sm64pc/src/game/behaviors/king_bobomb.inc.c

311 lines
9.8 KiB
C

// king_bobomb.c.inc
void bhv_bobomb_anchor_mario_loop(void) {
func_802A8D18(50.0f, 50.0f, 64);
}
void ActionKingBobomb0(void) {
#ifndef VERSION_JP
o->oForwardVel = 0;
o->oVelY = 0;
#endif
if (o->oSubAction == 0) {
obj_become_intangible();
gSecondCameraFocus = o;
set_obj_animation_and_sound_state(5);
obj_set_pos_to_home();
o->oHealth = 3;
if (obj_is_mario_in_range_and_ready_to_speak(500.0f, 100.0f)) {
o->oSubAction++;
func_8031FFB4(0, 60, 40);
}
} else if (obj_update_dialog_unk2(2, 1, 162, 17)) {
o->oAction = 2;
o->oFlags |= OBJ_FLAG_HOLDABLE;
}
}
int func_802A6AF8(f32 arg0) {
if (arg0 < o->oPosY - gMarioObject->oPosY)
return 1;
else
return 0;
}
void ActionKingBobomb2(void) {
obj_become_tangible();
if (o->oPosY - o->oHomeY < -100.0f) // Thrown off hill
{
o->oAction = 5;
obj_become_intangible();
}
if (o->OBJECT_FIELD_S32(0x1E) == 0) {
if (obj_check_anim_frame(15))
ShakeScreen(1);
if (func_802A4AB0(4))
o->OBJECT_FIELD_S32(0x1E)++;
} else {
if (o->OBJECT_FIELD_S32(0x1E) == 1) {
func_802A4A70(11, 7);
o->OBJECT_FIELD_S32(0x1E) = 2;
} else
set_obj_animation_and_sound_state(11);
if (o->OBJECT_FIELD_S32(0x20) == 0) {
o->oForwardVel = 3.0f;
obj_rotate_yaw_toward(o->oAngleToMario, 0x100);
} else {
o->oForwardVel = 0.0f;
o->OBJECT_FIELD_S32(0x20)--;
}
}
if (obj_check_grabbed_mario())
o->oAction = 3;
if (func_802A6AF8(1200.0f)) {
o->oAction = 0;
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
}
void ActionKingBobomb3(void) {
if (o->oSubAction == 0) {
o->oForwardVel = 0;
o->OBJECT_FIELD_S32(0x1F) = 0;
o->OBJECT_FIELD_S32(0x1D) = 0;
if (o->oTimer == 0)
PlaySound2(SOUND_OBJECT_UNKNOWN3);
if (func_802A4AB0(0)) {
o->oSubAction++;
func_802A4A70(1, 0);
}
} else {
if (o->oSubAction == 1) {
set_obj_animation_and_sound_state(1);
o->OBJECT_FIELD_S32(0x1D) += player_performed_grab_escape_action();
print_debug_bottom_up("%d", o->OBJECT_FIELD_S32(0x1D));
if (o->OBJECT_FIELD_S32(0x1D) > 10) {
o->oUnknownUnk88 = 3;
o->oAction = 2;
o->OBJECT_FIELD_S32(0x20) = 35;
o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
} else {
o->oForwardVel = 3.0f;
if (o->OBJECT_FIELD_S32(0x1F) > 20 && obj_rotate_yaw_toward(0, 0x400)) {
o->oSubAction++;
func_802A4A70(9, 22);
}
}
o->OBJECT_FIELD_S32(0x1F)++;
} else {
set_obj_animation_and_sound_state(9);
if (obj_check_anim_frame(31)) {
o->oUnknownUnk88 = 2;
PlaySound2(SOUND_OBJECT_UNKNOWN4);
} else if (func_8029F788()) {
o->oAction = 1;
o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
}
}
}
}
void ActionKingBobomb1(void) {
o->oForwardVel = 0;
o->oVelY = 0;
set_obj_animation_and_sound_state(11);
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 512);
if (o->oDistanceToMario < 2500.0f)
o->oAction = 2;
if (func_802A6AF8(1200.0f)) {
o->oAction = 0;
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
}
void ActionKingBobomb6(void) {
if (o->oSubAction == 0) {
if (o->oTimer == 0) {
o->OBJECT_FIELD_S32(0x1F) = 0;
PlaySound2(SOUND_OBJECT_BULLYTHWOMP);
PlaySound2(SOUND_CH9_UNK42);
ShakeScreen(1);
func_802AA618(0, 0, 100.0f);
o->oInteractType = 8;
obj_become_tangible();
}
if (func_802A4AB0(2))
o->OBJECT_FIELD_S32(0x1F)++;
if (o->OBJECT_FIELD_S32(0x1F) > 3) {
o->oSubAction++;
; // Needed to match
}
} else {
if (o->oSubAction == 1) {
if (func_802A4AB0(10)) {
o->oSubAction++;
o->oInteractType = 2;
obj_become_intangible();
}
} else {
set_obj_animation_and_sound_state(11);
if (obj_rotate_yaw_toward(o->oAngleToMario, 0x800) == 1)
o->oAction = 2;
}
}
}
void ActionKingBobomb7(void) {
