Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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59 lines
2.2 KiB

// 0x0700BE10 - 0x0700BE88
const Gfx cotmc_dl_water_begin[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_INTER2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(980, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetEnvColor(255, 255, 255, 140),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x0700BE88 - 0x0700BED0
const Gfx cotmc_dl_water_end[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPGeometryModeSetFirst(G_FOG, G_LIGHTING | G_CULL_BACK),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2),
gsSPEndDisplayList(),
};
// 0x0700BED0 - 0x0700BF60
Movtex cotmc_movtex_tris_water[] = {
MOV_TEX_SPD( 30),
MOV_TEX_TRIS( 256, 0, -7373, 0, 0),
MOV_TEX_TRIS( 256, 5120, -7373, 4, 0),
MOV_TEX_TRIS( -256, 0, -7373, 0, 1),
MOV_TEX_TRIS( -256, 5120, -7373, 4, 1),
MOV_TEX_TRIS( 1536, -204, 3584, 0, 0),
MOV_TEX_TRIS( 1536, 0, 3430, 1, 0),
MOV_TEX_TRIS( 1536, 0, -7680, 5, 0),
MOV_TEX_TRIS(-1536, -204, 3584, 0, 2),
MOV_TEX_TRIS(-1536, 0, 3430, 1, 2),
MOV_TEX_TRIS(-1536, 0, -7680, 5, 2),
MOV_TEX_TRIS(-1024, -614, 3584, 0, 0),
MOV_TEX_TRIS(-1024, 1434, 3584, 1, 0),
MOV_TEX_TRIS( 1024, -614, 3584, 0, 1),
MOV_TEX_TRIS( 1024, 1434, 3584, 1, 1),
MOV_TEX_END(),
};
// 0x0700BF60 - 0x0700BFA8
const Gfx cotmc_dl_water[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 5, 7, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(12, 11, 13, 0x0, 7, 5, 8, 0x0),
gsSP2Triangles( 5, 6, 8, 0x0, 8, 6, 9, 0x0),
gsSPEndDisplayList(),
};