// Yellow Sphere (used in a lot of things) // 0x05000000 static const Vtx yellow_sphere_seg5_vertex_05000000[] = { {{{ -49, -49, 0}, 0, { 0, 992}, {0xb5, 0x20, 0x40, 0xff}}}, {{{ 50, -49, 0}, 0, { 992, 992}, {0xb5, 0x20, 0x40, 0xff}}}, {{{ 50, 50, 0}, 0, { 992, 0}, {0xb5, 0x20, 0x40, 0xff}}}, {{{ -49, 50, 0}, 0, { 0, 0}, {0xb5, 0x20, 0x40, 0xff}}}, }; // 0x05000040 ALIGNED8 static const u8 yellow_sphere_seg5_texture_05000040[] = { #include "actors/yellow_sphere_small/small_yellow_sphere.rgba16.inc.c" }; // 0x05000840 - 0x05000888 const Gfx yellow_sphere_seg5_dl_05000840[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x05000888 - 0x050008C8 const Gfx yellow_sphere_seg5_dl_05000888[] = { gsSPVertex(yellow_sphere_seg5_vertex_05000000, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x050008C8 - 0x050008F8 const Gfx yellow_sphere_seg5_dl_050008C8[] = { gsSPDisplayList(yellow_sphere_seg5_dl_05000840), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yellow_sphere_seg5_texture_05000040), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(yellow_sphere_seg5_dl_05000888), gsSPEndDisplayList(), };