sm64pc/src/game/behaviors/klepto.inc.c

386 lines
12 KiB
C

static struct ObjectHitbox sKleptoHitbox = {
/* interactType: */ INTERACT_HIT_FROM_BELOW,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 0,
/* health: */ 1,
/* numLootCoins: */ 0,
/* radius: */ 160,
/* height: */ 250,
/* hurtboxRadius: */ 80,
/* hurtboxHeight: */ 200,
};
static Vec3f sKleptoTargetPositions[] = {
{ 2200.0f, 1250.0f, -2820.0f },
{ -6200.0f, 1250.0f, -2800.0f },
{ -6200.0f, 1250.0f, 1150.0f },
};
static u8 sKleptoAttackHandlers[] = { 2, 2, 5, 5, 2, 2 };
static void klepto_target_mario(void) {
o->oKleptoDistanceToTarget = lateral_dist_between_objects(gMarioObject, o);
o->oKleptoUnk1B0 = obj_turn_pitch_toward_mario(250.0f, 0);
o->oKleptoYawToTarget = o->oAngleToMario;
o->oKleptoUnk1AE = -60;
}
static s32 func_8030F158(void) {
if (o->oSoundStateID == 6) {
func_802F932C(5);
} else if (o->oSoundStateID == 5) {
if (func_802F932C(0)) {
PlaySound2(SOUND_GENERAL_SWISHWATER);
o->header.gfx.unk38.animFrame = 9;
}
} else {
if (obj_check_anim_frame(9)) {
PlaySound2(SOUND_GENERAL_SWISHWATER);
}
return TRUE;
}
return FALSE;
}
static void func_8030F218(void) {
if (o->oKleptoUnk1AE > 0) {
if (o->oKleptoUnk1B0 < -400) {
o->oKleptoUnk1AE = 0;
} else {
if (o->oSoundStateID == 0) {
if (obj_check_anim_frame(9)) {
PlaySound2(SOUND_GENERAL_SWISHWATER);
set_obj_animation_and_sound_state(6);
}
} else if (--o->oKleptoUnk1AE == 0) {
o->oKleptoUnk1AE = -random_linear_offset(60, 60);
}
obj_move_pitch_approach(400, 10);
}
} else {
obj_move_pitch_approach(o->oKleptoUnk1B0, 600);
if (func_8030F158() != 0) {
if (o->oKleptoUnk1AE != 0) {
o->oKleptoUnk1AE += 1;
} else if (o->oKleptoUnk1B0 > -100) {
o->oKleptoUnk1AE = random_linear_offset(60, 60);
}
}
}
obj_face_pitch_approach(0, 1000);
}
void bhv_klepto_init(void) {
if (o->oBehParams2ndByte != 0) {
o->oAnimState = KLEPTO_ANIM_STATE_HOLDING_STAR;
} else {
o->oKleptoStartPosX = o->oPosX;
o->oKleptoStartPosY = o->oPosY;
o->oKleptoStartPosZ = o->oPosZ;
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_KLEPTO) {
o->oAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP;
} else {
o->oAction = KLEPTO_ACT_WAIT_FOR_MARIO;
}
}
}
static void klepto_change_target(void) {
s32 newTarget = 0;
s32 i;
f32 dx;
f32 dz;
f32 targetDist;
f32 minTargetDist;
if (o->oDistanceToMario > 2000.0f) {
minTargetDist = 99999.0f;
for (i = 0; i < 3; i++) {
dx = gMarioObject->oPosX - sKleptoTargetPositions[i][0];
dz = gMarioObject->oPosZ - sKleptoTargetPositions[i][2];
targetDist = sqrtf(dx * dx + dz * dz);
if (targetDist < minTargetDist) {
minTargetDist = targetDist;
newTarget = i;
}
}
} else {
newTarget = RandomU16() % 3;
}
o->oKleptoUnkF8 = 400 * absi(newTarget - o->oKleptoTargetNumber);
o->oKleptoTargetNumber = newTarget;
o->oHomeX = sKleptoTargetPositions[o->oKleptoTargetNumber][0];
o->oHomeY = sKleptoTargetPositions[o->oKleptoTargetNumber][1] + o->oKleptoUnkF8;
o->oHomeZ = sKleptoTargetPositions[o->oKleptoTargetNumber][2];
o->oKleptoUnkFC = obj_lateral_dist_to_home() / 2.0f;
}
static void klepto_circle_target(f32 radius, f32 targetSpeed) {
s16 turnAmount;
f32 accel;
if (o->oAnimState != KLEPTO_ANIM_STATE_HOLDING_NOTHING
&& ((o->oTimer > 60 && o->oDistanceToMario > 2000.0f)
|| o->oTimer >= o->oKleptoTimeUntilTargetChange)) {
klepto_change_target();
