sm64pc/src/game/behaviors/bobomb.inc.c

416 lines
11 KiB
C

// bobomb.c.inc
static struct ObjectHitbox sBobombHitbox = {
/* interactType: */ INTERACT_GRABBABLE,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 0,
/* health: */ 0,
/* numLootCoins: */ 0,
/* radius: */ 65,
/* height: */ 113,
/* hurtboxRadius: */ 0,
/* hurtboxHeight: */ 0,
};
void bhv_bobomb_init(void) {
o->oGravity = 2.5;
o->oFriction = 0.8;
o->oBuoyancy = 1.3;
o->oInteractionSubtype = INT_SUBTYPE_KICKABLE;
}
void func_802E5B7C(void) {
if (((o->oBehParams >> 8) & 0x1) == 0) {
ObjSpawnYellowCoins(o, 1);
o->oBehParams = 0x100;
set_object_respawn_info_bits(o, 1);
}
}
void BobombExplodeLoop(void) {
struct Object *explosion;
if (o->oTimer < 5)
obj_scale(1.0 + (f32) o->oTimer / 5.0);
else {
explosion = spawn_object(o, MODEL_EXPLOSION, bhvExplosion);
explosion->oGraphYOffset += 100.0f;
func_802E5B7C();
create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
o->activeFlags = 0;
}
}
void CheckBobombInteractions(void) {
set_object_hitbox(o, &sBobombHitbox);
if ((o->oInteractStatus & INT_STATUS_INTERACTED) != 0) /* bit 15 */
{
if ((o->oInteractStatus & INTERACT_GRABBABLE) != 0) /* bit 1 */
{
o->oMoveAngleYaw = gMarioObject->header.gfx.angle[1];
o->oForwardVel = 25.0;
o->oVelY = 30.0;
o->oAction = BOBOMB_ACT_LAUNCHED;
}
if ((o->oInteractStatus & INTERACT_TEXT) != 0) /* bit 23 */
o->oAction = BOBOMB_ACT_EXPLODE;
o->oInteractStatus = 0;
}
if (attack_collided_non_mario_object(o) == 1)
o->oAction = BOBOMB_ACT_EXPLODE;
}
void BobombPatrolLoop(void) {
UNUSED s8 filler[4];
UNUSED s16 sp22;
s16 collisionFlags;
sp22 = o->header.gfx.unk38.animFrame;
o->oForwardVel = 5.0;
collisionFlags = ObjectStep();
if ((ObjLeaveIfMarioIsNearHome(o, o->oHomeX, o->oHomeY, o->oHomeZ, 400) == 1)
&& (func_802E46C0(o->oMoveAngleYaw, o->oAngleToMario, 0x2000) == 1)) {
o->oBobombFuseLit = 1;
o->oAction = BOBOMB_ACT_CHASE_MARIO;
}
ObjCheckFloorDeath(collisionFlags, D_803600E0);
}
void BobombChaseMarioLoop(void) {
UNUSED u8 filler[4];
s16 sp1a, collisionFlags;
sp1a = ++o->header.gfx.unk38.animFrame;
o->oForwardVel = 20.0;
collisionFlags = ObjectStep();
if (sp1a == 5 || sp1a == 16)
PlaySound2(SOUND_OBJECT_BOBOMBWALK);
obj_turn_toward_object(o, gMarioObject, 16, 0x800);
ObjCheckFloorDeath(collisionFlags, D_803600E0);
}
void BobombLaunchedLoop(void) {
s16 collisionFlags = 0;
collisionFlags = ObjectStep();
if ((collisionFlags & 0x1) == 1)
o->oAction = BOBOMB_ACT_EXPLODE; /* bit 0 */
}
void GenericBobombFreeLoop(void) {
switch (o->oAction) {
case BOBOMB_ACT_PATROL:
BobombPatrolLoop();
break;
case BOBOMB_ACT_LAUNCHED:
BobombLaunchedLoop();
break;
case BOBOMB_ACT_CHASE_MARIO:
BobombChaseMarioLoop();
break;
case BOBOMB_ACT_EXPLODE:
BobombExplodeLoop();
break;
case BOBOMB_ACT_LAVA_DEATH:
if (ObjLavaDeath() == 1)
create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
break;
case BOBOMB_ACT_DEATH_PLANE_DEATH:
o->activeFlags = 0;
create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
break;
}
CheckBobombInteractions();