set_obj_animation_and_sound_state(2);
if (obj_update_dialog_unk2(2, 2, 162, 116)) {
create_sound_spawner(SOUND_OBJECT_KINGWHOMPDEATH);
obj_hide();
obj_become_intangible();
func_802AA618(0, 0, 200.0f);
spawn_triangle_break_particles(20, 138, 3.0f, 4);
ShakeScreen(1);
#ifndef VERSION_JP
obj_spawn_star_at_y_offset(2000.0f, 4500.0f, -4500.0f, 200.0f);
#else
o->oPosY += 100.0f;
create_star(2000.0f, 4500.0f, -4500.0f);
#endif
o->oAction = 8;
}
}
void ActionKingBobomb8(void) {
if (o->oTimer == 60)
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
void ActionKingBobomb4() // bobomb been thrown
{
if (o->oPosY - o->oHomeY > -100.0f) // not thrown off hill
{
if (o->oMoveFlags & 1) {
o->oHealth--;
o->oForwardVel = 0;
o->oVelY = 0;
PlaySound2(SOUND_OBJECT_BULLYTHWOMP);
if (o->oHealth)
o->oAction = 6;
else
o->oAction = 7;
}
} else {
if (o->oSubAction == 0) {
if (o->oMoveFlags & 2) {
o->oForwardVel = 0;
o->oVelY = 0;
o->oSubAction++;
} else if (o->oMoveFlags & 1)
PlaySound2(SOUND_OBJECT_BULLYTHWOMP);
} else {
if (func_802A4AB0(10))
o->oAction = 5; // Go back to top of hill
o->oSubAction++;
}
}
}
void ActionKingBobomb5() // bobomb returns home
{
switch (o->oSubAction) {
case 0:
if (o->oTimer == 0)
PlaySound2(SOUND_OBJECT_KINGBOBOMBJUMP);
o->OBJECT_FIELD_S32(0x1C) = 1;
func_802A4AEC(8);
o->oMoveAngleYaw = obj_angle_to_home();
if (o->oPosY < o->oHomeY)
o->oVelY = 100.0f;
else {
func_802B2894(&o->oHomeX, &o->oPosX, 100.0f,
-4.0f); // the Vec3fs oHome and oPos are being passed by reference
o->oSubAction++;
}
break;
case 1:
func_802A4AEC(8);
if (o->oVelY < 0 && o->oPosY < o->oHomeY) {
o->oPosY = o->oHomeY;
o->oVelY = 0;
o->oForwardVel = 0;
o->oGravity = -4.0f;
o->OBJECT_FIELD_S32(0x1C) = 0;
set_obj_animation_and_sound_state(7);
PlaySound2(SOUND_OBJECT_BULLYTHWOMP);
ShakeScreen(1);
o->oSubAction++;
}
break;
case 2:
if (func_802A4AB0(7))
o->oSubAction++;
break;
case 3:
if (func_802A6AF8(1200.0f)) {
o->oAction = 0;
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
if (obj_is_mario_in_range_and_ready_to_speak(500.0f, 100.0f))
o->oSubAction++;
break;
case 4:
if (obj_update_dialog_unk2(2, 1, 162, 128))
o->oAction = 2;
break;
}
}
void (*sKingBobombActions[])(void) = { ActionKingBobomb0, ActionKingBobomb1, ActionKingBobomb2,
ActionKingBobomb3, ActionKingBobomb4, ActionKingBobomb5,
ActionKingBobomb6, ActionKingBobomb7, ActionKingBobomb8 };
struct SoundState sKingBobombSoundStates[] = { { 0, 0, 0, NO_SOUND },
{ 1, 1, 20, SOUND_OBJECT_POUNDING1_HIGHPRIO },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 1, 15, -1, SOUND_OBJECT_POUNDING1_HIGHPRIO },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 1, 33, -1, SOUND_OBJECT_POUNDING1_HIGHPRIO },
{ 0, 0, 0, NO_SOUND },
{ 1, 1, 15, SOUND_OBJECT_POUNDING1_HIGHPRIO } };
void func_802A7748(void) {
obj_update_floor_and_walls();
if (o->OBJECT_FIELD_S32(0x1C) == 0)
obj_move_standard(-78);
else
obj_move_using_fvel_and_gravity();
obj_call_action_function(sKingBobombActions);
exec_anim_sound_state(sKingBobombSoundStates);
if (o->oDistanceToMario < 5000.0f)
obj_enable_rendering();
else
obj_disable_rendering();
}
void bhv_king_bobomb_loop(void) {
f32 sp34 = 20.0f;
f32 sp30 = 50.0f;
UNUSED u8 pad[8];
o->oInteractionSubtype |= INT_SUBTYPE_GRABS_MARIO;
switch (o->oHeldState) {
case HELD_FREE:
func_802A7748();
break;
case HELD_HELD:
func_8029FA5C(6, 1);
break;
case HELD_THROWN:
case HELD_DROPPED:
obj_get_thrown_or_placed(sp34, sp30, 4);
obj_become_intangible();
o->oPosY += 20.0f;
break;
}
o->oInteractStatus = 0;
}