sm64pc/src/game/sound_init.h

41 lines
1.3 KiB
C

#ifndef _SOUND_INIT_H
#define _SOUND_INIT_H
#include "types.h"
#define SOUND_MENU_FLAG_HANDAPPEAR 0x01
#define SOUND_MENU_FLAG_HANDISAPPEAR 0x02
#define SOUND_MENU_FLAG_UNKNOWN1 0x04
#define SOUND_MENU_FLAG_PINCHMARIOFACE 0x08
#define SOUND_MENU_FLAG_PINCHMARIOFACE2 0x10
#define SOUND_MENU_FLAG_LETGOMARIOFACE 0x20
#define SOUND_MENU_FLAG_CAMERAZOOMIN 0x40
#define SOUND_MENU_FLAG_CAMERAZOOMOUT 0x80
#define SOUND_MENU_MODE_STEREO 0
#define SOUND_MENU_MODE_MONO 1
#define SOUND_MENU_MODE_HEADSET 2
extern void func_80248C10(void);
extern void func_80248CB8(s32);
extern void func_80248C28(s32);
extern void func_80248D48(void);
extern void func_80248D90(void);
extern void set_sound_mode(u16);
extern void play_menu_sounds(s16 a);
extern void play_painting_eject_sound(void);
extern void play_infinite_stairs_music(void);
extern void set_background_music(u16, u16, s16);
extern void func_802491FC(s16);
extern void func_8024924C(s16 fadeTimer);
extern void play_cutscene_music(u16);
extern void play_shell_music(void);
extern void stop_shell_music(void);
extern void play_cap_music(u16);
extern void fadeout_cap_music(void);
extern void stop_cap_music(void);
extern void audio_game_loop_tick(void);
extern void thread4_sound(void *);
#endif /* _SOUND_INIT_H */