// 0x07026C1C - 0x07026D18 const Collision bbh_seg7_collision_merry_go_round[] = { COL_INIT(), COL_VERTEX_INIT(0x10), COL_VERTEX(-204, 0, -204), COL_VERTEX(51, 307, -50), COL_VERTEX(205, 0, -204), COL_VERTEX(-50, 307, -50), COL_VERTEX(-204, 0, 205), COL_VERTEX(-50, 307, 51), COL_VERTEX(51, 1024, -50), COL_VERTEX(-50, 1024, -50), COL_VERTEX(51, 1024, 51), COL_VERTEX(51, 307, 51), COL_VERTEX(205, 0, 205), COL_VERTEX(-50, 1024, 51), COL_VERTEX(-1433, 0, 1434), COL_VERTEX(1434, 0, 1434), COL_VERTEX(1434, 0, -1433), COL_VERTEX(-1433, 0, -1433), COL_TRI_INIT(SURFACE_MGR_MUSIC, 24), COL_TRI(10, 12, 13), COL_TRI(0, 1, 2), COL_TRI(0, 3, 1), COL_TRI(4, 3, 0), COL_TRI(4, 5, 3), COL_TRI(3, 6, 1), COL_TRI(3, 7, 6), COL_TRI(5, 7, 3), COL_TRI(1, 8, 9), COL_TRI(1, 6, 8), COL_TRI(2, 1, 9), COL_TRI(2, 9, 10), COL_TRI(5, 11, 7), COL_TRI(10, 5, 4), COL_TRI(9, 11, 5), COL_TRI(10, 9, 5), COL_TRI(9, 8, 11), COL_TRI(14, 2, 10), COL_TRI(10, 4, 12), COL_TRI(14, 10, 13), COL_TRI(12, 4, 0), COL_TRI(12, 0, 15), COL_TRI(15, 0, 2), COL_TRI(15, 2, 14), COL_TRI_STOP(), COL_END(), };