Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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40 lines
996 B

// 0x07026D18 - 0x07026DE4
const Collision bbh_seg7_collision_coffin[] = {
COL_INIT(),
COL_VERTEX_INIT(0xC),
COL_VERTEX(-57, 77, 0),
COL_VERTEX(115, 77, -306),
COL_VERTEX(-114, 77, -306),
COL_VERTEX(-57, 3, 0),
COL_VERTEX(58, 3, 0),
COL_VERTEX(58, 77, 0),
COL_VERTEX(115, 3, -306),
COL_VERTEX(-57, 77, -457),
COL_VERTEX(58, 77, -457),
COL_VERTEX(58, 3, -457),
COL_VERTEX(-57, 3, -457),
COL_VERTEX(-114, 3, -306),
COL_TRI_INIT(SURFACE_DEFAULT, 20),
COL_TRI(0, 1, 2),
COL_TRI(3, 0, 2),
COL_TRI(4, 5, 0),
COL_TRI(0, 5, 1),
COL_TRI(4, 0, 3),
COL_TRI(6, 5, 4),
COL_TRI(6, 1, 5),
COL_TRI(1, 7, 2),
COL_TRI(1, 8, 7),
COL_TRI(9, 1, 6),
COL_TRI(9, 8, 1),
COL_TRI(10, 8, 9),
COL_TRI(10, 7, 8),
COL_TRI(11, 2, 7),
COL_TRI(11, 7, 10),
COL_TRI(3, 2, 11),
COL_TRI(6, 4, 3),
COL_TRI(6, 3, 11),
COL_TRI(10, 6, 11),
COL_TRI(10, 9, 6),
COL_TRI_STOP(),
COL_END(),
};