211 lines
6.5 KiB
C
211 lines
6.5 KiB
C
// chuckya.c.inc
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void func_802A8D18(f32 sp28, f32 sp2C, s32 sp30) {
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switch (o->parentObj->oUnknownUnk88) {
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case 0:
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break;
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case 1:
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func_802A2008(gMarioObject, o);
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break;
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case 2:
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gMarioObject->oInteractStatus |= (sp30 + INT_STATUS_MARIO_UNK2);
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gMarioStates->forwardVel = sp28;
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gMarioStates->vel[1] = sp2C;
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o->parentObj->oUnknownUnk88 = 0;
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break;
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case 3:
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gMarioObject->oInteractStatus |=
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(INT_STATUS_MARIO_UNK2 + INT_STATUS_MARIO_UNK6); // loads 2 interactions at once?
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gMarioStates->forwardVel = 10.0f;
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gMarioStates->vel[1] = 10.0f;
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o->parentObj->oUnknownUnk88 = 0;
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break;
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}
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o->oMoveAngleYaw = o->parentObj->oMoveAngleYaw;
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if (!o->parentObj->activeFlags)
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mark_object_for_deletion(o);
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}
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void bhv_chuckya_anchor_mario_loop(void) {
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func_802A8D18(40.0f, 40.0f, 64);
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}
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s32 Unknown802A8EC8(s32 sp20, f32 sp24, f32 sp28, s32 sp2C) {
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s32 sp1C = 0;
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if (o->OBJECT_FIELD_S32(0x1C) != 4) {
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if (sp24 < obj_lateral_dist_from_mario_to_home()) {
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if (obj_lateral_dist_to_home() < 200.0f)
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sp1C = 0;
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else {
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sp1C = 1;
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o->oAngleToMario = obj_angle_to_home();
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}
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} else if (o->oDistanceToMario > sp28) {
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if (gGlobalTimer % (s16) sp2C == 0)
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o->oAngleToMario = angle_to_object(o, gMarioObject);
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sp1C = 2;
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} else
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sp1C = 3;
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if (sp20 && func_802C5A64(&o->oAngleToMario)) {
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sp1C = 4;
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o->OBJECT_FIELD_S32(0x1C) = 4;
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}
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} else
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sp1C = 4;
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return sp1C;
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}
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s32 func_802A9050(f32 *arr, f32 spC, f32 sp10) {
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s32 sp4 = 0;
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if (arr[0] > spC) {
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arr[0] -= sp10;
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if (arr[0] < spC)
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arr[0] = spC;
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} else if (arr[0] < spC) {
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arr[0] += sp10;
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if (arr[0] > spC)
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arr[0] = spC;
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} else
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sp4 = 1;
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return sp4;
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}
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void ActionChuckya0(void) {
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s32 sp3C;
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UNUSED u8 pad[16];
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s32 sp28;
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if (o->oTimer == 0)
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o->OBJECT_FIELD_S32(0x1D) = 0;
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o->oAngleToMario = angle_to_object(o, gMarioObject);
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switch (sp28 = o->oSubAction) {
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case 0:
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o->oForwardVel = 0;
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if (obj_lateral_dist_from_mario_to_home() < 2000.0f) {
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obj_rotate_yaw_toward(o->oAngleToMario, 0x400);
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if (o->OBJECT_FIELD_S32(0x1D) > 40
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|| abs_angle_diff(o->oMoveAngleYaw, o->oAngleToMario) < 0x1000)
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o->oSubAction = 1;
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} else
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o->oSubAction = 3;
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break;
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case 1:
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func_802A9050(&o->oForwardVel, 30.0f, 4.0f);
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if (abs_angle_diff(o->oMoveAngleYaw, o->oAngleToMario) > 0x4000)
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o->oSubAction = 2;
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if (obj_lateral_dist_from_mario_to_home() > 2000.0f)
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o->oSubAction = 3;
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break;
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case 2:
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func_802A9050(&o->oForwardVel, 0, 4.0f);
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if (o->OBJECT_FIELD_S32(0x1D) > 48)
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o->oSubAction = 0;
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break;
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case 3:
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if (obj_lateral_dist_to_home() < 500.0f)
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o->oForwardVel = 0;
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else {
