sm64pc/src/game/behaviors/mr_blizzard.inc.c

365 lines
10 KiB
C

struct ObjectHitbox sMrBlizzardHitbox = {
/* interactType: */ INTERACT_MR_BLIZZARD,
/* downOffset: */ 24,
/* damageOrCoinValue: */ 2,
/* health: */ 99,
/* numLootCoins: */ 3,
/* radius: */ 65,
/* height: */ 170,
/* hurtboxRadius: */ 65,
/* hurtboxHeight: */ 170,
};
struct SpawnParticlesInfo D_80331A00 = {
/* behParam: */ 0,
/* count: */ 6,
/* model: */ MODEL_WHITE_PARTICLE,
/* offsetY: */ 0,
/* forwardVelBase: */ 5,
/* forwardVelRange: */ 5,
/* velYBase: */ 10,
/* velYRange: */ 10,
/* gravity: */ -3,
/* dragStrength: */ 0,
/* sizeBase: */ 3.0f,
/* sizeRange: */ 5.0f,
};
struct ObjectHitbox sMrBlizzardSnowballHitbox = {
/* interactType: */ INTERACT_MR_BLIZZARD,
/* downOffset: */ 12,
/* damageOrCoinValue: */ 1,
/* health: */ 99,
/* numLootCoins: */ 0,
/* radius: */ 30,
/* height: */ 30,
/* hurtboxRadius: */ 25,
/* hurtboxHeight: */ 25,
};
static void func_80306ED4(s8 arg0, s8 arg1, s8 arg2, s8 arg3, s8 arg4) {
D_80331A00.count = arg0;
D_80331A00.offsetY = arg1;
D_80331A00.forwardVelBase = arg2;
D_80331A00.velYBase = arg3;
D_80331A00.sizeBase = arg4;
obj_spawn_particles(&D_80331A00);
}
void bhv_mr_blizzard_init(void) {
if (o->oBehParams2ndByte == 1) {
o->oAction = 7;
o->oMrBlizzardUnk10C = 24.0f;
o->oMrBlizzardUnk1AC = o->oMoveAngleYaw;
} else {
if (o->oBehParams2ndByte != 0) {
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_MR_BLIZZARD) {
o->oAnimState = 1;
}
}
o->oMrBlizzardUnk10C = -200.0f;
o->oMrBlizzardUnkF8 = NULL;
}
}
static void func_8030702C(void) {
if (o->oMrBlizzardUnkF8 == NULL && func_802F92EC(0, 5)) {
o->oMrBlizzardUnkF8 = spawn_object_relative(0, -70, (s32)(o->oMrBlizzardUnk10C + 153.0f), 0, o,
MODEL_WHITE_PARTICLE, bhvMrBlizzardSnowball);
} else if (obj_check_anim_frame(10)) {
o->prevObj = o->oMrBlizzardUnkF8;
} else if (func_8029F788()) {
if (o->oMrBlizzardUnk10C < 0.0f) {
o->oAction = 1;
} else {
o->oAction = 3;
}
}
}
static void func_80307144(void) {
if (o->oDistanceToMario < 1000.0f) {
PlaySound2(SOUND_OBJ_SNOW_SAND2);
o->oAction = 2;
o->oMoveAngleYaw = o->oAngleToMario;
o->oMrBlizzardUnkFC = 42.0f;
func_80306ED4(8, -10, 15, 20, 10);
obj_unhide();
obj_become_tangible();
} else {
obj_hide();
}
}
static void func_80307208(void) {
if (o->oMrBlizzardUnk100 != 0) {
o->oMrBlizzardUnk100 -= 1;
} else if ((o->oMrBlizzardUnk10C += o->oMrBlizzardUnkFC) > 24.0f) {
o->oPosY += o->oMrBlizzardUnk10C - 24.0f;
o->oMrBlizzardUnk10C = 24.0f;
func_80306ED4(8, -20, 20, 15, 10);
o->oAction = 3;
o->oVelY = o->oMrBlizzardUnkFC;
} else if ((o->oMrBlizzardUnkFC -= 10.0f) < 0.0f) {
o->oMrBlizzardUnkFC = 47.0f;
