sm64pc/src/game/behaviors/mushroom_1up.inc.c

321 lines
8.1 KiB
C

// mushroom_1up.c.inc
void bhv_1up_interact(void) {
UNUSED s32 sp1C;
if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
play_sound(SOUND_GENERAL_COLLECT_1UP, gDefaultSoundArgs);
gMarioState->numLives++;
o->activeFlags = 0;
}
}
void bhv_1up_common_init(void) {
o->oMoveAnglePitch = -0x4000;
o->oGravity = 3.0f;
o->oFriction = 1.0f;
o->oBuoyancy = 1.0f;
}
void bhv_1up_init(void) {
bhv_1up_common_init();
if (o->oBehParams2ndByte == 1) {
if ((save_file_get_flags() & 0x50) == 0)
o->activeFlags = 0;
} else if (o->oBehParams2ndByte == 2) {
if ((save_file_get_flags() & 0xa0) == 0)
o->activeFlags = 0;
}
}
void one_up_loop_in_air(void) {
if (o->oTimer < 5) {
o->oVelY = 40.0f;
} else {
o->oAngleVelPitch = -0x1000;
o->oMoveAnglePitch += o->oAngleVelPitch;
o->oVelY = coss(o->oMoveAnglePitch) * 30.0f + 2.0f;
o->oForwardVel = -sins(o->oMoveAnglePitch) * 30.0f;
}
}
void pole_1up_move_towards_mario(void) {
f32 sp34 = gMarioObject->header.gfx.pos[0] - o->oPosX;
f32 sp30 = gMarioObject->header.gfx.pos[1] + 120.0f - o->oPosY;
f32 sp2C = gMarioObject->header.gfx.pos[2] - o->oPosZ;
s16 sp2A = atan2s(sqrtf(sqr(sp34) + sqr(sp2C)), sp30);
obj_turn_toward_object(o, gMarioObject, 16, 0x1000);
o->oMoveAnglePitch = approach_s16_symmetric(o->oMoveAnglePitch, sp2A, 0x1000);
o->oVelY = sins(o->oMoveAnglePitch) * 30.0f;
o->oForwardVel = coss(o->oMoveAnglePitch) * 30.0f;
bhv_1up_interact();
}
void one_up_move_away_from_mario(s16 sp1A) {
o->oForwardVel = 8.0f;
o->oMoveAngleYaw = o->oAngleToMario + 0x8000;
bhv_1up_interact();
if (sp1A & 0x02)
o->oAction = 2;
if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 3000))
o->oAction = 2;
}
void bhv_1up_walking_loop(void) {
object_step();
switch (o->oAction) {
case 0:
if (o->oTimer >= 18)
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
if (o->oTimer == 0)
play_sound(SOUND_GENERAL2_1UP_APPEAR, gDefaultSoundArgs);
one_up_loop_in_air();
if (o->oTimer == 37) {
cur_obj_become_tangible();
o->oAction = 1;
o->oForwardVel = 2.0f;
}
break;
case 1:
if (o->oTimer > 300)
o->oAction = 2;
bhv_1up_interact();
break;
case 2:
obj_flicker_and_disappear(o, 30);
bhv_1up_interact();
break;
}
set_object_visibility(o, 3000);
}
void bhv_1up_running_away_loop(void) {
s16 sp26;
sp26 = object_step();
switch (o->oAction) {
case 0:
if (o->oTimer >= 18)
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
if (o->oTimer == 0)
play_sound(SOUND_GENERAL2_1UP_APPEAR, gDefaultSoundArgs);
one_up_loop_in_air();
if (o->oTimer == 37) {
cur_obj_become_tangible();
o->oAction = 1;
o->oForwardVel = 8.0f;
}
break;
case 1:
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
one_up_move_away_from_mario(sp26);
break;
case 2:
obj_flicker_and_disappear(o, 30);
bhv_1up_interact();
break;
}
set_object_visibility(o, 3000);
}
void sliding_1up_move(void) {
s16 sp1E;
sp1E = object_step();
if (sp1E & 0x01) {
o->oForwardVel += 25.0f;
o->oVelY = 0;
} else {
o->oForwardVel *= 0.98;
}
if (o->oForwardVel > 40.0)
o->oForwardVel = 40.0f;
if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 5000))
o->oAction = 2;
}
void bhv_1up_sliding_loop(void) {
