sm64pc/src/game/behaviors/tower_platform.inc.c

110 lines
3.6 KiB
C

// tower_platform.c.inc
void bhv_wf_solid_tower_platform_loop(void) {
if (o->parentObj->oAction == 3)
obj_mark_for_deletion(o);
}
void bhv_wf_elevator_tower_platform_loop(void) {
switch (o->oAction) {
case 0:
if (gMarioObject->platform == o)
o->oAction++;
break;
case 1:
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR1);
if (o->oTimer > 140)
o->oAction++;
else
o->oPosY += 5.0f;
break;
case 2:
if (o->oTimer > 60)
o->oAction++;
break;
case 3:
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR1);
if (o->oTimer > 140)
o->oAction = 0;
else
o->oPosY -= 5.0f;
break;
}
if (o->parentObj->oAction == 3)
obj_mark_for_deletion(o);
}
void bhv_wf_sliding_tower_platform_loop(void) {
s32 sp24 = o->oPlatformUnk110 / o->oPlatformUnk10C;
switch (o->oAction) {
case 0:
if (o->oTimer > sp24)
o->oAction++;
o->oForwardVel = -o->oPlatformUnk10C;
break;
case 1:
if (o->oTimer > sp24)
o->oAction = 0;
o->oForwardVel = o->oPlatformUnk10C;
break;
}
cur_obj_compute_vel_xz();
o->oPosX += o->oVelX;
o->oPosZ += o->oVelZ;
if (o->parentObj->oAction == 3)
obj_mark_for_deletion(o);
}
void spawn_and_init_wf_platforms(s16 a, const BehaviorScript *bhv) {
s16 yaw;
struct Object *platform = spawn_object(o, a, bhv);
yaw = o->oPlatformSpawnerUnkF4 * o->oPlatformSpawnerUnkFC + o->oPlatformSpawnerUnkF8;
platform->oMoveAngleYaw = yaw;
platform->oPosX += o->oPlatformSpawnerUnk100 * sins(yaw);
platform->oPosY += 100 * o->oPlatformSpawnerUnkF4;
platform->oPosZ += o->oPlatformSpawnerUnk100 * coss(yaw);
platform->oPlatformUnk110 = o->oPlatformSpawnerUnk104;
platform->oPlatformUnk10C = o->oPlatformSpawnerUnk108;
o->oPlatformSpawnerUnkF4++;
}
void spawn_wf_platform_group(void) {
UNUSED s32 unused = 8;
o->oPlatformSpawnerUnkF4 = 0;
o->oPlatformSpawnerUnkF8 = 0;
o->oPlatformSpawnerUnkFC = 0x2000;
o->oPlatformSpawnerUnk100 = 704.0f;
o->oPlatformSpawnerUnk104 = 380.0f;
o->oPlatformSpawnerUnk108 = 3.0f;
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM, bhvWfSolidTowerPlatform);
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM, bhvWfSlidingTowerPlatform);
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM, bhvWfSolidTowerPlatform);
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM, bhvWfSlidingTowerPlatform);
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM, bhvWfSolidTowerPlatform);
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM, bhvWfSlidingTowerPlatform);
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM, bhvWfSolidTowerPlatform);
spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR, bhvWfElevatorTowerPlatform);
}
void bhv_tower_platform_group_loop(void) {
f32 marioY = gMarioObject->oPosY;
o->oDistanceToMario = dist_between_objects(o, gMarioObject);
switch (o->oAction) {
case 0:
if (marioY > o->oHomeY - 1000.0f)
o->oAction++;
break;
case 1:
spawn_wf_platform_group();
o->oAction++;
break;
case 2:
if (marioY < o->oHomeY - 1000.0f)
o->oAction++;
break;
case 3:
o->oAction = 0;
break;
}
}