sm64pc/src/game/behaviors/snowman.inc.c

237 lines
6.5 KiB
C

// snowman.c.inc
static struct ObjectHitbox sRollingSphereHitbox = {
/* interactType: */ INTERACT_DAMAGE,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 3,
/* health: */ 0,
/* numLootCoins: */ 0,
/* radius: */ 210,
/* height: */ 350,
/* hurtboxRadius: */ 0,
/* hurtboxHeight: */ 0,
};
void bhv_snowmans_bottom_init(void) {
struct Object *sp34;
o->oHomeX = o->oPosX;
o->oHomeY = o->oPosY;
o->oHomeZ = o->oPosZ;
o->oGravity = 10.0f;
o->oFriction = 0.999f;
o->oBuoyancy = 2.0f;
o->oVelY = 0;
o->oForwardVel = 0;
o->oSnowmansBottomUnkF4 = 0.4f;
sp34 = cur_obj_nearest_object_with_behavior(bhvSnowmansHead);
if (sp34 != NULL) {
o->parentObj = sp34;
}
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvSnowmansBodyCheckpoint, -402, 461, -2898, 0, 0, 0);
}
void set_rolling_sphere_hitbox(void) {
obj_set_hitbox(o, &sRollingSphereHitbox);
if ((o->oInteractStatus & INT_STATUS_INTERACTED) != 0) {
o->oInteractStatus = 0;
}
}
void adjust_rolling_face_pitch(f32 f12) {
o->oFaceAnglePitch += (s16)(o->oForwardVel * (100.0f / f12));
o->oSnowmansBottomUnkF4 += o->oForwardVel * 1e-4;
if (o->oSnowmansBottomUnkF4 > 1.0)
o->oSnowmansBottomUnkF4 = 1.0f;
}
void snowmans_bottom_act_1(void) {
UNUSED s16 sp26;
s32 sp20;
UNUSED s16 sp1E;
o->oPathedStartWaypoint = segmented_to_virtual(&ccm_seg7_trajectory_snowman);
sp26 = object_step_without_floor_orient();
sp20 = cur_obj_follow_path(sp20);
o->oSnowmansBottomUnkF8 = o->oPathedTargetYaw;
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oSnowmansBottomUnkF8, 0x400);
if (o->oForwardVel > 70.0)
o->oForwardVel = 70.0f;
if (sp20 == -1) {
sp1E = (u16) o->oAngleToMario - (u16) o->oMoveAngleYaw;
if (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x2000) == 1 && o->oSnowmansBottomUnk1AC == 1) {
o->oSnowmansBottomUnkF8 = o->oAngleToMario;
} else {
o->oSnowmansBottomUnkF8 = o->oMoveAngleYaw;
}
o->oAction = 2;
}
}
void snowmans_bottom_act_2(void) {
UNUSED s16 sp26;
sp26 = object_step_without_floor_orient();
if (o->oForwardVel > 70.0)
o->oForwardVel = 70.0f;
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oSnowmansBottomUnkF8, 0x400);
if (is_point_close_to_object(o, -4230.0f, -1344.0f, 1813.0f, 300)) {
spawn_mist_particles_variable(0, 0, 70.0f);
o->oMoveAngleYaw = atan2s(1813.0f - o->oPosZ, -4230.0f - o->oPosX);
o->oVelY = 80.0f;
o->oForwardVel = 15.0f;
o->oAction = 3;
o->parentObj->oAction = 2;
o->parentObj->oVelY = 100.0f;
cur_obj_play_sound_2(SOUND_OBJ_SNOWMAN_BOUNCE);
}
if (o->oTimer == 200) {
create_respawner(MODEL_CCM_SNOWMAN_BASE, bhvSnowmansBottom, 3000);
o->activeFlags = 0;
}
}
void snowmans_bottom_act_3(void) {
UNUSED s16 sp1E;
sp1E = object_step_without_floor_orient();
if ((sp1E & 0x09) == 0x09) {
o->oAction = 4;
cur_obj_become_intangible();
}
if ((sp1E & 0x01) != 0) {
spawn_mist_particles_variable(0, 0, 70.0f);
o->oPosX = -4230.0f;
o->oPosZ = 1813.0f;
o->oForwardVel = 0.0f;
}
}
void bhv_snowmans_bottom_loop(void) {
s16 sp1E;
switch (o->oAction) {
case 0:
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 400) == 1
&& set_mario_npc_dialog(1) == 2) {
sp1E = cutscene_object_with_dialog(CUTSCENE_DIALOG, o, DIALOG_110);
if (sp1E) {
o->oForwardVel = 10.0f;
o->oAction = 1;
set_mario_npc_dialog(0);
}
}
break;
case 1:
snowmans_bottom_act_1();
adjust_rolling_face_pitch(o->oSnowmansBottomUnkF4);
cur_obj_play_sound_1(SOUND_ENV_UNKNOWN2);
break;
case 2:
snowmans_bottom_act_2();
adjust_rolling_face_pitch(o->oSnowmansBottomUnkF4);
cur_obj_play_sound_1(SOUND_ENV_UNKNOWN2);
break;
case 3:
snowmans_bottom_act_3();
break;
case 4:
cur_obj_push_mario_away_from_cylinder(210.0f, 550);
break;
}
set_rolling_sphere_hitbox();
set_object_visibility(o, 8000);
cur_obj_scale(o->oSnowmansBottomUnkF4);
o->oGraphYOffset = o->oSnowmansBottomUnkF4 * 180.0f;
}
void bhv_snowmans_head_init(void) {
u8 sp37;
s8 sp36;
sp37 = save_file_get_star_flags(gCurrSaveFileNum - 1, gCurrCourseNum - 1);
sp36 = (o->oBehParams >> 24) & 0xFF;
cur_obj_scale(0.7f);
o->oGravity = 5.0f;
o->oFriction = 0.999f;
o->oBuoyancy = 2.0f;
if ((sp37 & (1 << sp36)) && gCurrActNum != sp36 + 1) {
spawn_object_abs_with_rot(o, 0, MODEL_CCM_SNOWMAN_BASE, bhvBigSnowmanWhole, -4230, -1344, 1813,
0, 0, 0);
o->oPosX = -4230.0f;
o->oPosY = -994.0f;
o->oPosZ = 1813.0f;
o->oAction = 1;
}
}
void bhv_snowmans_head_loop(void) {
UNUSED s16 sp1E;
s16 sp1C;
switch (o->oAction) {
case 0:
if (trigger_obj_dialog_when_facing(&o->oSnowmansHeadUnkF4, DIALOG_109, 400.0f, 1))
o->oAction = 1;
break;
case 1:
break;
case 2:
sp1C = object_step_without_floor_orient();
if (sp1C & 0x08)
o->oAction = 3;
break;
case 3:
object_step_without_floor_orient();
if (o->oPosY < -994.0f) {
o->oPosY = -994.0f;
o->oAction = 4;
cur_obj_play_sound_2(SOUND_OBJ_SNOWMAN_EXPLODE);
play_puzzle_jingle();
}
break;
case 4:
if (trigger_obj_dialog_when_facing(&o->oSnowmansHeadUnkF4, DIALOG_111, 700.0f, 2)) {
spawn_mist_particles();
spawn_default_star(-4700.0f, -1024.0f, 1890.0f);
o->oAction = 1;
}
break;
}
cur_obj_push_mario_away_from_cylinder(180.0f, 150.0f);
}
void bhv_snowmans_body_checkpoint_loop(void) {
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 800)) {
o->parentObj->oSnowmansBottomUnk1AC++;
o->activeFlags = 0;
}
if (o->parentObj->activeFlags == 0)
o->activeFlags = 0;
}