sm64pc/src/game/behaviors/capswitch.inc.c

66 lines
1.9 KiB
C

// capswitch.c.inc
void ActionActivateCapSwitch0(void) {
o->oAnimState = o->oBehParams2ndByte;
obj_scale(0.5f);
o->oPosY += 71.0f;
spawn_object_relative_with_scale(0, 0, -71, 0, 0.5f, o, MODEL_CAP_SWITCH_BASE, bhvCapSwitchBase);
if (gCurrLevelNum != LEVEL_UNKNOWN_32) {
if (save_file_get_flags() & D_8032F0C0[o->oBehParams2ndByte]) {
o->oAction = 3;
o->header.gfx.scale[1] = 0.1f;
} else
o->oAction = 1;
} else
o->oAction = 1;
}
void ActionActivateCapSwitch1(void) {
if (obj_is_mario_on_platform()) {
save_file_set_flags(D_8032F0C0[o->oBehParams2ndByte]);
o->oAction = 2;
PlaySound2(SOUND_GENERAL_ACTIVATE_CAP_SWITCH);
}
}
void ActionActivateCapSwitch2(void) {
s32 sp1C;
if (o->oTimer < 5) {
func_802A3398(2, 4, 0.5f, 0.1f);
if (o->oTimer == 4) {
ShakeScreen(SHAKE_POS_SMALL);
func_802A3004();
spawn_triangle_break_particles(60, 139, 0.3f, o->oBehParams2ndByte);
}
} else {
sp1C = obj_update_dialog_with_cutscene(1, 0x0C, CUTSCENE_CAP_SWITCH_PRESS, 0);
if (sp1C)
o->oAction = 3;
}
}
void ActionActivateCapSwitch3() {
} // dead function
void (*sCapSwitchActions[])(void) = { ActionActivateCapSwitch0, ActionActivateCapSwitch1,
ActionActivateCapSwitch2, ActionActivateCapSwitch3 };
void bhv_cap_switch_loop(void) {
obj_call_action_function(sCapSwitchActions);
}
Gfx *Geo18_802A719C(s32 run, UNUSED struct GraphNode *node, Mat4 mtx) {
Mat4 sp20;
struct Object *sp1C;
if (run == TRUE) {
sp1C = (struct Object *) gCurGraphNodeObject;
if (sp1C->prevObj != NULL) {
func_8029D704(sp20, mtx, gCurGraphNodeCamera->matrixPtr);
func_8029D558(sp20, sp1C->prevObj);
func_8029EA0C(sp1C->prevObj);
}
}
return NULL;
}