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func_802A9050(&o->oForwardVel, 10.0f, 4.0f);
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o->oAngleToMario = obj_angle_to_home();
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obj_rotate_yaw_toward(o->oAngleToMario, 0x800);
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}
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if (obj_lateral_dist_from_mario_to_home() < 1900.0f)
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o->oSubAction = 0;
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break;
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}
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if (o->oSubAction != sp28)
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o->OBJECT_FIELD_S32(0x1D) = 0;
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else
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o->OBJECT_FIELD_S32(0x1D)++;
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set_obj_animation_and_sound_state(4);
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if (o->oForwardVel > 1.0f)
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PlaySound(SOUND_CH6_CHUCKYAMOVE);
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print_debug_bottom_up("fg %d", sp3C);
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print_debug_bottom_up("sp %d", o->oForwardVel);
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}
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void ActionChuckya1(void) {
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if (o->oSubAction == 0) {
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if (func_802A4AB0(0))
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o->oSubAction++;
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o->OBJECT_FIELD_S32(0x1D) = RandomFloat() * 30.0f + 10.0f;
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o->OBJECT_FIELD_S32(0x1E) = 0;
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o->oForwardVel = 0.0f;
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} else {
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if (o->oSubAction == 1) {
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o->OBJECT_FIELD_S32(0x1E) += player_performed_grab_escape_action();
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print_debug_bottom_up("%d", o->OBJECT_FIELD_S32(0x1E));
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if (o->OBJECT_FIELD_S32(0x1E) > 10) {
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o->oUnknownUnk88 = 3;
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o->oAction = 3;
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o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
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} else {
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set_obj_animation_and_sound_state(1);
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o->oMoveAngleYaw += INT_STATUS_GRABBED_MARIO;
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if (o->OBJECT_FIELD_S32(0x1D)-- < 0)
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if (func_802B0C54(50.0f, 150.0f) || o->OBJECT_FIELD_S32(0x1D) < -16) {
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o->oSubAction++;
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;
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}
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}
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} else {
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set_obj_animation_and_sound_state(3);
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if (obj_check_anim_frame(18)) {
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PlaySound2(SOUND_OBJECT_UNKNOWN4);
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o->oUnknownUnk88 = 2;
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o->oAction = 3;
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o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
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}
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}
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}
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}
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void ActionChuckya3(void) {
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o->oForwardVel = 0;
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o->oVelY = 0;
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set_obj_animation_and_sound_state(4);
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if (o->oTimer > 100)
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o->oAction = 0;
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}
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void ActionChuckya2(void) {
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if (o->oMoveFlags & (0x200 | 0x40 | 0x20 | 0x10 | 0x8 | 0x1)) {
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mark_object_for_deletion(o);
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spawn_object_loot_yellow_coins(o, 5, 20.0f);
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func_802A3034(SOUND_OBJECT_CHUCKYADEATH);
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}
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}
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void (*sChuckyaActions[])(void) = { ActionChuckya0, ActionChuckya1, ActionChuckya2, ActionChuckya3 };
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void func_802A97B8(void) {
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obj_update_floor_and_walls();
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obj_call_action_function(sChuckyaActions);
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obj_move_standard(-30);
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if (o->oInteractStatus & INT_STATUS_GRABBED_MARIO) {
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o->oAction = 1;
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o->oUnknownUnk88 = 1;
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PlaySound2(SOUND_OBJECT_UNKNOWN3);
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}
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}
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void bhv_chuckya_loop(void) {
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f32 sp2C = 20.0f;
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f32 sp28 = 50.0f;
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obj_scale(2.0f);
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o->oInteractionSubtype |= INT_SUBTYPE_GRABS_MARIO;
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switch (o->oHeldState) {
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case HELD_FREE:
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func_802A97B8();
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break;
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case HELD_HELD:
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func_8029FA5C(2, 0);
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break;
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case HELD_THROWN:
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case HELD_DROPPED:
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obj_get_thrown_or_placed(sp2C, sp28, 2);
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break;
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}
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o->oInteractStatus = 0;
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print_debug_bottom_up("md %d", o->oAction);
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}
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