Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// White Particle
// 0x0302C660
static const Vtx white_particle_vertex[] = {
{{{ -15, -15, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 15, -15, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 15, 15, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -15, 15, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0302C6A0
ALIGNED8 static const u8 white_particle_texture[] = {
#include "actors/white_particle/snow_particle.rgba16.inc.c"
};
// 0x0302C8A0 - 0x0302C938
const Gfx white_particle_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPLoadTextureBlock(white_particle_texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(white_particle_vertex, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};