sm64pc/src/game/behaviors/thi_top.inc.c

45 lines
1.3 KiB
C

// thi_top.c.inc
struct SpawnParticlesInfo D_8032F134 = {
0, 30, MODEL_WHITE_PARTICLE_SMALL, 0, 40, 0, 20, 40, 252, 30, 20.0f, 0.0f
};
UNUSED u8 unused8032F134[] = { 10, 11, 12 };
void bhv_thi_huge_island_top_loop(void) {
if (gTHIWaterDrained & 1) {
if (o->oTimer == 0)
gEnvironmentRegions[18] = 3000;
cur_obj_hide();
} else
load_object_collision_model();
}
void bhv_thi_tiny_island_top_loop(void) {
if (!(gTHIWaterDrained & 1)) {
if (o->oAction == 0) {
if (o->oDistanceToMario < 500.0f)
if (gMarioStates->action == ACT_GROUND_POUND_LAND) {
o->oAction++;
cur_obj_spawn_particles(&D_8032F134);
spawn_triangle_break_particles(20, 138, 0.3f, 3);
cur_obj_play_sound_2(SOUND_GENERAL_ACTIVATE_CAP_SWITCH);
cur_obj_hide();
}
} else {
if (o->oTimer < 50) {
gEnvironmentRegions[18]--;
cur_obj_play_sound_1(SOUND_ENV_WATER_DRAIN);
} else {
gTHIWaterDrained |= 1;
play_puzzle_jingle();
o->oAction += 1;
}
}
} else {
if (o->oTimer == 0)
gEnvironmentRegions[18] = 700;
cur_obj_hide();
}
}