Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#ifndef _COURSE_TABLE_H
#define _COURSE_TABLE_H
// Start of the 3 cap courses in a row.
#define COURSE_CAP_COURSES COURSE_COTMC
#define DEFINE_COURSE(courseenum, _1) courseenum,
#define DEFINE_COURSES_END() \
COURSE_BONUS_STAGES, \
COURSE_STAGES_MAX = COURSE_BONUS_STAGES - 1, \
COURSE_STAGES_COUNT = COURSE_STAGES_MAX,
#define DEFINE_BONUS_COURSE(courseenum, _1) courseenum,
enum CourseNum
{
#include "levels/course_defines.h"
COURSE_END, // To mark end + 1 for marking max and count.
// Todo: clean this up. This is still bad. Which
// one is clearer? Need to get rid of one of these.
COURSE_MAX = COURSE_END - 1,
COURSE_COUNT = COURSE_MAX,
COURSE_MIN = COURSE_NONE + 1
};
#undef DEFINE_COURSE
#undef DEFINE_COURSES_END
#undef DEFINE_BONUS_COURSE
#define COURSE_IS_MAIN_COURSE(cmd) (cmd >= COURSE_MIN && cmd <= COURSE_STAGES_MAX)
#endif // _COURSE_TABLE_H