sm64pc/levels/bbh/merry_go_round/collision.inc.c

49 lines
1.2 KiB
C

// 0x07026C1C - 0x07026D18
const Collision bbh_seg7_collision_merry_go_round[] = {
COL_INIT(),
COL_VERTEX_INIT(0x10),
COL_VERTEX(-204, 0, -204),
COL_VERTEX(51, 307, -50),
COL_VERTEX(205, 0, -204),
COL_VERTEX(-50, 307, -50),
COL_VERTEX(-204, 0, 205),
COL_VERTEX(-50, 307, 51),
COL_VERTEX(51, 1024, -50),
COL_VERTEX(-50, 1024, -50),
COL_VERTEX(51, 1024, 51),
COL_VERTEX(51, 307, 51),
COL_VERTEX(205, 0, 205),
COL_VERTEX(-50, 1024, 51),
COL_VERTEX(-1433, 0, 1434),
COL_VERTEX(1434, 0, 1434),
COL_VERTEX(1434, 0, -1433),
COL_VERTEX(-1433, 0, -1433),
COL_TRI_INIT(SURFACE_MGR_MUSIC, 24),
COL_TRI(10, 12, 13),
COL_TRI(0, 1, 2),
COL_TRI(0, 3, 1),
COL_TRI(4, 3, 0),
COL_TRI(4, 5, 3),
COL_TRI(3, 6, 1),
COL_TRI(3, 7, 6),
COL_TRI(5, 7, 3),
COL_TRI(1, 8, 9),
COL_TRI(1, 6, 8),
COL_TRI(2, 1, 9),
COL_TRI(2, 9, 10),
COL_TRI(5, 11, 7),
COL_TRI(10, 5, 4),
COL_TRI(9, 11, 5),
COL_TRI(10, 9, 5),
COL_TRI(9, 8, 11),
COL_TRI(14, 2, 10),
COL_TRI(10, 4, 12),
COL_TRI(14, 10, 13),
COL_TRI(12, 4, 0),
COL_TRI(12, 0, 15),
COL_TRI(15, 0, 2),
COL_TRI(15, 2, 14),
COL_TRI_STOP(),
COL_END(),
};