// White Particle // 0x0302C660 static const Vtx white_particle_vertex[] = { {{{ -15, -15, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 15, -15, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 15, 15, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -15, 15, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0302C6A0 ALIGNED8 static const u8 white_particle_texture[] = { #include "actors/white_particle/snow_particle.rgba16.inc.c" }; // 0x0302C8A0 - 0x0302C938 const Gfx white_particle_dl[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsDPLoadTextureBlock(white_particle_texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(white_particle_vertex, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };