sm64pc/src/game/behaviors/shock_wave.inc.c

27 lines
995 B
C

// shock_wave.c.inc
f32 D_8032F420[] = { 1.9f, 2.4f, 4.0f, 4.8f };
void bhv_bowser_shock_wave_loop(void) {
f32 sp2C, sp28, sp24, sp20;
s16 sp1E = 70;
o->oBowserShockWaveUnkF4 = o->oTimer * 10;
cur_obj_scale(o->oBowserShockWaveUnkF4);
if (gGlobalTimer % 3)
o->oOpacity -= 1;
if (o->oTimer > sp1E)
o->oOpacity -= 5;
if (o->oOpacity <= 0)
obj_mark_for_deletion(o);
if (o->oTimer < sp1E && mario_is_in_air_action() == 0) {
sp2C = o->oBowserShockWaveUnkF4 * D_8032F420[0];
sp28 = o->oBowserShockWaveUnkF4 * D_8032F420[1];
sp24 = o->oBowserShockWaveUnkF4 * D_8032F420[2];
sp20 = o->oBowserShockWaveUnkF4 * D_8032F420[3];
if ((sp2C < o->oDistanceToMario && o->oDistanceToMario < sp28)
|| (sp24 < o->oDistanceToMario && o->oDistanceToMario < sp20))
gMarioObject->oInteractStatus |=
0x10; // This is interact_coin, but the name sounds wrong in this behiavor
}
}