sm64pc/src/game/behaviors/manta_ray.inc.c

98 lines
3.3 KiB
C

// manta_ray.c.inc
// TODO: these are likely Waypoint structs
static s16 D_803316A8[] = { 0x0000, 0xEE6C, 0xFA9C, 0xFFD8, 0x0001, 0xEFE8, 0xF740, 0x02E4, 0x0002,
0xF330, 0xF3F8, 0x0410, 0x0003, 0xF740, 0xF308, 0x02D0, 0x0004, 0xF8D0,
0xF3BC, 0xFEE8, 0x0005, 0xF6F0, 0xF650, 0xFBB4, 0x0006, 0xF36C, 0xF9C0,
0xFAB0, 0x0007, 0xEFAC, 0xFC04, 0xFBF0, 0xFFFF, 0x0000 };
static struct ObjectHitbox sMantaRayHitbox = {
/* interactType: */ INTERACT_DAMAGE,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 0,
/* health: */ 3,
/* numLootCoins: */ 0,
/* radius: */ 210,
/* height: */ 60,
/* hurtboxRadius: */ 200,
/* hurtboxHeight: */ 50,
};
void bhv_manta_ray_init(void) {
struct Object *sp1C;
sp1C = spawn_object(o, MODEL_NONE, bhvMantaRayRingManager);
o->parentObj = sp1C;
obj_set_hitbox(o, &sMantaRayHitbox);
cur_obj_scale(2.5f);
}
void manta_ray_move(void) {
s16 sp1E;
s32 sp18;
sp1E = o->header.gfx.unk38.animFrame;
gCurrentObject->oPathedWaypointsS16 = &D_803316A8;
sp18 = cur_obj_follow_path(sp18);
o->oMantaUnkF8 = o->oPathedTargetYaw;
o->oMantaUnkF4 = o->oPathedTargetPitch;
o->oForwardVel = 10.0f;
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oMantaUnkF8, 0x80);
o->oMoveAnglePitch = approach_s16_symmetric(o->oMoveAnglePitch, o->oMantaUnkF4, 0x80);
if ((s16) o->oMantaUnkF8 != (s16) o->oMoveAngleYaw) {
o->oMoveAngleRoll -= 91;
if (o->oMoveAngleRoll < -5461.3332)
o->oMoveAngleRoll = -0x4000 / 3;
} else {
o->oMoveAngleRoll += 91;
if (o->oMoveAngleRoll > 5461.3332)
o->oMoveAngleRoll = 0x4000 / 3;
}
cur_obj_set_pos_via_transform();
if (sp1E == 0)
cur_obj_play_sound_2(SOUND_GENERAL_MOVING_WATER);
}
void manta_ray_act_spawn_ring(void) {
struct Object *sp1C = o->parentObj;
struct Object *sp18;
if (o->oTimer == 300)
o->oTimer = 0;
if (o->oTimer == 0 || o->oTimer == 50 || o->oTimer == 150 || o->oTimer == 200 || o->oTimer == 250) {
sp18 = spawn_object(o, MODEL_WATER_RING, bhvMantaRayWaterRing);
sp18->oFaceAngleYaw = o->oMoveAngleYaw;
sp18->oFaceAnglePitch = o->oMoveAnglePitch + 0x4000;
sp18->oPosX = o->oPosX + 200.0f * sins(o->oMoveAngleYaw + 0x8000);
sp18->oPosY = o->oPosY + 10.0f + 200.0f * sins(o->oMoveAnglePitch);
sp18->oPosZ = o->oPosZ + 200.0f * coss(o->oMoveAngleYaw + 0x8000);
sp18->oWaterRingIndex = sp1C->oWaterRingMgrNextRingIndex;
sp1C->oWaterRingMgrNextRingIndex++;
if (sp1C->oWaterRingMgrNextRingIndex > 0x2710)
sp1C->oWaterRingMgrNextRingIndex = 0;
}
}
void bhv_manta_ray_loop(void) {
switch (o->oAction) {
case 0:
manta_ray_move();
manta_ray_act_spawn_ring();
if (o->oMantaUnk1AC == 5) {
spawn_mist_particles();
spawn_default_star(-3180.0f, -3600.0f, 120.0f);
o->oAction = 1;
}
break;
case 1:
manta_ray_move();
break;
}
if (o->oInteractStatus & INT_STATUS_INTERACTED)
o->oInteractStatus = 0;
}