switch (o->oAction) {
case 0:
set_object_visibility(o, 3000);
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1000))
o->oAction = 1;
break;
case 1:
sliding_1up_move();
break;
case 2:
obj_flicker_and_disappear(o, 30);
bhv_1up_interact();
break;
}
bhv_1up_interact();
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
}
void bhv_1up_loop(void) {
bhv_1up_interact();
set_object_visibility(o, 3000);
}
void bhv_1up_jump_on_approach_loop(void) {
s16 sp26;
switch (o->oAction) {
case 0:
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1000)) {
o->oVelY = 40.0f;
o->oAction = 1;
}
break;
case 1:
sp26 = object_step();
one_up_move_away_from_mario(sp26);
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
break;
case 2:
sp26 = object_step();
bhv_1up_interact();
obj_flicker_and_disappear(o, 30);
break;
}
set_object_visibility(o, 3000);
}
void bhv_1up_hidden_loop(void) {
s16 sp26;
switch (o->oAction) {
case 0:
o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
if (o->o1UpHiddenUnkF4 == o->oBehParams2ndByte) {
o->oVelY = 40.0f;
o->oAction = 3;
o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
play_sound(SOUND_GENERAL2_1UP_APPEAR, gDefaultSoundArgs);
}
break;
case 1:
sp26 = object_step();
one_up_move_away_from_mario(sp26);
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
break;
case 2:
sp26 = object_step();
bhv_1up_interact();
obj_flicker_and_disappear(o, 30);
break;
case 3:
sp26 = object_step();
if (o->oTimer >= 18)
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
one_up_loop_in_air();
if (o->oTimer == 37) {
cur_obj_become_tangible();
o->oAction = 1;
o->oForwardVel = 8.0f;
}
break;
}
}
void bhv_1up_hidden_trigger_loop(void) {
struct Object *sp1C;
if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
sp1C = cur_obj_nearest_object_with_behavior(bhvHidden1up);
if (sp1C != NULL)
sp1C->o1UpHiddenUnkF4++;
o->activeFlags = 0;
}
}
void bhv_1up_hidden_in_pole_loop(void) {
UNUSED s16 sp26;
switch (o->oAction) {
case 0:
o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
if (o->o1UpHiddenUnkF4 == o->oBehParams2ndByte) {
o->oVelY = 40.0f;
o->oAction = 3;
o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
play_sound(SOUND_GENERAL2_1UP_APPEAR, gDefaultSoundArgs);
}
break;
case 1:
pole_1up_move_towards_mario();
sp26 = object_step();
break;
case 3:
sp26 = object_step();
if (o->oTimer >= 18)
spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
one_up_loop_in_air();
if (o->oTimer == 37) {
cur_obj_become_tangible();
o->oAction = 1;
o->oForwardVel = 10.0f;
}
break;
}
}
void bhv_1up_hidden_in_pole_trigger_loop(void) {
struct Object *sp1C;
if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
sp1C = cur_obj_nearest_object_with_behavior(bhvHidden1upInPole);
if (sp1C != NULL) {
sp1C->o1UpHiddenUnkF4++;
;
}
o->activeFlags = 0;
}
}
void bhv_1up_hidden_in_pole_spawner_loop(void) {
s8 sp2F;
if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 700)) {
spawn_object_relative(2, 0, 50, 0, o, MODEL_1UP, bhvHidden1upInPole);
for (sp2F = 0; sp2F < 2; sp2F++) {
spawn_object_relative(0, 0, sp2F * -200, 0, o, MODEL_NONE, bhvHidden1upInPoleTrigger);
}
o->activeFlags = 0;
}
}