o->oMrBlizzardUnk100 = 5;
}
}
static void func_80307370(void) {
s16 val06;
f32 val00;
if (o->oMoveFlags & 0x00000003) {
obj_rotate_yaw_toward(o->oAngleToMario, 0x600);
val06 = o->oAngleToMario - o->oMoveAngleYaw;
if (val06 != 0) {
if (val06 < 0) {
o->oMrBlizzardUnk108 -= 8.0f;
} else {
o->oMrBlizzardUnk108 += 8.0f;
}
o->oMrBlizzardUnk104 += o->oMrBlizzardUnk108;
} else if (o->oMrBlizzardUnk104 != 0.0f) {
val00 = o->oMrBlizzardUnk104;
if (o->oMrBlizzardUnk104 < 0.0f) {
approach_f32_ptr(&o->oMrBlizzardUnk108, 1000.0f, 80.0f);
} else {
approach_f32_ptr(&o->oMrBlizzardUnk108, -1000.0f, 80.0f);
}
o->oMrBlizzardUnk104 += o->oMrBlizzardUnk108;
if (val00 * o->oMrBlizzardUnk104 < 0.0f) {
o->oMrBlizzardUnk104 = o->oMrBlizzardUnk108 = 0.0f;
}
}
if (o->oMrBlizzardUnk104 != 0.0f) {
if (absi(o->oFaceAngleRoll) > 0x3000) {
o->oAction = 6;
o->prevObj = o->oMrBlizzardUnkF8 = NULL;
obj_become_intangible();
}
} else if (o->oDistanceToMario > 1500.0f) {
o->oAction = 5;
o->oMrBlizzardUnk108 = 300.0f;
o->prevObj = o->oMrBlizzardUnkF8 = NULL;
} else if (o->oTimer > 60 && abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw) < 0x800) {
o->oAction = 4;
}
}
}
static void func_80307650(void) {
struct Object *val04;
if (clamp_f32(&o->oMrBlizzardUnk104, -0x4000, 0x4000)) {
if (o->oMrBlizzardUnk108 != 0.0f) {
PlaySound2(SOUND_OBJ_SNOW_SAND1);
if (o->oAnimState) {
save_file_clear_flags(SAVE_FLAG_CAP_ON_MR_BLIZZARD);
val04 = spawn_object_relative(0, 5, 105, 0, o, MODEL_MARIOS_CAP, bhvNormalCap);
if (val04 != NULL) {
val04->oMoveAngleYaw =
o->oFaceAngleYaw + (o->oFaceAngleRoll < 0 ? 0x4000 : -0x4000);
val04->oForwardVel = 10.0f;
}
o->oAnimState = 0;
}
o->oMrBlizzardUnk108 = 0.0f;
}
} else {
if (o->oMrBlizzardUnk104 < 0) {
o->oMrBlizzardUnk108 -= 40.0f;
} else {
o->oMrBlizzardUnk108 += 40.0f;
}
o->oMrBlizzardUnk104 += o->oMrBlizzardUnk108;
}
if (o->oTimer >= 30) {
if (o->oTimer == 30) {
PlaySound2(SOUND_OBJ_ENEMY_DEFEAT_SHRINK);
}
if (o->oMrBlizzardUnkF4 != 0.0f) {
if ((o->oMrBlizzardUnkF4 -= 0.03f) <= 0.0f) {
o->oMrBlizzardUnkF4 = 0.0f;
if (!(o->oBehParams & 0x0000FF00)) {
spawn_object_loot_yellow_coins(o, o->oNumLootCoins, 20.0f);
set_object_respawn_info_bits(o, 1);
}
}
} else if (o->oDistanceToMario > 1000.0f) {
set_obj_animation_and_sound_state(1);
o->oAction = 0;
o->oMrBlizzardUnkF4 = 1.0f;
o->oMrBlizzardUnk10C = -200.0f;
o->oFaceAngleRoll = 0;
o->oMrBlizzardUnk104 = o->oMrBlizzardUnk108 = 0.0f;
}
}
}
static void func_80307990(void) {
if (func_802F92EC(1, 7)) {
PlaySound2(SOUND_OBJ2_SCUTTLEBUG_ALERT);
o->prevObj = o->oMrBlizzardUnkF8 = NULL;
} else if (func_8029F788()) {
o->oAction = 0;
}
}
