sm64pc/src/game/behaviors/lll_hexagonal_ring.inc.c

52 lines
1.5 KiB
C

// lll_hexagonal_ring.c.inc
void hexagonal_ring_spawn_flames(void) {
struct Object *sp1C;
f32 size;
sp1C = spawn_object(o, MODEL_RED_FLAME, bhvVolcanoFlames);
sp1C->oPosY += 550.0f;
sp1C->oMoveAngleYaw = random_u16() << 0x10 >> 0x10;
sp1C->oForwardVel = random_float() * 40.0f + 20.0f;
sp1C->oVelY = random_float() * 50.0f + 10.0f;
size = random_float() * 6.0 + 3.0;
obj_scale_xyz(sp1C, size, size, size);
if (random_float() < 0.1)
cur_obj_play_sound_2(SOUND_GENERAL_VOLCANO_EXPLOSION);
}
void bhv_lll_rotating_hexagonal_ring_loop(void) {
UNUSED s32 unused;
o->oCollisionDistance = 4000.0f;
o->oDrawingDistance = 8000.0f;
switch (o->oAction) {
case 0:
if (gMarioObject->platform == o)
o->oAction++;
o->oAngleVelYaw = 0x100;
break;
case 1:
o->oAngleVelYaw = 256.0f - sins(o->oTimer << 7) * 256.0f;
if (o->oTimer > 128)
o->oAction++;
break;
case 2:
if (gMarioObject->platform != o)
o->oAction++;
if (o->oTimer > 128)
o->oAction++;
o->oAngleVelYaw = 0;
hexagonal_ring_spawn_flames();
break;
case 3:
o->oAngleVelYaw = sins(o->oTimer << 7) * 256.0f;
if (o->oTimer > 128)
o->oAction = 0;
break;
case 4:
o->oAction = 0;
break;
}
o->oAngleVelYaw = -o->oAngleVelYaw;
o->oMoveAngleYaw += o->oAngleVelYaw;
}