sm64pc/src/game/behaviors/treasure_chest.inc.c

206 lines
6.4 KiB
C

// treasure_chest.c.inc
/**
* Hitbox for treasure chest bottom.
*/
static struct ObjectHitbox sTreasureChestBottomHitbox = {
/* interactType: */ INTERACT_SHOCK,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 1,
/* health: */ 0,
/* numLootCoins: */ 0,
/* radius: */ 300,
/* height: */ 300,
/* hurtboxRadius: */ 310,
/* hurtboxHeight: */ 310,
};
void bhv_treasure_chest_top_loop(void) {
struct Object *sp34 = o->parentObj->parentObj;
switch (o->oAction) {
case 0:
if (o->parentObj->oAction == 1)
o->oAction = 1;
break;
case 1:
if (o->oTimer == 0) {
if (sp34->oTreasureChestUnkFC == 0) {
spawn_object_relative(0, 0, -80, 120, o, MODEL_BUBBLE, bhvWaterAirBubble);
play_sound(SOUND_GENERAL_CLAM_SHELL1, o->header.gfx.cameraToObject);
} else {
play_sound(SOUND_GENERAL_OPEN_CHEST, o->header.gfx.cameraToObject);
}
}
o->oFaceAnglePitch += -0x200;
if (o->oFaceAnglePitch < -0x4000) {
o->oFaceAnglePitch = -0x4000;
o->oAction++;
if (o->parentObj->oBehParams2ndByte != 4)
spawn_orange_number(o->parentObj->oBehParams2ndByte, 0, -40, 0);
}
break;
case 2:
if (o->parentObj->oAction == 0)
o->oAction = 3;
break;
case 3:
o->oFaceAnglePitch += 0x800;
if (o->oFaceAnglePitch > 0) {
o->oFaceAnglePitch = 0;
o->oAction = 0;
}
}
}
void bhv_treasure_chest_bottom_init(void) {
spawn_object_relative(0, 0, 102, -77, o, MODEL_TREASURE_CHEST_LID, bhvTreasureChestTop);
obj_set_hitbox(o, &sTreasureChestBottomHitbox);
}
void bhv_treasure_chest_bottom_loop(void) {
switch (o->oAction) {
case 0:
if (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, gMarioObject->header.gfx.angle[1] + 0x8000, 0x3000)) {
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 150)) {
if (!o->parentObj->oTreasureChestUnkF8) {
if (o->parentObj->oTreasureChestUnkF4 == o->oBehParams2ndByte) {
play_sound(SOUND_GENERAL2_RIGHT_ANSWER, gDefaultSoundArgs);
o->parentObj->oTreasureChestUnkF4++;
o->oAction = 1;
} else {
o->parentObj->oTreasureChestUnkF4 = 1;
o->parentObj->oTreasureChestUnkF8 = 1;
o->oAction = 2;
cur_obj_become_tangible();
play_sound(SOUND_MENU_CAMERA_BUZZ, gDefaultSoundArgs);
}
}
}
}
break;
case 1:
if (o->parentObj->oTreasureChestUnkF8 == 1)
o->oAction = 0;
break;
case 2:
cur_obj_become_intangible();
if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 500)) {
o->parentObj->oTreasureChestUnkF8 = 0;
o->oAction = 0;
}
}
cur_obj_push_mario_away_from_cylinder(150.0f, 150.0f);
o->oInteractStatus = 0;
}
void spawn_treasure_chest(s8 sp3B, s32 sp3C, s32 sp40, s32 sp44, s16 sp4A) {
struct Object *sp34;
sp34 = spawn_object_abs_with_rot(o, 0, MODEL_TREASURE_CHEST_BASE, bhvTreasureChestBottom, sp3C,
sp40, sp44, 0, sp4A, 0);
sp34->oBehParams2ndByte = sp3B;
}
void bhv_treasure_chest_ship_init(void) {
spawn_treasure_chest(1, 400, -350, -2700, 0);
spawn_treasure_chest(2, 650, -350, -940, -0x6001);
spawn_treasure_chest(3, -550, -350, -770, 0x5FFF);
spawn_treasure_chest(4, 100, -350, -1700, 0);
o->oTreasureChestUnkF4 = 1;
o->oTreasureChestUnkFC = 0;
}
void bhv_treasure_chest_ship_loop(void) {
switch (o->oAction) {
case 0:
if (o->oTreasureChestUnkF4 == 5) {
play_puzzle_jingle();
fade_volume_scale(0, 127, 1000);
o->oAction = 1;
}
break;
case 1:
if (gEnvironmentRegions != NULL) {
gEnvironmentRegions[6] += -5;
play_sound(SOUND_ENV_WATER_DRAIN, gDefaultSoundArgs);
set_environmental_camera_shake(SHAKE_ENV_JRB_SHIP_DRAIN);
if (gEnvironmentRegions[6] < -335) {
gEnvironmentRegions[6] = -335;
o->activeFlags = 0;
}
}
break;
}
}
void bhv_treasure_chest_jrb_init(void) {
spawn_treasure_chest(1, -1700, -2812, -1150, 0x7FFF);
spawn_treasure_chest(2, -1150, -2812, -1550, 0x7FFF);
spawn_treasure_chest(3, -2400, -2812, -1800, 0x7FFF);
spawn_treasure_chest(4, -1800, -2812, -2100, 0x7FFF);
o->oTreasureChestUnkF4 = 1;
o->oTreasureChestUnkFC = 1;
}
void bhv_treasure_chest_jrb_loop(void) {
switch (o->oAction) {
case 0:
if (o->oTreasureChestUnkF4 == 5) {
play_puzzle_jingle();
o->oAction = 1;
}
break;
case 1:
if (o->oTimer == 60) {
spawn_mist_particles();
spawn_default_star(-1800.0f, -2500.0f, -1700.0f);
o->oAction = 2;
}
break;
case 2:
break;
}
}
void bhv_treasure_chest_init(void) {
spawn_treasure_chest(1, -4500, -5119, 1300, -0x6001);
spawn_treasure_chest(2, -1800, -5119, 1050, 0x1FFF);
spawn_treasure_chest(3, -4500, -5119, -1100, 9102);
spawn_treasure_chest(4, -2400, -4607, 125, 16019);
o->oTreasureChestUnkF4 = 1;
o->oTreasureChestUnkFC = 0;
}
void bhv_treasure_chest_loop(void) {
switch (o->oAction) {
case 0:
if (o->oTreasureChestUnkF4 == 5) {
play_puzzle_jingle();
o->oAction = 1;
}
break;
case 1:
if (o->oTimer == 60) {
spawn_mist_particles();
spawn_default_star(-1900.0f, -4000.0f, -1400.0f);
o->oAction = 2;
}
break;
case 2:
break;
}
}