# This is a weird file where it cross-references another actor. # Most likely, it was a compile time optimization due to the # exact same DL being referenced. glabel bowling_ball_geo # 0x0F000640 geo_shadow SHADOW_CIRCLE_4_VERTS, 0xC8, 280 geo_open_node geo_scale 0x00, 170393 geo_open_node geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08 geo_close_node geo_close_node geo_end glabel bowling_ball_track_geo # 0x0F00066C geo_node_start geo_open_node geo_scale 0x00, 170393 geo_open_node geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08 geo_close_node geo_close_node geo_end