sm64pc/src/game/behaviors/breakable_wall.inc.c

17 lines
571 B
C

// breakable_wall.c.inc
void bhv_wf_breakable_wall_loop(void) {
if (gMarioStates->action == ACT_SHOT_FROM_CANNON) {
cur_obj_become_tangible();
if (obj_check_if_collided_with_object(o, gMarioObject)) {
if (cur_obj_has_behavior(bhvWfBreakableWallRight))
play_puzzle_jingle();
create_sound_spawner(SOUND_GENERAL_WALL_EXPLOSION);
o->oInteractType = 8;
o->oDamageOrCoinValue = 1;
obj_explode_and_spawn_coins(80.0f, 0);
}
} else
cur_obj_become_intangible();
}