sm64pc/src/game/behaviors/koopa_shell.inc.c

90 lines
2.9 KiB
C

// koopa_shell.c.inc
struct ObjectHitbox sKoopaShellHitbox = {
/* interactType: */ INTERACT_KOOPA_SHELL,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 4,
/* health: */ 1,
/* numLootCoins: */ 1,
/* radius: */ 50,
/* height: */ 50,
/* hurtboxRadius: */ 50,
/* hurtboxHeight: */ 50,
};
void koopa_shell_spawn_water_drop(void) {
UNUSED s32 unused;
struct Object *drop;
spawn_object(o, MODEL_WAVE_TRAIL, bhvObjectWaveTrail);
if (gMarioStates->forwardVel > 10.0f) {
drop = spawn_object_with_scale(o, MODEL_WHITE_PARTICLE_SMALL, bhvWaterDroplet, 1.5f);
drop->oVelY = random_float() * 30.0f;
obj_translate_xz_random(drop, 110.0f);
}
}
void bhv_koopa_shell_flame_loop(void) {
if (o->oTimer == 0) {
o->oMoveAngleYaw = random_u16();
o->oVelY = random_float() * 30.0f;
o->oGravity = -4.0f;
o->oAnimState = random_float() * 10.0f;
obj_translate_xz_random(o, 110.0f);
o->oKoopaShellFlameUnkF8 = 4.0f;
}
cur_obj_update_floor_height();
cur_obj_move_using_fvel_and_gravity();
if (o->oFloorHeight > o->oPosY || o->oTimer > 10)
obj_mark_for_deletion(o);
o->oKoopaShellFlameUnkF8 += -0.3;
cur_obj_scale(o->oKoopaShellFlameUnkF8);
}
void bhv_koopa_shell_flame_spawn(void) {
s32 i;
for (i = 0; i < 2; i++)
spawn_object(o, MODEL_RED_FLAME, bhvKoopaShellFlame);
}
void koopa_shell_spawn_sparkles(f32 a) {
struct Object *sp1C = spawn_object(o, MODEL_NONE, bhvSparkleSpawn);
sp1C->oPosY += a;
}
void bhv_koopa_shell_loop(void) {
struct Surface *sp34;
obj_set_hitbox(o, &sKoopaShellHitbox);
cur_obj_scale(1.0f);
switch (o->oAction) {
case 0:
cur_obj_update_floor_and_walls();
cur_obj_if_hit_wall_bounce_away();
if (o->oInteractStatus & INT_STATUS_INTERACTED)
o->oAction++;
o->oFaceAngleYaw += 0x1000;
cur_obj_move_standard(-20);
koopa_shell_spawn_sparkles(10.0f);
break;
case 1:
obj_copy_pos(o, gMarioObject);
sp34 = cur_obj_update_floor_height_and_get_floor();
if (absf(find_water_level(o->oPosX, o->oPosZ) - o->oPosY) < 10.0f)
koopa_shell_spawn_water_drop();
else if (5.0f > absf(o->oPosY - o->oFloorHeight)) {
if (sp34 != NULL && sp34->type == 1)
bhv_koopa_shell_flame_spawn();
else
koopa_shell_spawn_sparkles(10.0f);
} else
koopa_shell_spawn_sparkles(10.0f);
o->oFaceAngleYaw = gMarioObject->oMoveAngleYaw;
if (o->oInteractStatus & INT_STATUS_STOP_RIDING) {
obj_mark_for_deletion(o);
spawn_mist_particles();
o->oAction = 0;
}
break;
}
o->oInteractStatus = 0;
}