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behaviors
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2020-04-03 14:57:26 -04:00 |
area.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
area.h
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2020-03-01 22:42:52 -05:00 |
behavior_actions.c
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behavior_actions.h
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2020-03-01 22:42:52 -05:00 |
bettercamera.h
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
bettercamera.inc.h
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Mouse Look ported to camera_rebase
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2020-05-09 02:10:56 -03:00 |
camera.c
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
camera.h
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
crash_screen.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
debug_course.c
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init2
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debug_course.h
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init2
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debug.c
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debug.h
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2020-03-01 22:42:52 -05:00 |
decompress.h
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init2
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2019-08-25 00:46:40 -04:00 |
display.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
envfx_bubbles.c
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envfx_bubbles.h
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init2
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envfx_snow.c
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envfx_snow.h
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init2
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2019-08-25 00:46:40 -04:00 |
game_init.c
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New Makefile and fgsfdsfgs fixes
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2020-05-10 05:11:27 -03:00 |
game_init.h
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2020-04-03 14:57:26 -04:00 |
geo_misc.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
geo_misc.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
hud.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
hud.h
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
ingame_menu.c
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port analog camera code to the master codebase
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ingame_menu.h
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refresh 5
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interaction.c
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interaction.h
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level_geo.c
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2020-03-01 22:42:52 -05:00 |
level_geo.h
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2020-03-01 22:42:52 -05:00 |
level_update.c
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merge PC port onto the decompile
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level_update.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
macro_special_objects.c
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merge PC port onto the decompile
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macro_special_objects.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
main_entry.h
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init2
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main.c
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main.h
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Refresh 8
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mario_actions_airborne.c
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port analog camera code to the master codebase
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mario_actions_airborne.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_automatic.c
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mario_actions_automatic.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_cutscene.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
mario_actions_cutscene.h
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2020-03-01 22:42:52 -05:00 |
mario_actions_moving.c
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mario_actions_moving.h
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2020-03-01 22:42:52 -05:00 |
mario_actions_object.c
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2020-04-03 14:57:26 -04:00 |
mario_actions_object.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_stationary.c
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2020-04-03 14:57:26 -04:00 |
mario_actions_stationary.h
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2020-04-03 14:57:26 -04:00 |
mario_actions_submerged.c
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2020-04-03 14:57:26 -04:00 |
mario_actions_submerged.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_misc.c
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mario_misc.h
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mario_step.c
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2020-04-03 14:57:26 -04:00 |
mario_step.h
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2020-03-01 22:42:52 -05:00 |
mario.c
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
mario.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
memory.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
memory.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
moving_texture.c
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refresh 6
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2020-02-03 00:51:26 -05:00 |
moving_texture.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
obj_behaviors_2.c
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obj_behaviors_2.h
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init2
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2019-08-25 00:46:40 -04:00 |
obj_behaviors.c
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obj_behaviors.h
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object_collision.c
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object_collision.h
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object_helpers.c
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object_helpers.h
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object_list_processor.c
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object_list_processor.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
paintings.c
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merge PC port onto the decompile
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paintings.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
platform_displacement.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
platform_displacement.h
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init2
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2019-08-25 00:46:40 -04:00 |
print.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
print.h
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Refresh 2
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profiler.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
profiler.h
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init2
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2019-08-25 00:46:40 -04:00 |
rendering_graph_node.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
rendering_graph_node.h
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init2
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2019-08-25 00:46:40 -04:00 |
save_file.c
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
save_file.h
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
screen_transition.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
screen_transition.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
segment2.h
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segment7.h
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refresh 6
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shadow.c
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refresh 6
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shadow.h
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init2
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2019-08-25 00:46:40 -04:00 |
skybox.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
skybox.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
sound_init.c
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sound_init.h
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spawn_object.c
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spawn_object.h
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2020-04-03 14:57:26 -04:00 |
spawn_sound.c
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spawn_sound.h
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thread6.c
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thread6.h
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