o->oKleptoTimeUntilTargetChange = random_linear_offset(300, 300);
o->oAction = KLEPTO_ACT_APPROACH_TARGET_HOLDING;
} else {
turnAmount = 0x4000 - atan2s(radius, o->oKleptoDistanceToTarget - radius);
accel = 0.05f;
if ((s16)(o->oMoveAngleYaw - o->oKleptoYawToTarget) < 0) {
turnAmount = -turnAmount;
}
o->oKleptoYawToTarget += turnAmount;
func_8030F218();
turnAmount =
(s16)(abs_angle_diff(o->oKleptoYawToTarget, o->oMoveAngleYaw) * (0.03f * o->oKleptoSpeed));
clamp_s16(&turnAmount, 400, 700);
obj_rotate_yaw_and_bounce_off_walls(o->oKleptoYawToTarget, turnAmount);
if (o->oKleptoSpeed > 50.0f) {
accel = 2.0f;
}
approach_f32_ptr(&o->oKleptoSpeed, targetSpeed, accel);
}
}
static void klepto_approach_target(f32 targetSpeed) {
if (o->oKleptoDistanceToTarget < 1800.0f) {
o->oAction = KLEPTO_ACT_CIRCLE_TARGET_HOLDING;
} else {
if (o->oKleptoUnkFC > 0.0f) {
if ((o->oKleptoUnkFC -= o->oForwardVel) <= 0.0f) {
o->oHomeY -= o->oKleptoUnkF8;
}
}
func_8030F218();
obj_rotate_yaw_and_bounce_off_walls(o->oKleptoYawToTarget, 400);
approach_f32_ptr(&o->oKleptoSpeed, targetSpeed, 0.05f);
}
}
static void klepto_act_wait_for_mario(void) {
if (o->oKleptoDistanceToTarget < 1000.0f) {
klepto_target_mario();
if (o->oKleptoDistanceToTarget < 1000.0f) {
o->oAction = KLEPTO_ACT_TURN_TOWARD_MARIO;
o->oFlags &= ~0x00000008;
}
}
klepto_circle_target(300.0f, 40.0f);
}
static void klepto_act_turn_toward_mario(void) {
klepto_target_mario();
if (func_8030F158() && func_8029F828() && o->oKleptoDistanceToTarget > 800.0f
&& abs_angle_diff(o->oAngleToMario, o->oFaceAngleYaw) < 0x800 && o->oKleptoUnk1B0 < 0x400) {
PlaySound2(SOUND_OBJECT_KLEPTO1);
o->oAction = KLEPTO_ACT_DIVE_AT_MARIO;
o->oMoveAngleYaw = o->oFaceAngleYaw;
o->oFlags |= 0x00000008;
set_obj_animation_and_sound_state(3);
}
klepto_circle_target(1000.0f, 40.0f);
obj_face_yaw_approach(o->oAngleToMario, 1000);
}
static void klepto_act_dive_at_mario(void) {
approach_f32_ptr(&o->oKleptoSpeed, 60.0f, 10.0f);
if (o->oSoundStateID == 2) {
if (obj_check_anim_frame(11)) {
PlaySound2(SOUND_GENERAL_SWISHWATER);
}
if (func_802F932C(0)) {
if (o->oAnimState != KLEPTO_ANIM_STATE_HOLDING_NOTHING) {
o->oAction = KLEPTO_ACT_CIRCLE_TARGET_HOLDING;
o->oKleptoTimeUntilTargetChange = 0;
} else {
o->oAction = KLEPTO_ACT_WAIT_FOR_MARIO;
}
}
} else {
f32 dy = o->oPosY - gMarioObject->oPosY;
if (o->oSoundStateID == 3) {
func_802F932C(4);
} else if (o->oVelY > 0.0f && dy > 200.0f) {
set_obj_animation_and_sound_state(2);
}
o->oKleptoUnk1B0 = -0x3000;
if (o->oAnimState == KLEPTO_ANIM_STATE_HOLDING_NOTHING) {
if (o->oSubAction == 0) {
o->oKleptoUnk1B0 = obj_turn_pitch_toward_mario(0.0f, 0);
o->oKleptoYawToTarget = o->oAngleToMario;
if (dy < 160.0f) {
o->oSubAction += 1;
}
}
if (gMarioStates[0].action != ACT_SLEEPING
&& !(gMarioStates[0].action & (ACT_FLAG_SHORT_HITBOX | ACT_FLAG_BUTT_OR_STOMACH_SLIDE))
&& o->oDistanceToMario < 200.0f && dy > 50.0f && dy < 90.0f) {
if (mario_lose_cap_to_enemy(1)) {
o->oAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP;
}
}
}
}
obj_move_pitch_approach(o->oKleptoUnk1B0, 600);
obj_face_pitch_approach(o->oMoveAnglePitch, 600);
obj_rotate_yaw_and_bounce_off_walls(o->oKleptoYawToTarget, 600);
}
static void klepto_act_struck_by_mario(void) {
set_obj_animation_and_sound_state(1);
