// 0x0700BE10 - 0x0700BE88 const Gfx cotmc_dl_water_begin[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_INTER2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(980, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetEnvColor(255, 255, 255, 140), gsDPSetCombineMode(G_CC_DECALFADE, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x0700BE88 - 0x0700BED0 const Gfx cotmc_dl_water_end[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsSPGeometryModeSetFirst(G_FOG, G_LIGHTING | G_CULL_BACK), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetRenderMode(G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2), gsSPEndDisplayList(), }; // 0x0700BED0 - 0x0700BF60 Movtex cotmc_movtex_tris_water[] = { MOV_TEX_SPD( 30), MOV_TEX_TRIS( 256, 0, -7373, 0, 0), MOV_TEX_TRIS( 256, 5120, -7373, 4, 0), MOV_TEX_TRIS( -256, 0, -7373, 0, 1), MOV_TEX_TRIS( -256, 5120, -7373, 4, 1), MOV_TEX_TRIS( 1536, -204, 3584, 0, 0), MOV_TEX_TRIS( 1536, 0, 3430, 1, 0), MOV_TEX_TRIS( 1536, 0, -7680, 5, 0), MOV_TEX_TRIS(-1536, -204, 3584, 0, 2), MOV_TEX_TRIS(-1536, 0, 3430, 1, 2), MOV_TEX_TRIS(-1536, 0, -7680, 5, 2), MOV_TEX_TRIS(-1024, -614, 3584, 0, 0), MOV_TEX_TRIS(-1024, 1434, 3584, 1, 0), MOV_TEX_TRIS( 1024, -614, 3584, 0, 1), MOV_TEX_TRIS( 1024, 1434, 3584, 1, 1), MOV_TEX_END(), }; // 0x0700BF60 - 0x0700BFA8 const Gfx cotmc_dl_water[] = { gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 4, 5, 7, 0x0, 10, 11, 12, 0x0), gsSP2Triangles(12, 11, 13, 0x0, 7, 5, 8, 0x0), gsSP2Triangles( 5, 6, 8, 0x0, 8, 6, 9, 0x0), gsSPEndDisplayList(), };