sm64pc/actors/yellow_sphere_small/model.inc.c

49 lines
2.0 KiB
C

// Yellow Sphere (used in a lot of things)
// 0x05000000
static const Vtx yellow_sphere_seg5_vertex_05000000[] = {
{{{ -49, -49, 0}, 0, { 0, 992}, {0xb5, 0x20, 0x40, 0xff}}},
{{{ 50, -49, 0}, 0, { 992, 992}, {0xb5, 0x20, 0x40, 0xff}}},
{{{ 50, 50, 0}, 0, { 992, 0}, {0xb5, 0x20, 0x40, 0xff}}},
{{{ -49, 50, 0}, 0, { 0, 0}, {0xb5, 0x20, 0x40, 0xff}}},
};
// 0x05000040
ALIGNED8 static const u8 yellow_sphere_seg5_texture_05000040[] = {
#include "actors/yellow_sphere_small/small_yellow_sphere.rgba16.inc.c"
};
// 0x05000840 - 0x05000888
const Gfx yellow_sphere_seg5_dl_05000840[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x05000888 - 0x050008C8
const Gfx yellow_sphere_seg5_dl_05000888[] = {
gsSPVertex(yellow_sphere_seg5_vertex_05000000, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x050008C8 - 0x050008F8
const Gfx yellow_sphere_seg5_dl_050008C8[] = {
gsSPDisplayList(yellow_sphere_seg5_dl_05000840),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yellow_sphere_seg5_texture_05000040),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(yellow_sphere_seg5_dl_05000888),
gsSPEndDisplayList(),
};