BETTERCAMERA=0 # builds an executable with the original SM64 camera (no analog/mouse support)
make TARGET_RPI=1 # targets an executable for a Raspberry Pi
On Windows
1. Set up MSYS2, following this guide.
2. Install dependencies
pacman -S mingw-w64-i686-glew mingw-w64-x86_64-glew mingw-w64-i686-SDL2 mingw-w64-x86_64-SDL2 python3
3. Copy baserom(s) for asset extraction
For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
./baserom.<version>.z64
for asset extraction.
4. On MSYS2, navigate to the sm64pc folder and then enter ./tools/audiofile-0.3.6/
. Inside this directory, run
autoreconf -i
Only leave this directory on step 9.
5. Run the configure
script
PATH=/mingw64/bin:/mingw32/bin:$PATH LIBS=-lstdc++ ./configure --disable-docs
6. Run the make
script
PATH=/mingw64/bin:/mingw32/bin:$PATH make
7. Create a lib directory in tools/
mkdir ../lib
8. Copy the compiled libaudiofile to tools/lib/
cp libaudiofile/.libs/libaudiofile.a ../lib/
cp libaudiofile/.libs/libaudiofile.la ../lib/
9. Navigate back to tools/
, then alter the Makefile
and add -lstdc++
on the following line
tabledesign_CFLAGS := -Wno-uninitialized -laudiofile -lstdc++
10. Run make
PATH=/mingw64/bin:/mingw32/bin:$PATH make
11. Navigate back to the sm64pc root directory.
12. Finally, run make
once more.
(Note that mingw32 and mingw64 have been swapped. This is so you can build the 32bit application successfully.)
PATH=/mingw32/bin:/mingw64/bin:$PATH make
For the web
The game can be compiled for web browsers that support WebGL using Emscripten. To do so, install emsdk and run make TARGET_WEB=1
.
Optional enhancements
On the ./enhancements
folder, you'll find several .patch files, which can be applied in the following manner:
git apply fps.patch --ignore-whitespace --reject
If any rejections occur, you can search for them with find | grep .rej
.
Try to solve rejections through wiggle.
wiggle rejection.rej --replace
Current issues
- Support for the EU version is still experimental.
- There seems to be savedata-related problems on some 64-bits builds.
- Camera controls are also bugged for some.