sm64pc/src/game/behaviors/end_birds_1.inc.c

30 lines
1010 B
C

// end_birds_1.inc.c
void bhv_end_birds_1_loop(void) {
Vec3f sp34;
UNUSED f32 sp30 = RandomFloat();
switch (gCurrentObject->oAction) {
case 0:
obj_scale(0.7f);
gCurrentObject->oIntroLakituUnk110 = -554.f;
gCurrentObject->oIntroLakituUnk10C = 3044.f;
gCurrentObject->oIntroLakituUnk108 = -1314.f;
gCurrentObject->oAction += 1;
break;
case 1:
vec3f_set(sp34, gCurrentObject->oIntroLakituUnk110, gCurrentObject->oIntroLakituUnk10C,
gCurrentObject->oIntroLakituUnk108);
if (gCurrentObject->oTimer < 100)
func_8029A7DC(gCurrentObject, sp34, 0, 0, 0x20, 0x20);
if ((gCurrentObject->oEndBirdUnk104 == 0.f) && (gCurrentObject->oTimer == 0))
PlaySound2(SOUND_GENERAL_BIRDSFLYAWAY);
if (gCutsceneTimer == 0)
mark_object_for_deletion(gCurrentObject);
break;
}
func_802A2A38();
}