if (o->oBobombFuseTimer >= 151)
o->oAction = 3;
}
void StationaryBobombFreeLoop(void) {
switch (o->oAction) {
case BOBOMB_ACT_LAUNCHED:
BobombLaunchedLoop();
break;
case BOBOMB_ACT_EXPLODE:
BobombExplodeLoop();
break;
case BOBOMB_ACT_LAVA_DEATH:
if (ObjLavaDeath() == 1)
create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
break;
case BOBOMB_ACT_DEATH_PLANE_DEATH:
o->activeFlags = 0;
create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
break;
}
CheckBobombInteractions();
if (o->oBobombFuseTimer >= 151)
o->oAction = 3;
}
void BobombFreeLoop(void) {
if (o->oBehParams2ndByte == BOBOMB_BP_STYPE_GENERIC)
GenericBobombFreeLoop();
else
StationaryBobombFreeLoop();
}
void BobombHeldLoop(void) {
o->header.gfx.node.flags |= 0x10; /* bit 4 */
SetObjAnimation(1);
obj_set_pos_relative(gMarioObject, 0, 60.0f, 100.0);
o->oBobombFuseLit = 1;
if (o->oBobombFuseTimer >= 151) {
//! Although the Bob-omb's action is set to explode when the fuse timer expires,
// BobombExplodeLoop() will not execute until the bob-omb's held state changes.
// This allows the Bob-omb to be regrabbed indefinitely.
gMarioObject->oInteractStatus |= INTERACT_DAMAGE; /* bit 3 */
o->oAction = BOBOMB_ACT_EXPLODE;
}
}
void BobombDroppedLoop(void) {
obj_get_dropped();
o->header.gfx.node.flags &= ~0x10; /* bit 4 = 0 */
SetObjAnimation(0);
o->oHeldState = 0;
o->oAction = BOBOMB_ACT_PATROL;
}
void BobombThrownLoop(void) {
obj_enable_rendering_2();
o->header.gfx.node.flags &= ~0x10; /* bit 4 = 0 */
o->oHeldState = 0;
o->oFlags &= ~0x8; /* bit 3 */
o->oForwardVel = 25.0;
o->oVelY = 20.0;
o->oAction = BOBOMB_ACT_LAUNCHED;
}
// sp18 = blinkTimer
void ObjRandomBlink(s32 *blinkTimer) {
if (*blinkTimer == 0) {
if ((s16)(RandomFloat() * 100.0f) == 0) {
o->oAnimState = 1;
*blinkTimer = 1;
}
} else {
(*blinkTimer)++;
if (*blinkTimer >= 6)
o->oAnimState = 0;
if (*blinkTimer >= 11)
o->oAnimState = 1;
if (*blinkTimer >= 16) {
o->oAnimState = 0;
*blinkTimer = 0;
}
}
}
void bhv_bobomb_loop(void) {
s8 dustPeriodMinus1;
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 4000) != 0) {
switch (o->oHeldState) {
case HELD_FREE:
BobombFreeLoop();
break;
case HELD_HELD:
BobombHeldLoop();
break;
case HELD_THROWN:
BobombThrownLoop();
break;
case HELD_DROPPED:
BobombDroppedLoop();
break;
}
ObjRandomBlink(&o->oBobombBlinkTimer);
if (o->oBobombFuseLit == 1) {
if (o->oBobombFuseTimer >= 121)
dustPeriodMinus1 = 1;
else
dustPeriodMinus1 = 7;
if ((dustPeriodMinus1 & o->oBobombFuseTimer)
== 0) /* oBobombFuseTimer % 2 or oBobombFuseTimer % 8 */
spawn_object(o, MODEL_SMOKE, bhvBobombFuseSmoke);
PlaySound(SOUND_CH6_BOBOMBLITFUSE);
o->oBobombFuseTimer++;
}
}
}
void bhv_bobomb_fuse_smoke_init(void) {
o->oPosX += (s32)(RandomFloat() * 80.0f) - 40;
o->oPosY += (s32)(RandomFloat() * 80.0f) + 60;
o->oPosZ += (s32)(RandomFloat() * 80.0f) - 40;
obj_scale(1.2f);
}
void bhv_bobomb_buddy_init(void) {
o->oGravity = 2.5;
o->oFriction = 0.8;
o->oBuoyancy = 1.3;
o->oInteractionSubtype = INT_SUBTYPE_NPC;
}
void BobombBuddyIdleLoop(void) {
