sm64pc/src/game/behaviors/exclamation_box.inc.c

149 lines
5.4 KiB
C

// exclamation_box.c.inc
struct ObjectHitbox sExclamationBoxHitbox = {
/* interactType: */ INTERACT_BREAKABLE,
/* downOffset: */ 5,
/* damageOrCoinValue: */ 0,
/* health: */ 1,
/* numLootCoins: */ 0,
/* radius: */ 40,
/* height: */ 30,
/* hurtboxRadius: */ 40,
/* hurtboxHeight: */ 30,
};
struct Struct802C0DF0 sExclamationBoxContents[] = { { 0, 0, 0, MODEL_MARIOS_WING_CAP, bhvWingCap },
{ 1, 0, 0, MODEL_MARIOS_METAL_CAP, bhvMetalCap },
{ 2, 0, 0, MODEL_MARIOS_CAP, bhvVanishCap },
{ 3, 0, 0, MODEL_KOOPA_SHELL, bhvKoopaShell },
{ 4, 0, 0, MODEL_YELLOW_COIN,
bhvSingleCoinGetsSpawned },
{ 5, 0, 0, MODEL_NONE, bhvThreeCoinsSpawn },
{ 6, 0, 0, MODEL_NONE, bhvTenCoinsSpawn },
{ 7, 0, 0, MODEL_1UP, bhv1upWalking },
{ 8, 0, 0, MODEL_STAR, bhvSpawnedStar },
{ 9, 0, 0, MODEL_1UP, bhv1upRunningAway },
{ 10, 0, 1, MODEL_STAR, bhvSpawnedStar },
{ 11, 0, 2, MODEL_STAR, bhvSpawnedStar },
{ 12, 0, 3, MODEL_STAR, bhvSpawnedStar },
{ 13, 0, 4, MODEL_STAR, bhvSpawnedStar },
{ 14, 0, 5, MODEL_STAR, bhvSpawnedStar },
{ 99, 0, 0, 0, NULL } };
void bhv_rotating_exclamation_box_loop(void) {
if (o->parentObj->oAction != 1)
obj_mark_for_deletion(o);
}
void exclamation_box_act_0(void) {
if (o->oBehParams2ndByte < 3) {
o->oAnimState = o->oBehParams2ndByte;
if ((save_file_get_flags() & D_8032F0C0[o->oBehParams2ndByte])
|| ((o->oBehParams >> 24) & 0xFF) != 0)
o->oAction = 2;
else
o->oAction = 1;
} else {
o->oAnimState = 3;
o->oAction = 2;
}
}
void exclamation_box_act_1(void) {
cur_obj_become_intangible();
if (o->oTimer == 0) {
spawn_object(o, MODEL_EXCLAMATION_POINT, bhvRotatingExclamationMark);
cur_obj_set_model(MODEL_EXCLAMATION_BOX_OUTLINE);
}
if ((save_file_get_flags() & D_8032F0C0[o->oBehParams2ndByte])
|| ((o->oBehParams >> 24) & 0xFF) != 0) {
o->oAction = 2;
cur_obj_set_model(MODEL_EXCLAMATION_BOX);
}
}
void exclamation_box_act_2(void) {
obj_set_hitbox(o, &sExclamationBoxHitbox);
if (o->oTimer == 0) {
cur_obj_unhide();
cur_obj_become_tangible();
o->oInteractStatus = 0;
o->oPosY = o->oHomeY;
o->oGraphYOffset = 0.0f;
}
if (cur_obj_was_attacked_or_ground_pounded()) {
cur_obj_become_intangible();
o->oExclamationBoxUnkFC = 0x4000;
o->oVelY = 30.0f;
o->oGravity = -8.0f;
o->oFloorHeight = o->oPosY;
o->oAction = 3;
#ifdef VERSION_SH
queue_rumble_data(5, 80);
#endif
}
load_object_collision_model();
}
void exclamation_box_act_3(void) {
UNUSED s32 unused;
cur_obj_move_using_fvel_and_gravity();
if (o->oVelY < 0.0f) {
o->oVelY = 0.0f;
o->oGravity = 0.0f;
}
o->oExclamationBoxUnkF8 = (sins(o->oExclamationBoxUnkFC) + 1.0) * 0.3 + 0.0;
o->oExclamationBoxUnkF4 = (-sins(o->oExclamationBoxUnkFC) + 1.0) * 0.5 + 1.0;
o->oGraphYOffset = (-sins(o->oExclamationBoxUnkFC) + 1.0) * 26.0;
o->oExclamationBoxUnkFC += 0x1000;
o->header.gfx.scale[0] = o->oExclamationBoxUnkF4 * 2.0f;
o->header.gfx.scale[1] = o->oExclamationBoxUnkF8 * 2.0f;
o->header.gfx.scale[2] = o->oExclamationBoxUnkF4 * 2.0f;
if (o->oTimer == 7)
o->oAction = 4;
}
void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
struct Object *sp1C = NULL;
while (a0->unk0 != 99) {
if (a1 == a0->unk0) {
sp1C = spawn_object(o, a0->model, a0->behavior);
sp1C->oVelY = 20.0f;
sp1C->oForwardVel = 3.0f;
sp1C->oMoveAngleYaw = gMarioObject->oMoveAngleYaw;
o->oBehParams |= a0->unk2 << 24;
if (a0->model == 122)
o->oFlags |= 0x4000;
break;
}
a0++;
}
}
void exclamation_box_act_4(void) {
exclamation_box_spawn_contents(sExclamationBoxContents, o->oBehParams2ndByte);
spawn_mist_particles_variable(0, 0, 46.0f);
spawn_triangle_break_particles(20, 139, 0.3f, o->oAnimState);
create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
if (o->oBehParams2ndByte < 3) {
o->oAction = 5;
cur_obj_hide();
} else
obj_mark_for_deletion(o);
}
void exclamation_box_act_5(void) {
if (o->oTimer > 300)
o->oAction = 2;
}
void (*sExclamationBoxActions[])(void) = { exclamation_box_act_0, exclamation_box_act_1,
exclamation_box_act_2, exclamation_box_act_3,
exclamation_box_act_4, exclamation_box_act_5 };
void bhv_exclamation_box_loop(void) {
cur_obj_scale(2.0f);
cur_obj_call_action_function(sExclamationBoxActions);
}