sm64pc/src/game/behaviors/door_key.inc.c

48 lines
1.4 KiB
C

// door_key.c.inc
Gfx *Geo18_802BA2B0(s32 run, struct GraphNode *node, UNUSED f32 mtx[4][4]) {
struct Object *sp4;
if (run == TRUE) {
sp4 = (struct Object *) D_8032CFA0;
((struct GraphNodeScaleOptionalDisplayList *) node->next)->scale = sp4->oUnknownUnkF4_F32;
}
return 0;
}
void bhv_door_key_1_loop(void) {
s32 sp1C;
sp1C = o->header.gfx.unk38.animFrame;
set_obj_animation_and_sound_state(0);
if (sp1C < 38)
o->oDoorKey1UnkF4 = 0.0f;
else if (sp1C < 49)
o->oDoorKey1UnkF4 = 0.2f;
else if (sp1C < 58)
o->oDoorKey1UnkF4 = (sp1C - 53) * 0.11875f + 0.2; // 0.11875?
else if (sp1C < 59)
o->oDoorKey1UnkF4 = 1.1f;
else if (sp1C < 60)
o->oDoorKey1UnkF4 = 1.05f;
else
o->oDoorKey1UnkF4 = 1.0f;
if (o->oTimer > 150)
mark_object_for_deletion(o);
}
void bhv_door_key_2_loop(void) {
s32 sp1C = o->header.gfx.unk38.animFrame;
set_obj_animation_and_sound_state(1);
if (sp1C < 38)
o->oDoorKey2UnkF4 = 0.2f;
else if (sp1C < 52)
o->oDoorKey2UnkF4 = (sp1C - 42) * 0.042857f + 0.2; // TODO 3/70?
else if (sp1C < 94)
o->oDoorKey2UnkF4 = 0.8f;
else if (sp1C < 0x65)
o->oDoorKey2UnkF4 = (101 - sp1C) * 0.085714f + 0.2; // TODO 6/70?
else
o->oDoorKey2UnkF4 = 0.2f;
if (o->oTimer > 138)
mark_object_for_deletion(o);
}