UNUSED u8 filler[4];
s16 sp1a = o->header.gfx.unk38.animFrame;
UNUSED s16 collisionFlags = 0;
o->oBobombBuddyPosXCopy = o->oPosX;
o->oBobombBuddyPosYCopy = o->oPosY;
o->oBobombBuddyPosZCopy = o->oPosZ;
collisionFlags = ObjectStep();
if ((sp1a == 5) || (sp1a == 16))
PlaySound2(SOUND_OBJECT_BOBOMBWALK);
if (o->oDistanceToMario < 1000.0f)
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 0x140);
if (o->oInteractStatus == INT_STATUS_INTERACTED)
o->oAction = BOBOMB_BUDDY_ACT_TURN_TO_TALK;
}
// sp30 = arg0
// sp34 = arg1
void BobombBuddyCannonLoop(s16 arg0, s16 arg1) {
struct Object *sp2c;
s16 sp2a, sp28;
switch (o->oBobombBuddyCannonStatus) {
case BOBOMB_BUDDY_CANNON_UNOPENED:
sp2a = func_8028F8E0(162, o, arg0);
if (sp2a != 0) {
save_file_set_cannon_unlocked();
sp2c = obj_nearest_object_with_behavior(bhvCannonClosed);
if (sp2c != 0)
o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_OPENING;
else
o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_STOP_TALKING;
}
break;
case BOBOMB_BUDDY_CANNON_OPENING:
sp2c = obj_nearest_object_with_behavior(bhvCannonClosed);
sp28 = func_8028F9E8(150, sp2c);
if (sp28 == -1)
o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_OPENED;
break;
case BOBOMB_BUDDY_CANNON_OPENED:
sp2a = func_8028F8E0(162, o, arg1);
if (sp2a != 0)
o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_STOP_TALKING;
break;
case BOBOMB_BUDDY_CANNON_STOP_TALKING:
set_mario_npc_dialog(0);
o->activeFlags &= ~0x20; /* bit 5 */
o->oBobombBuddyHasTalkedToMario = BOBOMB_BUDDY_HAS_TALKED;
o->oInteractStatus = 0;
o->oAction = BOBOMB_BUDDY_ACT_IDLE;
o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_OPENED;
break;
}
}
void BobombBuddyTalkLoop(void) {
if (set_mario_npc_dialog(1) == 2) {
o->activeFlags |= 0x20; /* bit 5 */
switch (o->oBobombBuddyRole) {
case BOBOMB_BUDDY_ROLE_ADVICE:
if (func_8028F8E0(162, o, o->oBehParams2ndByte) != BOBOMB_BUDDY_BP_STYPE_GENERIC) {
set_mario_npc_dialog(0);
o->activeFlags &= ~0x20; /* bit 5 */
o->oBobombBuddyHasTalkedToMario = BOBOMB_BUDDY_HAS_TALKED;
o->oInteractStatus = 0;
o->oAction = BOBOMB_BUDDY_ACT_IDLE;
}
break;
case BOBOMB_BUDDY_ROLE_CANNON:
if (gCurrCourseNum == COURSE_BOB)
BobombBuddyCannonLoop(4, 105);
else
BobombBuddyCannonLoop(47, 106);
break;
}
}
}
void BobombBuddyTurnToTalkLoop(void) {
s16 sp1e = o->header.gfx.unk38.animFrame;
if ((sp1e == 5) || (sp1e == 16))
PlaySound2(SOUND_OBJECT_BOBOMBWALK);
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 0x1000);
if ((s16) o->oMoveAngleYaw == (s16) o->oAngleToMario)
o->oAction = BOBOMB_BUDDY_ACT_TALK;
PlaySound2(SOUND_ACTION_UNKNOWN45B);
}
void BobombBuddyActionLoop(void) {
switch (o->oAction) {
case BOBOMB_BUDDY_ACT_IDLE:
BobombBuddyIdleLoop();
break;
case BOBOMB_BUDDY_ACT_TURN_TO_TALK:
BobombBuddyTurnToTalkLoop();
break;
case BOBOMB_BUDDY_ACT_TALK:
BobombBuddyTalkLoop();
break;
}
SetObjectVisibility(o, 3000);
}
void bhv_bobomb_buddy_loop(void) {
BobombBuddyActionLoop();
ObjRandomBlink(&o->oBobombBuddyBlinkTimer);
o->oInteractStatus = 0;
}