sm64pc/src/game/behaviors/bowling_ball.inc.c

287 lines
8.5 KiB
C

// bowling_ball.c.inc
static struct ObjectHitbox sBowlingBallHitbox = {
/* interactType: */ INTERACT_DAMAGE,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 2,
/* health: */ 0,
/* numLootCoins: */ 0,
/* radius: */ 100,
/* height: */ 150,
/* hurtboxRadius: */ 0,
/* hurtboxHeight: */ 0,
};
// TODO: these are likely Waypoint structs
static s16 D_803315B4[] = { 0x0000, 0xED4E, 0x0065, 0xF78A, 0x0001, 0xEC78, 0x0051, 0xF53F, 0x0002,
0xEC50, 0x0021, 0xF0FA, 0x0003, 0xEC9A, 0x0026, 0xEC9A, 0x0004, 0xF053,
0xFEFD, 0xECE3, 0x0005, 0xF5F3, 0xFC05, 0xED54, 0x0006, 0xFBE3, 0xFA89,
0xED3A, 0x0007, 0x02F8, 0xF99B, 0xED1F, 0x0008, 0x0B32, 0xF801, 0xECEA,
0x0009, 0x0D3A, 0xE66E, 0xED1F, 0xFFFF, 0x0000 };
// TODO: these are likely Waypoint structs
static s16 D_80331608[] = { 0x0000, 0xFA3C, 0x001D, 0xFD58, 0x0001, 0xFA2C, 0x000E, 0xFBD0,
0x0002, 0xFA24, 0x0003, 0xFACD, 0x0003, 0xFAA2, 0xFFEF, 0xFA09,
0x0004, 0xFB66, 0xFFAD, 0xFA28, 0x0005, 0xFEDC, 0xFE58, 0xFA6F,
0x0006, 0x00FA, 0xFE15, 0xFA67, 0x0007, 0x035E, 0xFD9B, 0xFA57,
0x0008, 0x0422, 0xF858, 0xFA57, 0xFFFF, 0x0000 };
void bhv_bowling_ball_init(void) {
o->oGravity = 5.5f;
o->oFriction = 1.0f;
o->oBuoyancy = 2.0f;
}
void func_802EDA14(void) {
set_object_hitbox(o, &sBowlingBallHitbox);
if (o->oInteractStatus & INT_STATUS_INTERACTED)
o->oInteractStatus = 0;
}
void func_802EDA6C(void) {
switch (o->oBehParams2ndByte) {
case BBALL_BP_STYPE_BOB_UPPER:
o->oPathedWaypointsS16 = segmented_to_virtual(bob_seg7_metal_ball_path0);
break;
case BBALL_BP_STYPE_TTM:
o->oPathedWaypointsS16 = segmented_to_virtual(ttm_seg7_trajectory_070170A0);
break;
case BBALL_BP_STYPE_BOB_LOWER:
o->oPathedWaypointsS16 = segmented_to_virtual(bob_seg7_metal_ball_path1);
break;
case BBALL_BP_STYPE_THI_LARGE:
o->oPathedWaypointsS16 = D_803315B4;
break;
case BBALL_BP_STYPE_THI_SMALL:
o->oPathedWaypointsS16 = D_80331608;
break;
}
}
void bhv_bowling_ball_roll_loop(void) {
s16 collisionFlags;
s32 sp18;
func_802EDA6C();
collisionFlags = object_step();
//! Uninitialzed parameter, but the parameter is unused in the called function
sp18 = obj_follow_path(sp18);
o->oBowlingBallTargetYaw = o->oPathedTargetYaw;
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oBowlingBallTargetYaw, 0x400);
if (o->oForwardVel > 70.0) {
o->oForwardVel = 70.0;
}
func_802EDA14();
if (sp18 == -1) {
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 7000)) {
func_802A3004();
func_802AA618(0, 0, 92.0f);
}
o->activeFlags = 0;
}
if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) && (o->oVelY > 5.0f))
PlaySound2(SOUND_GENERAL_QUIET_POUND1_LOWPRIO);
}
void bhv_bowling_ball_initializeLoop(void) {
s32 sp1c;
func_802EDA6C();
//! Uninitialzed parameter, but the parameter is unused in the called function
sp1c = obj_follow_path(sp1c);
o->oMoveAngleYaw = o->oPathedTargetYaw;
switch (o->oBehParams2ndByte) {
case BBALL_BP_STYPE_BOB_UPPER:
o->oForwardVel = 20.0f;
break;
case BBALL_BP_STYPE_TTM:
o->oForwardVel = 10.0f;
break;
case BBALL_BP_STYPE_BOB_LOWER:
o->oForwardVel = 20.0f;
break;
case BBALL_BP_STYPE_THI_LARGE:
o->oForwardVel = 25.0f;
break;
case BBALL_BP_STYPE_THI_SMALL:
o->oForwardVel = 10.0f;
obj_scale(0.3f);
o->oGraphYOffset = 39.0f;
break;
}
}
void bhv_bowling_ball_loop(void) {
switch (o->oAction) {
case BBALL_ACT_INITIALIZE:
o->oAction = BBALL_ACT_ROLL;
bhv_bowling_ball_initializeLoop();
break;
case BBALL_ACT_ROLL:
bhv_bowling_ball_roll_loop();
break;
}
if (o->oBehParams2ndByte != 4)
