// lll_sinking_rock_block.c.inc
void bhv_lll_sinking_rock_block_loop(void) {
func_802BB680(&o->oSinkWhenSteppedOnUnk104, &o->oSinkWhenSteppedOnUnk108, 124, -110);
o->oGraphYOffset = 0.0f;
o->oPosY = o->oHomeY + o->oSinkWhenSteppedOnUnk108;
}