sm64pc/src/game/behaviors/jumping_box.inc.c

71 lines
1.9 KiB
C

// jumping_box.c.inc
struct ObjectHitbox sJumpingBoxHitbox = {
/* interactType: */ INTERACT_GRABBABLE,
/* downOffset: */ 20,
/* damageOrCoinValue: */ 0,
/* health: */ 1,
/* numLootCoins: */ 5,
/* radius: */ 150,
/* height: */ 250,
/* hurtboxRadius: */ 150,
/* hurtboxHeight: */ 250,
};
void ActionJumpingBox0(void) {
if (o->oSubAction == 0) {
if (o->oJumpingBoxUnkF8-- < 0)
o->oSubAction++;
if (o->oTimer > o->oJumpingBoxUnkF4) {
o->oVelY = RandomFloat() * 5.0f + 15.0f;
o->oSubAction++;
}
} else if (o->oMoveFlags & 2) {
o->oSubAction = 0;
o->oJumpingBoxUnkF8 = RandomFloat() * 60.0f + 30.0f;
}
}
void ActionJumpingBox1(void) {
if (o->oMoveFlags & (0x200 | 0x40 | 0x20 | 0x10 | 0x8 | 0x1)) {
mark_object_for_deletion(o);
func_802A3004();
}
}
void (*sJumpingBoxActions[])(void) = { ActionJumpingBox0, ActionJumpingBox1 };
void func_802B1F84(void) {
obj_set_model(MODEL_BREAKABLE_BOX);
obj_scale(0.5f);
set_object_hitbox(o, &sJumpingBoxHitbox);
obj_update_floor_and_walls();
obj_move_standard(78);
obj_call_action_function(sJumpingBoxActions);
}
void bhv_jumping_box_loop(void) {
switch (o->oHeldState) {
case HELD_FREE:
func_802B1F84();
break;
case HELD_HELD:
copy_object_pos(o, gMarioObject);
obj_set_model(MODEL_BREAKABLE_BOX_SMALL);
func_8029FA5C(-1, 0);
break;
case HELD_THROWN:
obj_get_thrown_or_placed(40.0f, 20.0f, 1);
break;
case HELD_DROPPED:
obj_get_dropped();
o->oAction = 1;
break;
}
if (o->oInteractStatus & INTERACT_HIT_FROM_BELOW) {
create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
func_802A3C98(46.0f, 1);
}
o->oInteractStatus = 0;
}