set_camera_shake_from_point(SHAKE_POS_BOWLING_BALL, o->oPosX, o->oPosY, o->oPosZ);
set_object_visibility(o, 4000);
}
void bhv_generic_bowling_ball_spawner_init(void) {
switch (o->oBehParams2ndByte) {
case BBALL_BP_STYPE_BOB_UPPER:
o->oBBallSpawnerMaxSpawnDist = 7000.0f;
o->oBBallSpawnerSpawnOdds = 2.0f;
break;
case BBALL_BP_STYPE_TTM:
o->oBBallSpawnerMaxSpawnDist = 8000.0f;
o->oBBallSpawnerSpawnOdds = 1.0f;
break;
case BBALL_BP_STYPE_BOB_LOWER:
o->oBBallSpawnerMaxSpawnDist = 6000.0f;
o->oBBallSpawnerSpawnOdds = 2.0f;
break;
}
}
void bhv_generic_bowling_ball_spawner_loop(void) {
struct Object *bowlingBall;
if (o->oTimer == 256)
o->oTimer = 0;
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1000)
|| (o->oPosY < gMarioObject->header.gfx.pos[1]))
return;
if ((o->oTimer & o->oBBallSpawnerPeriodMinus1) == 0) /* Modulus */
{
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, o->oBBallSpawnerMaxSpawnDist)) {
if ((s32)(RandomFloat() * o->oBBallSpawnerSpawnOdds) == 0) {
bowlingBall = spawn_object(o, MODEL_BOWLING_BALL, bhvBowlingBall);
bowlingBall->oBehParams2ndByte = o->oBehParams2ndByte;
}
}
}
}
void bhv_thi_bowling_ball_spawner_loop(void) {
struct Object *bowlingBall;
if (o->oTimer == 256)
o->oTimer = 0;
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 800)
|| (o->oPosY < gMarioObject->header.gfx.pos[1]))
return;
if ((o->oTimer % 64) == 0) {
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 12000)) {
if ((s32)(RandomFloat() * 1.5) == 0) {
bowlingBall = spawn_object(o, MODEL_BOWLING_BALL, bhvBowlingBall);
bowlingBall->oBehParams2ndByte = o->oBehParams2ndByte;
}
}
}
}
void bhv_bob_pit_bowling_ball_init(void) {
o->oGravity = 12.0f;
o->oFriction = 1.0f;
o->oBuoyancy = 2.0f;
}
void bhv_bob_pit_bowling_ball_loop(void) {
struct FloorGeometry *sp1c;
UNUSED s16 collisionFlags = object_step();
find_floor_height_and_data(o->oPosX, o->oPosY, o->oPosZ, &sp1c);
if ((sp1c->normalX == 0) && (sp1c->normalZ == 0))
o->oForwardVel = 28.0f;
func_802EDA14();
set_camera_shake_from_point(SHAKE_POS_BOWLING_BALL, o->oPosX, o->oPosY, o->oPosZ);
PlaySound(SOUND_ENV_UNKNOWN2);
set_object_visibility(o, 3000);
}
void bhv_free_bowling_ball_init(void) {
o->oGravity = 5.5f;
o->oFriction = 1.0f;
o->oBuoyancy = 2.0f;
o->oHomeX = o->oPosX;
o->oHomeY = o->oPosY;
o->oHomeZ = o->oPosZ;
o->oForwardVel = 0;
o->oMoveAngleYaw = 0;
}
void bhv_free_bowling_ball_roll_loop(void) {
s16 collisionFlags = object_step();
func_802EDA14();
if (o->oForwardVel > 10.0f) {
set_camera_shake_from_point(SHAKE_POS_BOWLING_BALL, o->oPosX, o->oPosY, o->oPosZ);
PlaySound(SOUND_ENV_UNKNOWN2);
}
if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) && !(collisionFlags & OBJ_COL_FLAGS_LANDED))
PlaySound2(SOUND_GENERAL_QUIET_POUND1_LOWPRIO);
if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 6000)) {
o->header.gfx.node.flags |= 0x10; /* bit 4 */
obj_become_intangible();
o->oPosX = o->oHomeX;
o->oPosY = o->oHomeY;
o->oPosZ = o->oHomeZ;
bhv_free_bowling_ball_init();
o->oAction = FREE_BBALL_ACT_RESET;
}
}
void bhv_free_bowling_ball_loop(void) {
o->oGravity = 5.5f;
switch (o->oAction) {
case FREE_BBALL_ACT_IDLE:
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 3000)) {
o->oAction = FREE_BBALL_ACT_ROLL;
o->header.gfx.node.flags &= ~0x10; /* bit 4 */
obj_become_tangible();
}
break;
case FREE_BBALL_ACT_ROLL:
bhv_free_bowling_ball_roll_loop();
break;
case FREE_BBALL_ACT_RESET:
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 5000))
o->oAction = FREE_BBALL_ACT_IDLE;
break;
}
}