sm64pc/actors/bowling_ball/geo.s

24 lines
664 B
ArmAsm

# This is a weird file where it cross-references another actor.
# Most likely, it was a compile time optimization due to the
# exact same DL being referenced.
glabel bowling_ball_geo # 0x0F000640
geo_shadow SHADOW_CIRCLE_4_VERTS, 0xC8, 280
geo_open_node
geo_scale 0x00, 170393
geo_open_node
geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08
geo_close_node
geo_close_node
geo_end
glabel bowling_ball_track_geo # 0x0F00066C
geo_node_start
geo_open_node
geo_scale 0x00, 170393
geo_open_node
geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08
geo_close_node
geo_close_node
geo_end