obj_face_pitch_approach(0, 800);
obj_face_yaw_approach(o->oMoveAngleYaw + 0x8000, 800);
obj_face_roll_approach(0, 800);
if (func_8029F788()) {
o->oAction = KLEPTO_ACT_RETREAT;
o->oGravity = 0.0f;
o->oMoveAnglePitch = -obj_get_pitch_from_vel();
o->oKleptoSpeed = sqrtf(o->oForwardVel * o->oForwardVel + o->oVelY * o->oVelY);
o->oHomeX = o->oPosX;
o->oHomeY = o->oPosY + 500.0f;
o->oHomeZ = o->oPosZ;
}
}
static void klepto_act_retreat(void) {
set_obj_animation_and_sound_state(0);
approach_f32_ptr(&o->oKleptoSpeed, 40.0f, 10.0f);
obj_move_pitch_approach(o->oKleptoUnk1B0, 1000);
obj_face_pitch_approach(o->oMoveAnglePitch, 1000);
obj_rotate_yaw_and_bounce_off_walls(o->oKleptoYawToTarget, 600);
if (obj_face_yaw_approach(o->oMoveAngleYaw, 1000)) {
if (abs_angle_diff(o->oFaceAnglePitch, o->oMoveAnglePitch) == 0) {
o->oAction = KLEPTO_ACT_RESET_POSITION;
o->oHomeY = 1500.0f;
o->oKleptoUnk1AE = -100;
o->oFlags |= 0x00000008;
obj_become_tangible();
}
}
}
static void klepto_act_reset_position(void) {
if (o->oTimer < 300) {
klepto_circle_target(300.0f, 20.0f);
} else if (o->oBehParams2ndByte != 0) {
o->oHomeX = -2000.0f;
o->oHomeZ = -1000.0f;
o->oHomeY = o->oKleptoDistanceToTarget = 9999.0f;
if (o->oPosY > 5000.0f) {
mark_object_for_deletion(o);
} else {
klepto_approach_target(20.0f);
}
} else {
o->oAction = KLEPTO_ACT_WAIT_FOR_MARIO;
o->oHomeX = o->oKleptoStartPosX;
o->oHomeY = o->oKleptoStartPosY;
o->oHomeZ = o->oKleptoStartPosZ;
}
}
void obj_set_speed_to_zero(void) {
o->oForwardVel = o->oVelY = 0.0f;
}
void bhv_klepto_update(void) {
UNUSED s32 unused;
obj_update_floor_and_walls();
o->oKleptoDistanceToTarget = obj_lateral_dist_to_home();
o->oKleptoUnk1B0 = obj_get_pitch_to_home(o->oKleptoDistanceToTarget);
o->oKleptoYawToTarget = obj_angle_to_home();
if (o->oAction == KLEPTO_ACT_STRUCK_BY_MARIO) {
klepto_act_struck_by_mario();
} else {
obj_compute_vel_from_move_pitch(o->oKleptoSpeed);
switch (o->oAction) {
case KLEPTO_ACT_CIRCLE_TARGET_HOLDING:
klepto_circle_target(300.0f, 40.0f);
break;
case KLEPTO_ACT_APPROACH_TARGET_HOLDING:
klepto_approach_target(50.0f);
break;
case KLEPTO_ACT_WAIT_FOR_MARIO:
klepto_act_wait_for_mario();
break;
case KLEPTO_ACT_TURN_TOWARD_MARIO:
klepto_act_turn_toward_mario();
break;
case KLEPTO_ACT_DIVE_AT_MARIO:
klepto_act_dive_at_mario();
break;
case KLEPTO_ACT_RESET_POSITION:
klepto_act_reset_position();
break;
case KLEPTO_ACT_RETREAT:
klepto_act_retreat();
break;
}
if (obj_handle_attacks(&sKleptoHitbox, o->oAction, sKleptoAttackHandlers)) {
PlaySound2(SOUND_OBJECT_KLEPTO2);
if (o->oAnimState == KLEPTO_ANIM_STATE_HOLDING_CAP) {
save_file_clear_flags(SAVE_FLAG_CAP_ON_KLEPTO);
spawn_object(o, MODEL_MARIOS_CAP, bhvNormalCap);
} else if (o->oAnimState == KLEPTO_ANIM_STATE_HOLDING_STAR) {
create_star(-5550.0f, 300.0f, -930.0f);
}
o->oAnimState = KLEPTO_ANIM_STATE_HOLDING_NOTHING;
o->oAction = KLEPTO_ACT_STRUCK_BY_MARIO;
o->oGravity = -2.0f;
o->oMoveAngleYaw = o->oAngleToMario + 0x8000;
o->oFlags &= ~0x00000008;
obj_become_intangible();
} else if (gMarioStates[0].action == ACT_SLEEPING
|| (gMarioStates[0].action
& (ACT_FLAG_SHORT_HITBOX | ACT_FLAG_BUTT_OR_STOMACH_SLIDE))) {
obj_become_intangible();
} else {
obj_become_tangible();
}
}
obj_roll_to_match_yaw_turn(o->oKleptoYawToTarget, 0x3000, 600);
obj_move_standard(78);
}