sm64pc/src/game/behaviors/tree_particles.inc.c

68 lines
2.3 KiB
C

// tree_particles.c.inc
void bhv_tree_snow_or_leaf_loop(void) {
cur_obj_update_floor_height();
if (o->oTimer == 0) {
o->oAngleVelPitch = (random_float() - 0.5) * 0x1000;
o->oAngleVelRoll = (random_float() - 0.5) * 0x1000;
o->oTreeSnowOrLeafUnkF8 = 4;
o->oTreeSnowOrLeafUnkFC = random_float() * 0x400 + 0x600;
}
if (o->oPosY < o->oFloorHeight)
obj_mark_for_deletion(o);
if (o->oFloorHeight < -11000.0f)
obj_mark_for_deletion(o);
if (o->oTimer > 100)
obj_mark_for_deletion(o);
if (gPrevFrameObjectCount > 212)
obj_mark_for_deletion(o);
o->oFaceAnglePitch += o->oAngleVelPitch;
o->oFaceAngleRoll += o->oAngleVelRoll;
o->oVelY += -3.0f;
if (o->oVelY < -8.0f)
o->oVelY = -8.0f;
if (o->oForwardVel > 0)
o->oForwardVel -= 0.3;
else
o->oForwardVel = 0;
o->oPosX += sins(o->oMoveAngleYaw) * sins(o->oTreeSnowOrLeafUnkF4) * o->oTreeSnowOrLeafUnkF8;
o->oPosZ += coss(o->oMoveAngleYaw) * sins(o->oTreeSnowOrLeafUnkF4) * o->oTreeSnowOrLeafUnkF8;
o->oTreeSnowOrLeafUnkF4 += o->oTreeSnowOrLeafUnkFC;
o->oPosY += o->oVelY;
}
void bhv_snow_leaf_particle_spawn_init(void) {
struct Object *obj; // Either snow or leaf
UNUSED s32 unused;
s32 isSnow;
f32 scale;
UNUSED s32 unused2;
gMarioObject->oActiveParticleFlags &= ~0x2000;
if (gCurrLevelNum == LEVEL_CCM || gCurrLevelNum == LEVEL_SL)
isSnow = 1;
else
isSnow = 0;
if (isSnow) {
if (random_float() < 0.5) {
obj = spawn_object(o, MODEL_WHITE_PARTICLE_DL, bhvTreeSnow);
scale = random_float();
obj_scale_xyz(obj, scale, scale, scale);
obj->oMoveAngleYaw = random_u16();
obj->oForwardVel = random_float() * 5.0f;
obj->oVelY = random_float() * 15.0f;
}
} else {
if (random_float() < 0.3) {
obj = spawn_object(o, MODEL_LEAVES, bhvTreeLeaf);
scale = random_float() * 3.0f;
obj_scale_xyz(obj, scale, scale, scale);
obj->oMoveAngleYaw = random_u16();
obj->oForwardVel = random_float() * 5.0f + 5.0f;
obj->oVelY = random_float() * 15.0f;
obj->oFaceAnglePitch = random_u16();
obj->oFaceAngleRoll = random_u16();
obj->oFaceAngleYaw = random_u16();
}
}
}