sm64pc/actors/common1_geo.s

47 lines
1.3 KiB
ArmAsm

.include "macros.inc"
.include "geo_commands.inc"
.section .geo, "a"
actorgeo mist
actorgeo explosion
actorgeo butterfly
actorgeo coin
actorgeo warp_pipe
actorgeo door
actorgeo bowser_key
actorgeo flame
actorgeo blue_fish
actorgeo leaves
actorgeo mario_cap
# Hmm. this geo is where power_meter normally is. Perhaps the
# power meter used to be a number very early in development, like
# a placeholder?
glabel number_geo # 0x16000E14
geo_node_start
geo_open_node
geo_switch_case 10, geo_switch_anim_state
geo_open_node
geo_display_list LAYER_ALPHA, dl_billboard_num_0
geo_display_list LAYER_ALPHA, dl_billboard_num_1
geo_display_list LAYER_ALPHA, dl_billboard_num_2
geo_display_list LAYER_ALPHA, dl_billboard_num_3
geo_display_list LAYER_ALPHA, dl_billboard_num_4
geo_display_list LAYER_ALPHA, dl_billboard_num_5
geo_display_list LAYER_ALPHA, dl_billboard_num_6
geo_display_list LAYER_ALPHA, dl_billboard_num_7
geo_display_list LAYER_ALPHA, dl_billboard_num_8
geo_display_list LAYER_ALPHA, dl_billboard_num_9
geo_close_node
geo_close_node
geo_end
actorgeo mushroom_1up
actorgeo star
actorgeo dirt
actorgeo transparent_star
actorgeo white_particle
actorgeo wooden_signpost
actorgeo tree