.include "macros.inc" .include "geo_commands.inc" .section .geo, "a" actorgeo mist actorgeo explosion actorgeo butterfly actorgeo coin actorgeo warp_pipe actorgeo door actorgeo bowser_key actorgeo flame actorgeo blue_fish actorgeo leaves actorgeo mario_cap # Hmm. this geo is where power_meter normally is. Perhaps the # power meter used to be a number very early in development, like # a placeholder? glabel number_geo # 0x16000E14 geo_node_start geo_open_node geo_switch_case 10, geo_switch_anim_state geo_open_node geo_display_list LAYER_ALPHA, dl_billboard_num_0 geo_display_list LAYER_ALPHA, dl_billboard_num_1 geo_display_list LAYER_ALPHA, dl_billboard_num_2 geo_display_list LAYER_ALPHA, dl_billboard_num_3 geo_display_list LAYER_ALPHA, dl_billboard_num_4 geo_display_list LAYER_ALPHA, dl_billboard_num_5 geo_display_list LAYER_ALPHA, dl_billboard_num_6 geo_display_list LAYER_ALPHA, dl_billboard_num_7 geo_display_list LAYER_ALPHA, dl_billboard_num_8 geo_display_list LAYER_ALPHA, dl_billboard_num_9 geo_close_node geo_close_node geo_end actorgeo mushroom_1up actorgeo star actorgeo dirt actorgeo transparent_star actorgeo white_particle actorgeo wooden_signpost actorgeo tree