static void func_80307A0C(void) {
o->oMrBlizzardUnk104 += o->oMrBlizzardUnk108;
if (o->oMrBlizzardUnk104 < 0.0f) {
o->oMrBlizzardUnk108 += 150.0f;
} else {
o->oMrBlizzardUnk108 -= 150.0f;
}
if (approach_f32_ptr(&o->oMrBlizzardUnk10C, -200.0f, 4.0f)) {
o->oAction = 0;
set_obj_animation_and_sound_state(1);
}
}
static void func_80307AD4(void) {
if (o->oMrBlizzardUnk100 != 0) {
obj_rotate_yaw_toward(o->oMrBlizzardUnk1AC, 3400);
if (--o->oMrBlizzardUnk100 == 0) {
PlaySound2(SOUND_OBJ_MR_BLIZZARD_ALERT);
if (o->oMrBlizzardUnk110 > 700) {
o->oMrBlizzardUnk1AC += 0x8000;
o->oVelY = 25.0f;
o->oMrBlizzardUnk100 = 30;
o->oMrBlizzardUnk110 = 0;
} else {
o->oForwardVel = 10.0f;
o->oVelY = 50.0f;
o->oMoveFlags = 0;
}
}
} else if (o->oMoveFlags & 0x00000003) {
PlaySound2(SOUND_OBJ_SNOW_SAND1);
if (o->oMrBlizzardUnk110 != 0) {
o->oMrBlizzardUnk110 = (s32) obj_lateral_dist_to_home();
} else {
o->oMrBlizzardUnk110 = 700;
}
o->oForwardVel = 0.0f;
o->oMrBlizzardUnk100 = 15;
}
}
void bhv_mr_blizzard_update(void) {
obj_update_floor_and_walls();
switch (o->oAction) {
case 0:
func_8030702C();
break;
case 1:
func_80307144();
break;
case 2:
func_80307208();
break;
case 3:
func_80307370();
break;
case 4:
func_80307990();
break;
case 5:
func_80307A0C();
break;
case 6:
func_80307650();
break;
case 7:
func_80307AD4();
break;
}
o->oFaceAngleRoll = o->oMrBlizzardUnk104;
o->oGraphYOffset = o->oMrBlizzardUnk10C + absf(20.0f * sins(o->oFaceAngleRoll))
- 40.0f * (1.0f - o->oMrBlizzardUnkF4);
obj_scale(o->oMrBlizzardUnkF4);
obj_move_standard(78);
obj_check_attacks(&sMrBlizzardHitbox, o->oAction);
}
static void func_80307E24(void) {
obj_move_using_fvel_and_gravity();
if (o->parentObj->prevObj == o) {
o->oAction = 1;
o->oParentRelativePosX = 190.0f;
o->oParentRelativePosY = o->oParentRelativePosZ = -38.0f;
}
}
static void func_80307EB0(void) {
f32 val04;
if (o->parentObj->prevObj == NULL) {
if (o->parentObj->oAction == 4) {
val04 = o->oDistanceToMario;
if (val04 > 800.0f) {
val04 = 800.0f;
}
o->oMoveAngleYaw = (s32)(o->parentObj->oMoveAngleYaw + 4000 - val04 * 4.0f);
o->oForwardVel = 40.0f;
o->oVelY = -20.0f + val04 * 0.075f;
}
o->oAction = 2;
o->oMoveFlags = 0;
}
}
static void func_80307FD4(void) {
obj_update_floor_and_walls();
obj_check_attacks(&sMrBlizzardSnowballHitbox, -1);
if (o->oAction == -1 || o->oMoveFlags & 0x0000000B) {
func_80306ED4(6, 0, 5, 10, 3);
create_sound_spawner(SOUND_GENERAL_MOVING_IN_SAND);
mark_object_for_deletion(o);
}
obj_move_standard(78);
}
void bhv_mr_blizzard_snowball(void) {
switch (o->oAction) {
case 0:
func_80307E24();
break;
case 1:
func_80307EB0();
break;
case 2:
func_80307FD4();
break;
}
}