sm64pc/src/game/behaviors/checkerboard_platform.inc.c

90 lines
2.8 KiB
C

// checkerboard_platform.c.inc
struct Struct8032F754 D_8032F754[] = { { 145, { 0.7f, 1.5f, 0.7f }, 7.0f },
{ 235, { 1.2f, 2.0f, 1.2f }, 11.6f } };
void bhv_checkerboard_elevator_group_init(void) {
s32 sp3C;
s32 sp38;
s32 sp34;
s32 i;
struct Object *sp2C;
if (o->oBehParams2ndByte == 0)
o->oBehParams2ndByte = 65;
sp3C = o->oBehParams2ndByte * 10;
sp34 = (o->oBehParams >> 24) & 0XFF;
for (i = 0; i < 2; i++) {
if (i == 0)
sp38 = -D_8032F754[sp34].unk0;
else
sp38 = D_8032F754[sp34].unk0;
sp2C = spawn_object_relative(i, 0, i * sp3C, sp38, o, MODEL_CHECKERBOARD_PLATFORM,
bhvCheckerboardPlatformSub);
sp2C->oCheckerBoardPlatformUnk1AC = D_8032F754[sp34].unk2;
vec3f_copy_2(sp2C->header.gfx.scale, D_8032F754[sp34].unk1);
}
}
void checkerboard_plat_act_move_y(UNUSED s32 unused, f32 vel, s32 a2) {
o->oMoveAnglePitch = 0;
o->oAngleVelPitch = 0;
o->oForwardVel = 0.0f;
o->oVelY = vel;
if (o->oTimer > a2)
o->oAction++;
}
void checkerboard_plat_act_rotate(s32 a0, s16 a1) {
o->oVelY = 0.0f;
o->oAngleVelPitch = a1;
if (o->oTimer + 1 == 0x8000 / absi(a1))
o->oAction = a0;
o->oCheckerBoardPlatformUnkF8 = a0;
}
void bhv_checkerboard_platform_init(void) {
o->oCheckerBoardPlatformUnkFC = o->parentObj->oBehParams2ndByte;
}
void bhv_checkerboard_platform_loop(void) {
f32 sp24 = o->oCheckerBoardPlatformUnk1AC;
o->oCheckerBoardPlatformUnkF8 = 0;
if (o->oDistanceToMario < 1000.0f)
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR4);
switch (o->oAction) {
case 0:
if (o->oBehParams2ndByte == 0)
o->oAction = 1;
else
o->oAction = 3;
break;
case 1:
checkerboard_plat_act_move_y(2, 10.0f, o->oCheckerBoardPlatformUnkFC);
break;
case 2:
checkerboard_plat_act_rotate(3, 512);
break;
case 3:
checkerboard_plat_act_move_y(4, -10.0f, o->oCheckerBoardPlatformUnkFC);
break;
case 4:
checkerboard_plat_act_rotate(1, -512);
break;
}
o->oMoveAnglePitch += absi(o->oAngleVelPitch);
o->oFaceAnglePitch += absi(o->oAngleVelPitch);
o->oFaceAngleYaw = o->oMoveAngleYaw;
if (o->oMoveAnglePitch != 0) {
o->oForwardVel = signum_positive(o->oAngleVelPitch) * sins(o->oMoveAnglePitch) * sp24;
o->oVelY = signum_positive(o->oAngleVelPitch) * coss(o->oMoveAnglePitch) * sp24;
}
if (o->oCheckerBoardPlatformUnkF8 == 1) {
o->oAngleVelPitch = 0;
o->oFaceAnglePitch &= ~0x7FFF;
cur_obj_move_using_fvel_and_gravity();
} else
cur_obj_move_using_fvel_and_gravity();
load_object_collision_model();
}