sm64pc/src/game/behaviors/controllable_platform.inc.c

218 lines
7.4 KiB
C

// controllable_platform.c.inc
static s8 D_80331694 = 0;
void controllable_platform_act_1(void) {
o->oParentRelativePosY -= 4.0f;
if (o->oParentRelativePosY < 41.0f) {
o->oParentRelativePosY = 41.0f;
o->oAction = 2;
}
}
void controllable_platform_act_2(void) {
if (o->oBehParams2ndByte == D_80331694)
return;
o->oParentRelativePosY += 4.0f;
if (o->oParentRelativePosY > 51.0f) {
o->oParentRelativePosY = 51.0f;
o->oAction = 0;
}
}
void bhv_controllable_platform_sub_loop(void) {
switch (o->oAction) {
case 0:
if (o->oTimer < 30)
break;
if (gMarioObject->platform == o) {
D_80331694 = o->oBehParams2ndByte;
o->oAction = 1;
cur_obj_play_sound_2(SOUND_GENERAL_MOVING_PLATFORM_SWITCH);
}
break;
case 1:
controllable_platform_act_1();
break;
case 2:
controllable_platform_act_2();
break;
}
o->oVelX = o->parentObj->oVelX;
o->oVelZ = o->parentObj->oVelZ;
if (o->parentObj->activeFlags == 0)
o->activeFlags = 0;
}
void bhv_controllable_platform_init(void) {
struct Object *sp34;
sp34 = spawn_object_rel_with_rot(o, MODEL_HMC_METAL_ARROW_PLATFORM, bhvControllablePlatformSub, 0,
51, 204, 0, 0, 0);
sp34->oBehParams2ndByte = 1;
sp34 = spawn_object_rel_with_rot(o, MODEL_HMC_METAL_ARROW_PLATFORM, bhvControllablePlatformSub, 0,
51, -204, 0, -0x8000, 0);
sp34->oBehParams2ndByte = 2;
sp34 = spawn_object_rel_with_rot(o, MODEL_HMC_METAL_ARROW_PLATFORM, bhvControllablePlatformSub, 204,
51, 0, 0, 0x4000, 0);
sp34->oBehParams2ndByte = 3;
sp34 = spawn_object_rel_with_rot(o, MODEL_HMC_METAL_ARROW_PLATFORM, bhvControllablePlatformSub,
-204, 51, 0, 0, -0x4000, 0);
sp34->oBehParams2ndByte = 4;
D_80331694 = 0;
o->oControllablePlatformUnkFC = o->oPosY;
}
void controllable_platform_hit_wall(s8 sp1B) {
o->oControllablePlatformUnkF8 = sp1B;
o->oTimer = 0;
D_80331694 = 5;
cur_obj_play_sound_2(SOUND_GENERAL_QUIET_POUND1);
}
void controllable_platform_check_walls(s8 sp1B, s8 sp1C[3], Vec3f sp20, UNUSED Vec3f sp24, Vec3f sp28) {
if (sp1C[1] == 1 || (sp1C[0] == 1 && sp1C[2] == 1))
controllable_platform_hit_wall(sp1B);
else {
if (sp1C[0] == 1) {
if (((sp1B == 1 || sp1B == 2) && (s32) sp20[2] != 0)
|| ((sp1B == 3 || sp1B == 4) && (s32) sp20[0] != 0)) {
controllable_platform_hit_wall(sp1B);
} else {
o->oPosX += sp20[0];
o->oPosZ += sp20[2];
}
}
if (sp1C[2] == 1) {
if (((sp1B == 1 || sp1B == 2) && (s32) sp28[2] != 0)
|| ((sp1B == 3 || sp1B == 4) && (s32) sp28[0] != 0)) {
controllable_platform_hit_wall(sp1B);
} else {
o->oPosX += sp28[0];
o->oPosZ += sp28[2];
}
}
}
if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 400)) {
D_80331694 = 6;
o->oControllablePlatformUnk100 = 1;
o->oTimer = 0;
}
}
void controllable_platform_shake_on_wall_hit(void) {
if (o->oControllablePlatformUnkF8 == 1 || o->oControllablePlatformUnkF8 == 2) {
o->oFaceAnglePitch = sins(o->oTimer * 0x1000) * 182.04444 * 10.0;
o->oPosY = o->oControllablePlatformUnkFC + sins(o->oTimer * 0x2000) * 20.0f;
} else {
o->oFaceAngleRoll = sins(o->oTimer * 0x1000) * 182.04444 * 10.0;
