sm64pc/src/game/behaviors/kickable_board.inc.c

80 lines
2.7 KiB
C

// kickable_board.c.inc
s32 check_mario_attacking(UNUSED s32 sp18) {
if (obj_check_if_collided_with_object(o, gMarioObject)) {
if (abs_angle_diff(o->oMoveAngleYaw, gMarioObject->oMoveAngleYaw) > 0x6000) {
if (gMarioStates->action == ACT_SLIDE_KICK)
return 1;
if (gMarioStates->action == ACT_PUNCHING)
return 1;
if (gMarioStates->action == ACT_MOVE_PUNCHING)
return 1;
if (gMarioStates->action == ACT_SLIDE_KICK_SLIDE)
return 1;
if (gMarioStates->action == ACT_JUMP_KICK)
return 2;
if (gMarioStates->action == ACT_WALL_KICK_AIR)
return 2;
}
}
return 0;
}
void init_kickable_board_rock(void) {
o->oKickableBoardF8 = 1600;
o->oKickableBoardF4 = 0;
}
void bhv_kickable_board_loop(void) {
s32 sp24;
switch (o->oAction) {
case 0:
o->oFaceAnglePitch = 0;
if (check_mario_attacking(0)) {
init_kickable_board_rock();
o->oAction++;
}
load_object_collision_model();
break;
case 1:
o->oFaceAnglePitch = 0;
load_object_collision_model();
o->oFaceAnglePitch = -sins(o->oKickableBoardF4) * o->oKickableBoardF8;
if (o->oTimer > 30 && (sp24 = check_mario_attacking(0))) {
if (gMarioObject->oPosY > o->oPosY + 160.0f && sp24 == 2) {
o->oAction++;
cur_obj_play_sound_2(SOUND_GENERAL_BUTTON_PRESS_2);
} else
o->oTimer = 0;
}
if (o->oTimer != 0) {
o->oKickableBoardF8 -= 8;
if (o->oKickableBoardF8 < 0)
o->oAction = 0;
} else
init_kickable_board_rock();
if (!(o->oKickableBoardF4 & 0x7FFF))
cur_obj_play_sound_2(SOUND_GENERAL_BUTTON_PRESS_2);
o->oKickableBoardF4 += 0x400;
break;
case 2:
cur_obj_become_intangible();
cur_obj_set_model(MODEL_WF_KICKABLE_BOARD_FELLED);
o->oAngleVelPitch -= 0x80;
o->oFaceAnglePitch += o->oAngleVelPitch;
if (o->oFaceAnglePitch < -0x4000) {
o->oFaceAnglePitch = -0x4000;
o->oAngleVelPitch = 0;
o->oAction++;
cur_obj_shake_screen(SHAKE_POS_SMALL);
cur_obj_play_sound_2(SOUND_GENERAL_UNKNOWN4);
}
load_object_collision_model();
break;
case 3:
load_object_collision_model();
break;
}
o->header.gfx.throwMatrix = NULL;
}