o->oPosY = o->oControllablePlatformUnkFC + sins(o->oTimer * 0x2000) * 20.0f;
}
if (o->oTimer == 32) {
D_80331694 = o->oControllablePlatformUnkF8;
o->oFaceAnglePitch = 0;
o->oFaceAngleRoll = 0;
o->oPosY = o->oControllablePlatformUnkFC;
}
}
void controllable_platform_tilt_from_mario(void) {
s16 sp1E = gMarioObject->header.gfx.pos[0] - o->oPosX;
s16 sp1C = gMarioObject->header.gfx.pos[2] - o->oPosZ;
if (gMarioObject->platform == o
|| gMarioObject->platform == cur_obj_nearest_object_with_behavior(bhvControllablePlatformSub)) {
o->oFaceAnglePitch = sp1C * 4;
o->oFaceAngleRoll = -sp1E * 4;
if (D_80331694 == 6) {
D_80331694 = 0;
o->oTimer = 0;
o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
}
} else {
}
}
void bhv_controllable_platform_loop(void) {
s8 sp54[3];
Vec3f sp48;
Vec3f sp3C;
Vec3f sp30;
o->oAngleVelRoll = 0;
o->oAngleVelPitch = 0;
o->oVelX = 0;
o->oVelZ = 0;
switch (D_80331694) {
case 0:
o->oFaceAnglePitch /= 2;
o->oFaceAngleRoll /= 2;
if (o->oControllablePlatformUnk100 == 1 && o->oTimer > 30) {
D_80331694 = 6;
o->oTimer = 0;
}
break;
case 1:
o->oVelZ = 10.0f;
sp54[0] = obj_find_wall_displacement(sp48, o->oPosX + 250.0, o->oPosY, o->oPosZ + 300.0, 50.0f);
sp54[1] = obj_find_wall_displacement(sp3C, o->oPosX, o->oPosY, o->oPosZ + 300.0, 50.0f);
sp54[2] = obj_find_wall_displacement(sp30, o->oPosX - 250.0, o->oPosY, o->oPosZ + 300.0, 50.0f);
controllable_platform_check_walls(2, sp54, sp48, sp3C, sp30);
break;
case 2:
o->oVelZ = -10.0f;
sp54[0] = obj_find_wall_displacement(sp48, o->oPosX + 250.0, o->oPosY, o->oPosZ - 300.0, 50.0f);
sp54[1] = obj_find_wall_displacement(sp3C, o->oPosX, o->oPosY, o->oPosZ - 300.0, 50.0f);
sp54[2] = obj_find_wall_displacement(sp30, o->oPosX - 250.0, o->oPosY, o->oPosZ - 300.0, 50.0f);
controllable_platform_check_walls(1, sp54, sp48, sp3C, sp30);
break;
case 3:
o->oVelX = 10.0f;
sp54[0] = obj_find_wall_displacement(sp48, o->oPosX + 300.0, o->oPosY, o->oPosZ + 250.0, 50.0f);
sp54[1] = obj_find_wall_displacement(sp3C, o->oPosX + 300.0, o->oPosY, o->oPosZ, 50.0f);
sp54[2] = obj_find_wall_displacement(sp30, o->oPosX + 300.0, o->oPosY, o->oPosZ - 250.0, 50.0f);
controllable_platform_check_walls(4, sp54, sp48, sp3C, sp30);
break;
case 4:
o->oVelX = -10.0f;
sp54[0] = obj_find_wall_displacement(sp48, o->oPosX - 300.0, o->oPosY, o->oPosZ + 250.0, 50.0f);
sp54[1] = obj_find_wall_displacement(sp3C, o->oPosX - 300.0, o->oPosY, o->oPosZ, 50.0f);
sp54[2] = obj_find_wall_displacement(sp30, o->oPosX - 300.0, o->oPosY, o->oPosZ - 250.0, 50.0f);
controllable_platform_check_walls(3, sp54, sp48, sp3C, sp30);
break;
case 5:
controllable_platform_shake_on_wall_hit();
return;
break;
case 6:
if (obj_flicker_and_disappear(o, 150))
spawn_object_abs_with_rot(o, 0, MODEL_HMC_METAL_PLATFORM, bhvControllablePlatform,
o->oHomeX, o->oHomeY, o->oHomeZ, 0, 0, 0);
break;
}
controllable_platform_tilt_from_mario();
o->oPosX += o->oVelX;
o->oPosZ += o->oVelZ;
if (D_80331694 != 0 && D_80331694 != 6)
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);
}